Demo Update, Bloopers, Happenings
We've had some good feedback about what's been confusing new players and we've implemented some quick fixes to try and help that out.
- You can no longer drop a weapon reticule on top of the ship. If you do, it'll position it off to one side.
- Weapon positioning reticules are now diamond shaped instead of circular. Hopefully this will help reduce confusion between ship pathing and weapon pathing.
- Help text on the Power Core has been changed.
- The ship now flashes red briefly when taking damage.
You can download it here.
Got any comments on the changes? Use the comment button at the bottom of this update and let us know.
It turns out we're not natural video makers. Shocking, I know, given the seamless video you've already witnessed. However, our first six hour attempt at shooting the video produced one usable sentence and hours of out takes. Here for your viewing pleasure is the a collection of the best of those out takes. It features...
- Lots of bleeped swearing (I apologise to any lip readers out there).
- A confession about slippers.
- Observations on cat behaviour.
- A man forgetting his own name.
If you're suitably braced, go watch it.
What We've Been Up To
Three days of Develop Conference, that's what. It's a big gaming conference and the perfect opportunity for us to get the word about Mighty Tactical Shooter out there.
We took part in the Pocket Gamer Big Indie Pitch, and although we didn't win a prize there were a few judges who were taken aback by the originality of approach. It's nice to be able to surprise industry veterans.
We exhibited at Games By The Sea, got more great feedback, met great people, played great games. It was nice. Just kidding, it was great! We also had a rather surprising chat with a major console manufacturer about our game... oh, yeah!
Talked to an ex-colleague who now works at Aardman about how to improve the visual character of the Buddies. Too vague for you? We're talking eyes. No, not big googly eyes, just something that can add some extra expression to their 'faces'.
We don't just run a Kickstarter, we back them too. And there's a particular two that have taken our recent fancy...
TerraTech - "Design and build vehicles out of modular blocks. Fight enemies, discover new parts and corporations, and harvest natural resources." Modular battle vehicles! You literally pick up the bits and snap them together. You could be doing that right now because... there's a demo.
Radial-G - "Fully immerse yourself in intense arcade races on tubular, twisting tracks versus 32 opponents! Supports Oculus Rift." Literally a new twist on the space racer, even if you don't have an Oculus headset. A demo? There is one! (No, it doesn't require an Oculus)
The Mighty Git