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£25,620 pledged of £350,000 goal
By The Oliver Twins
£25,620 pledged of £350,000 goal

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    1. Alex Podgoredsky on March 31, 2013

      Still miss you, Dizzy.

    2. Frodo
      on December 24, 2012

      Happy Christmas, Phillip and Andrew.
      Sorry your kickstarter didn't reach it's goal, really hope you give it another shot after christmas. ( :

    3. Ryan Morrison on December 21, 2012

      Sorry, I meant Olivia's Cove. No idea why I said Maria.

    4. Ryan Morrison on December 21, 2012

      I just looked at the booklet you put up on Blitz games. That stuff was fantastic. The games story was classic Dizzy. Telling the story through 8 bit animations sounds incredible, what a fan service that would have been. Why wasn't it made available from the start? That and a better PR campaign should get you to your goal. Also, why abandon the game? there is a lot of time and effort gone into this, it would be a shame to start from scratch. Just because it failed this time doesn't mean it will next time. You just have to get the word out there that the game needs backers. Make a demo level based off of Maria's cove to show people what you want to do with the game too. I want Dizzy Returns and i would back it again if it showed up on here again.

    5. Neil on December 21, 2012

      A kickstarter with a terrible PR campaign, lack of any video footage to show for it until right at the end, the odd drawing here and there and finally the votes and polls. But because of that you just give up and tell us there will be no Dizzy Returns? DO IT AGAIN, do another kickstarter but increase the length of time, get a better PR manager and show us some gameplay, perhaps an alpha demo build or something. Oh and also lower that 350k goal

    6. Commander Boz on December 21, 2012

      Still holding out hope...

    7. gandalf.nho
      on December 21, 2012

      Sadly this project will not reach the goal, but try again in the future, maybe with some gameplay to show

    8. Missing avatar

      John Coulthard on December 20, 2012

      So sorry to see that this hasn't made it. So many font memories of that little egg. I loved Treasure Island Dizzy on my Amiga.

      Good luck and all the best guys. And Merry Christmas.

    9. ChrisD on December 19, 2012

      Sad to see this not reaching it's target. Lot of factors could be to blame -time of year, Kickstarter exhaustion, the 'Dizzy who?' aspect, etc. Hopefully you don't drop the idea completely and try again in a few months. Maybe you could look into a Fantasy World Dizzy mobile remake to raise more awareness of the character just before another 'crack' at funding. Good luck guys

    10. Jasper Wijga on December 19, 2012

      To the twins: great concept art in the update. I really hope you guys don't give up on this project. If only there wasn't this time limit!

      Is there no way you can, for example, put this project up on your own website, with pledges like Kickstarter has but no time limit, and with paypal as an added payment option? I'm convinced it would bring in the money eventually.

    11. James Adams on December 19, 2012

      £350k is only £500 each for 700 backers, and only £427.87 each for the 818 we have now. I'd pay that for a brand new Dizzy game, in fact I'd give a good fraction of it for the Megadrive copy of PoTY/DtA I know you chaps have lying around :) Have you thought about releasing that on an emulation platform, either as a chargeable product or perhaps just as a freebie to attract interest?

      Sadly Kickstarter "support" have long since completely given up looking into why I can't pledge; I work as IT support for a very large card payment processing environment so I am very familair with the authorisation process and also know full well they could advise me of the precise reason for the problem if they could be bothered. This is a poor show, and a shame, but still, it would not make a difference if affecting me alone (though I don't believe that is the case). If I had the cash, I'd give you the full amount.

      Thank you for trying. Perhaps another go next year, after Christmas, with the materials up front and giving the press more time to cover it? I for one would love to see even a small demo with sub-final graphics etc. at the Play Expo - if you are not aware of this show, you should be! Would be great to see you guys there alongside Jeff Minter next year, and you have almost a full year to get ready. Please think about it - you have a whole two-day show with a captive audience of thousands of retro gamers and many media personnel.

    12. Alex Korbey on December 19, 2012

      The problem now is that it is so far from succeeding that many will not bother. I hope they try again but like someone mentioned, i think redoing so more classic dizzy games for android and ios may be an idea first.

    13. Simon George on December 19, 2012

      Also looking forward to more of the concept art -

      Twins, any chance you can put it all together into a small .pdf artbook to send out to backers? I think that'd be a nice round-off to the project.

    14. Simon George on December 19, 2012

      I reckon we should try to get 1000 backers by the pledge deadline.

      We may not be able to fund the Olivers' vision of Dizzy, but if 1000 people feel strongly enough about the project to back it, then that's a strong show of support for a games character that hasn't been around for 20 years.

    15. Brandon Duarte on December 17, 2012

      I am ABSOLUTELY interested in future Dizzy projects! I actually just picked up a physical Quattro Adventure but a few weeks ago just for the Dizzy love~ Definitely take as many cracks at this as you need to, I'll be there. :D

    16. Darklord on December 17, 2012

      Any chance of a wallpaper of the awesome artwork with Dizzy looking into the distance? (the picture just above Updates on the main page) :-)

    17. Missing avatar

      db on December 17, 2012

      Get this released on iOS!

    18. Alex Korbey on December 17, 2012

      Project Godus may make it, but I hope to god elite dangerous does.

    19. Missing avatar

      Trevor Robinson on December 17, 2012

      Chalk me up as another person who hadn't heard of the project until reports that it is doomed to fail. Tragic, as I loved the series back in the day, but I do think it would probably have been the smarter thing to re-release more of the older games for iOS AND PC first to help drum up a new generation of players.

    20. Matt Bennion on December 16, 2012

      The problem with this project is I only heard about it today, press coverage was obviously really low, only discovered it from a small comment on the beeb news site today! I haven't spotted it getting any retro-gamer magazine coverage. Additionally you needed to be doing console releases to get more support across the board ;) Other than that I'm gutted you've only reached 25k! You two have been my idols since I was about 7 years old playing Dizzy games on the spectrum!

    21. Simon George on December 16, 2012

      If it's any consolation, it looks like GODUS isn't going to get funded either - so don't take it too personally; even Molyneux's finding a Kickstarter hard to sell right at this minute. Elite: Dangerous still isn't in the bag, either.

    22. Commander Boz on December 15, 2012

      Things seem to have picked up! Never say never!

    23. James Hovell on December 14, 2012

      Awww shucks, didn't realise there was so little time left >_<

      I doubt that the project will be dropped if the Kickstarter doesn't succeed... It looks like they already have a lot of stuff set up especially with Bltiz Games Studios having it as one of the first things on their home page. It's most likely the case that the game will simply take longer to complete than originally planned. Here's hoping we see it sometime down the line!

    24. Alex Korbey on December 14, 2012

      Guessing this isn't going to happen now but I pledged regardless. I think the timing was bad to be honest, too near christmas.

    25. Missing avatar

      Ian on December 14, 2012

      I'm gutted that this project hasn't been more popular, I only found out about this kickstarter yesterday and felt that I had to show my support anyway. Like a lot of you guys I grew up playing the Dizzy games, my first was treasure island Dizzy on Amiga, think I picked it up for £5 from chips - I never could complete that game without the "I can fly" cheat, collecting all those coins was damned difficult and that was one unforgiving game. My favourite was Magicland Dizzy which I first played on a friends Amstrad (remember those awful green screens?) and I later picked it up on Amiga. The remake of prince of the yolk folk was one of the games that convinced me to buy an iphone.

      Anyway, hope the Oliver twins aren't too disheartened by this experience and they find a way to get this game funded, the future of gaming will be a brighter place with Dizzy games in it.

    26. James Hovell on December 14, 2012

      it's a good thing I got paid today! Guess I'll eat cold beans for the rest of the month XD

      I grew up playing.Fantasy World and Magicland (My personal favorite) Dizzy on the C64 and was so happy to hear that the series original creators where heading back to their roots! I wish you all the luck in reaching your goal!

    27. Jonathan Mayne on December 14, 2012

      You're welcome Matthew! Happy to be of service. :-) Yeah I kind of agree with you db. I think Dizzy games were probably made for the desktop format. So I'll second that motion. Surely it can't be that difficult to port the original engines to PC and improve the graphics a bit. So if they started getting released on PC format then yeah I'd buy them and play them again. Why not?

    28. Missing avatar

      db on December 14, 2012

      a 'caring' update to the original dizzy games for mobile platforms would be the best thing to do I feel. Unfortunately the recent Dizzy iOS game, despite being an insta-buy for me, felt terribly clunky. Touchscreen phones can do fast paced platformers with ease; so there's no reason why the Dizzy iOS game should have felt so shoddy and clunky. Strange controls like a button for each 'jump direction' did not help at all.

      Perhaps keeping some of the pixilation would help - Fantasy World Dizzy for the 16 bit computers represented Dizzy at its best.

      Loving recreations of the original games would raise good money and create a new audience. Then the Twins could release a fully new Dizzy game and make it cross platform.

      The art they are showing on here is amazing but why not tap into the older games first?

    29. Dovetail Technology on December 14, 2012

      How the hell did I miss that there is a Dizzy game out for iOS! Thanks for that Jonathan.
      I really hope the Oliver Twins are getting a cut from that but I fear Code Masters is getting it all.

    30. Jonathan Mayne on December 14, 2012

      Really gutted for you guys that this didn't work out. My friends and I have been talking about a new Dizzy game for years. As has everyone here. I do agree with the previous comment that maybe it was too close to Christmas and maybe the campaign didn't last long enough but it's such a shame that this project won't see the light of day. I hope you guys don't give up on the idea of a new Dizzy game altogether. I'd hate to think we'll never see those characters again.

      I think the world just needs reminded who Dizzy is. That's why I was so happy to see the release of Dizzy Prince of the Yolkfolk on mobile. Maybe a project like this will just take a bit of time to bring to the forefront. Would releasing in episodic format be a possibility? Look forward to seeing what you guys decide.

      Thanks again for trying.

    31. Missing avatar

      Steve Hill on December 14, 2012

      I do think that there are three big reasons this isn't succeeding.

      1) Christmas being around the corner, people have less disposable income. I had to think twice about pledging, and I'm a massive Dizzy fan.

      2) A large part of the target market - the retrogaming community - believe that the Oliver Twins are those responsible for not allowing distribution of the older Dizzy games (under the terms explained on the World of Spectrum website). I mentioned this to Philip and Andrew early on, but the copyright for those is held by Codemasters, who are the ones actually preventing this.

      3) The timescale for reaching the goal was set way too short. If this had been 2 months, or even 3, then we'd have easily reached the target.

      As always, these are just my thoughts and everyone else is welcome to disagree.

    32. Dovetail Technology on December 13, 2012

      I'm sure others will have suggested this but why not bring the original Dizzy games to the mobile platforms as a way of raising cash for Dizzy Returns? I can really see me using my finger to tap and swipe to control Dizzy walking and jumping. Probably a good idea to update the graphics a bit but leave the maps and game mechanics just as they were. I'd happily pay 69p per game.
      p.s. This all brings back memories of ages every time I wanted to play Kwik Snax on my Spectrum 128K for the full version with the band intro to load. I loved (and still love) that intro. The downside these days of platforms being so capable is that it is really hard for developers to stretch what is technically possible. The Oliver Twins certainly impressed me with that intro. Just found it on YouTube! http://youtu.be/gwJJzqSFfXs

    33. Ren Beglarian on December 13, 2012

      I am truly saddened that this might not happen for you guys. I really would love to see a Dizzy game. Maybe some mistakes were made as you've said, but it doesn't have to be the end. Have you tried putting anything up on Reddit about this? I've found out about many Kickstarter projects (and funded them) because I read that site daily. I found out about the Carmeggedon remake and Star Citizen through it. Just a thought.

    34. Phillip L Ward on December 12, 2012

      Plenty of fan games which have kept Dizzy alive for many years, and many years to come. So it's not the end of the world.

    35. Missing avatar

      db on December 12, 2012

      I would love to see Dizzy done in the style of Mario 64 - 3d world, puzzles, bit of storyline to build the universe a bit more. It's the kind of thing that would be a cash cow on iPhone / Steam.

    36. JamieRIOT on December 12, 2012

      It sucks to see this KS be unsuccessful. I don't think this is an accurate gauge in gamers' interest in the game being made, I think there was a few other reasons for that. Like mentioned in the update, there was no prototype to gather the interest. I also think that being so close to Christmas, not a lot of people are wanting to fund projects due to financial reasons. One last flaw was the lack of early updates and spreading of the word.

    37. Deejay on December 12, 2012

      So, two lives down - I reckon that mean he's got one left...

    38. Missing avatar

      db on December 12, 2012

      Well I suppose I'm off to play Treasure Island Dizzy on the Atari ST.

    39. Deejay on December 12, 2012

      I'm also sad about the lack of success on this campaign, Dizzy was a major part of my formative gaming years. I'm certain we haven't seen the last of him yet, and certainly not the last of this genre of game.

      It'd be good to hear official communications about the state of the project. It's worth bearing in mind that the Olivers have a whole studio to run, and with the project going less-than-amazingly I can imagine it being hard to justify taking time away from other projects that *are* paying the bills. Still, I'm sure there'll be a statement that the backers of the campaign rightfully deserve.

    40. Commander Boz on December 12, 2012

      @Sam - Is it not possible that the Oliver Twins haven't been present here because they're busy preparing an excellent update to blow everyone away? I don't know, I might be old-fashioned, but I always like to give people the benefit of the doubt.

    41. Missing avatar

      Sami on December 11, 2012

      The twins have proven so incompetent at managing this campaign, part of me is actually relieved that they're not going to raise enough money to proceed any further. They might have creative chops but their execution is at best lacking, & i'm being generous at that.
      Whatever you think of Peter Molyneux & his trails of unfulfilled bombastic promises, you cannot not admire his determination to see Godus through. They're posting updates every day, owning up to their past mistakes, teasing with gameplay & art, reaching out to the media & blogosphere, interacting with the backers. Lots of effort being put to bring the project to life. This project, in comparison, seems like a money grab gone wrong. Hey, it's us from the past, give us money, thanks. Well, sorry, doesn't quite work that way.

    42. Jamas Enright
      on December 11, 2012

      Is it better to cancel it and have a cancelled Kickstarter on your account, or to have a failed Kickstarter?

    43. Jasper Wijga on December 11, 2012

      Best of luck to the Oliver twins. Very sad that the kickstarter goal seems to be so far out of reach. Hope you guys will still manage to do a Dizzy project in the future. Loved the old Dizzy games on the Amiga as a kid, would have loved to see this project succeed.

    44. Frodo
      on December 11, 2012

      I was so excited when I saw Dizzy Returns. I had such high hopes for this project.

    45. Missing avatar

      Irv (deleted) on December 11, 2012

      I am very sad about this project, It does not look like the goal will be met. I see a lot of people discussing alternate ways to pledge to the twins but It doesn't look good.

      I sent them this message 10 days ago :

      "Why the short timescale on the project backing? I'm asking as I think is a lot to ask in such a short timescale given the financial climate and time of year. Will the project still continue if you don't receive funding via kickstarter by the deadline? If so will you allow those who wish to donate directly to the project? I have been wishing for a Dizzy comeback since long ago, I miss TID on the speccy 48k!

      Many thanks and good luck!"

      this was the reply :

      "Thanks for your message :)

      It's all down to the timing of the campaign, we didn't want to run it over the Christmas break as we want our staff to have a nice relaxing break from work.

      The project, as it stands, won't continue but we've seen a lot of love for Dizzy so we may look at bringing him back in some form with a smaller scale game."

      Unfortunately the Dizzy "comeback" will not continue in the form you see on KS but I hope that it will do in some form or another.

      If I win the lottery this weekend then I can assure you I will make sure the funding is met.


    46. Simon George on December 11, 2012

      "Dead in the water" :(

      My pledge is at £50. More than I can really afford, but I really had hope for the project.

    47. Missing avatar

      db on December 11, 2012

      I suppose all we can do is up our pledges to the maximum we're willing to give. I've increased mine past the hundreds. If we can all increase as much as possible at least we can show demand.

    48. B1gdeano on December 11, 2012

      And still no word or updates from the twins

      Looks like this KS really is dead in the water

      You would think they could at least try to keep the faith, maybe come up with some other alternative ways to fund, life after KS for the project etc....

    49. Evert Jonker on December 11, 2012

      Well if the KS funding doesnt work they can also try making a donation or funding page on their own website and let it run from there in the future. I have seen more projects doing that.

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