Hero Master: An Epic Game of Epic Fails - The Board Game
A humorous card game of dysfunctional dungeon crawling for 2-4 players. Light-hearted humour meets surprisingly deep strategy.
This project will only be funded if it reaches its goal by Wed, October 17 2018 12:00 AM UTC +00:00.
Designed, illustrated and hilariously captioned by Jamie Noble Frier, Hero Master: An Epic Game of Epic Fails is a humorous card game of dysfunctional dungeoneering. As one of Snoozehaven’s worst adventurers, you’ll be squabbling over the right to be the Party Leader, avoiding the 'take-that' of the bungling buffoons around you and trying to get enough gold to leave behind your failure-fraught fellowship. You’ll have to manage both your hand and your expectations... you guys really are terrible.
Once players have created their characters by combining a deck of race and class cards, Hero Master: An Epic Game of Epic Fails is played in a series of encounters that take place in various locations during the heroes’ adventure.
In each of these encounters, the players will make tough choices managing their limited hand in each location. They will need to decide the optimal card to use in each situation, with several things to think about: successfully defeating the monster, tripping up their rival party members, or usurping the current Party Leader so they get to act first and boss their fellow heroes around.
Watch the how to play video below to get a head-start on learning the game.
More media available:
You can also find a Board Game Geek forum thread where I have been collecting articles from bloggers, Youtubers and reviewers about Hero Master: An Epic Game of Epic Fails here. Including my interview with the BBC about Hero Master and becoming #1 on Aldrahill's list of best games at UKGE.
- Most importantly, I need your help. I’m really proud of this game, the gameplay, the art, the humour. So much so that I’ve already finished the artwork for the core game. It’s good to go, but now it’s down to raising the funds for the manufacture and shipping costs. With your support I can bring this game to reality and to your doorstep.
- Secondly, the more pledges for the campaign, the lower the costs of the print run, which means I can add more into the rewards in the form of stretch goals. Not only will you be making the game quality better, but I plan on giving away additional rewards that will only be available as a separately priced expansion pack at a later date.
Add-ons are supplements for the game, and can be added to your pledge. It's easy to do, just click the "Manage Your Pledge" button on the side of the page and increase your pledge by the total of your add-on items. This will be applied for you to use as credit for the add-ons during the pledge manager.
Shipping will be charged after the Kickstarter to account for additional stretch goals, the expected weight will be 1.5 to 2 Kg (Base game) and 2.5 KG for the Deluxe bundle. Shipping costs above are estimates and are subject to change based on the stretch goals we manage to unlock!
I will be using international fulfillment partners to help with shipping to ensure no additional customs fees will be paid to backers and maintain "friendly shipping" in US, Canada, EU and Australia (more info in the FAQ).
I want to work with retailers as best as I can to ensure you are getting the right margins on Hero Master: An Epic Game of Epic Fails when you sell it in store. That's why I've added a retail pledge level for you to select if you'd like to place an order.
The small price on the pledge level will count towards your order. The minimum order for retail is six games. Base Games will be available and Deluxe Bundles will only be available to retail via your Kickstarter order. Please contact me via firstname.lastname@example.org for more details and to place your order.
Jamie Noble Frier is the sole operator of The Noble Artist. He is the game designer and artist, graphic designer and producer of the game. Jamie has been a professional artist for almost ten years, beginning his career in the video games industry. He decided to become a freelancer, working on book covers and board games when his client base allowed him to and has been designing games for the past three years. Jamie is a fantasy nut, discovering both Warhammer and D&D in his childhood and teens. He began sketching his favourite art from all the books he collected from his favourite games, never really believing he’d be able to create a career for himself drawing dragons and orcs in adulthood.
Jamie has created several successful Kickstarter campaigns in the past, with valuable lessons learned in each. He is most pleased with his Hero Master greetings cards (shout in the comments if you’ve seen them around!) as these were a sort of art and humour test for the game while it was in development.
Jamie’s favourite games shift from time to time, but the ones that have always stuck have been Mage Knight, Gloomhaven, Sword and Sorcery and Powergrid.
Jamie works from his home in West Sussex that he shares with his wife, baby boy and little Labrador, Luna. Luna is the only other employee of The Noble Artist. She taste tests new components, and old socks.
I’d like to extend my special thanks to a number of people both in and outside of the industry.
- My wife (of course) for being so incredibly supportive throughout the whole project. She motivates me and is incredibly practical too.
- Stijn De Vleesschauwer for being my ever available game tester and when I needed to fly him over to the UK for UKGE he booked the time off from his job and worked like an absolute trooper while at the convention.
- Tim Simms for being the original tester and coming through with so much advice, support and even a very cool character generator.
- Gonzalo Aguirre Bisi for being the first guy to show me a helping hand in the industry. He’s coached me through a lot of the learning I’ve done for the prep for this campaign. I can’t think of a better, more driven person to learn this industry from.
- Martyn Poole for being my online conversation while working alone at home. Martyn spins a million plates with his Facebook group Board Game Exposure, game design and marketing.He has become well known in the industry for his sense of humour, great insight and willingness to thoughtfully question industry practices.
- Adam and Mike from Grimlord Games. I cannot thank them enough for sharing their insight into very different sides of the industry. Mike has blown my mind with logistics facts on several conversations. They really go out of their way to help.
- Matt Sorrentino (check out his upcoming game That's Wizard), who began as a client and has since become a friend. He's really insightful guy in all things games, fantasy and technical.
- Brad Taylor: Without his testing and feedback the prototype wouldn't have been nearly as sharp as it ended up.
- Dane Trimble from Everything Board Games for testing, helping me promote, feeding back and being lovely all the way through. If you aren't in the group or a fan of the Facebook page go check it out.
- Dave Salisbury for being my retail sounding board (sorry Dave...).
- Chris, Leanne, Sarah and all the other guys at Board Game Trading and Chat UK. It’s my online home, I love checking in there and reading the posts, and I’ve met some great people there who I’ve even met offline!
- Bringing me onto one of said people, John Quinlan, a dedicated gamer who has been incredibly proactive in getting the game out to people, and adding polish to the game with excellent suggestions and troubleshooting.
- Ferdinand Capitulo, 'The Cardboard Stacker' for his tutorial video and sharing the work on the introduction video. He's a super patient, happy guy. I'd definitely recommend to use him for video content.
- Jamey Stegmaier and James Mathe barely know me, but their blogs have been bookmarked on my browser from before I can remember.
- All my family and friends.
There are many more people I’d like to thank, and I want to thank all of the board game community. You’re all incredibly supportive.
Localisation and availability in other languages
The Noble Artist is looking for localisation partners and publishers to translate and distribute the game. Please contact me at: email@example.com
It's important to me for backers to feel that they can trust me with their pledges, and to produce a top quality game. This is why I have a refund policy in place, laid out below.
1. As with any Kickstarter campaign, you can change or cancel your pledge at any time before the project's funding deadline on Kickstarter.
2. Should you require a refund, I can issue one after campaign has ended and funds have been received from Kickstarter. I can refund you your pledge amount minus the Kickstarter and payment processing fees (which I cannot get back from them), which is usually 10% of the original pledge.
3. Once the pledge manager is closed I will no longer be able to refund your pledge, as the wheels of production of your order will be in motion.
If you do not confirm your shipping and pledge details prior to the pledge manager closing or within 8 weeks of our notification to do so it will be treated as abandoned. I will do my best to accommodate each backer, but there must be a reasonable cut off point to manage the entire project on behalf of all other backers.
By pledging on Kickstarter you agree that my responsibility to you is for shipping your order as entered into the pledge management system for the campaign. You are responsible for updating or changing your shipping address as well as import or other duties that may be payable to relevant tax authorities. You accept that you are fully liable for incorrect shipping details and will risk your pledge being unable to be delivered or lost in transit.
Should an order be ‘returned to sender’ I will endeavour to send it out to you, the customer again, at your additional shipping cost.
Please note I am unable to ship to PO Boxes.
If you do not accept the proposed terms please do not pledge on this Kickstarter project and wait for general retail release.
All refunds will be processed in GBP.
Risks and challenges
I have created and fulfilled three Kickstarter projects before with great efficiency. This project will however, be a much larger scale using international manufacture and, freight and fulfillment companies. As with any project with long processes like this, there are chances for mistakes or delays to occur.
To avoid delays where possible I have planned and I have prepared as much of the rewards as I can prior to launch so that when we fund, the transition to production can happen smoothly.
I will be using fulfillment centres to help with the shipping of the rewards (as mentioned in the shipping section), and should the campaign be successful I will likely be using an external pledge manager.
I have a network of incredibly helpful peers in the games industry from my time working as an artist in the industry, who have been incredible with their support and insight and I feel this gives me a greater understanding of the entire project and aftercare.Learn about accountability on Kickstarter
- All gone!