This project will only be funded if it reaches its goal by Tue, May 21 2019 2:11 PM UTC +00:00.
I guess I started making Memento Mori when I finally hit my breaking point with High Fantasy. So many campaign settings are High Fantasy. Powerful wizards, noble knights, and marauding dragons. Nothing wrong with any of it, but let's face it, you can't eat the same meal every night.
I wanted something new. Something dark. Something different.
Memento Mori started as individual stories and snippets of Dungeons and Dragons games. Eventually I used many of the concepts in my own home games, and after a time realized just how starved some people were for what I presented. I took inspiration from dark fantasy, gothic fantasy, and sword and sorcery. It just worked so well.
For the last two years my home group and I have defined, built, and rebuilt the setting that would become Memento Mori. A dark gothic fantasy that takes place not in medieval times, but in the age of industry and exploration. Where firearms gave men courage, but the threat of monsters remains. Where lands long forsaken to old world horrors were finally being fought back against. A land where magic leads to damnation. A place where even fighting against this horror can lead one to their own destruction.
Memento Mori takes risks that most campaign settings won't. Steamships, zeppelins, and trains. Weird science, witchcraft, and seduction to the darkness. A unique mix of that I'm sure you will enjoy.
Magic is Evil: Throughout Vaetia, the world in which Memento Mori takes place, it is known that magic is a wicked force that drives mortals to damnation. All forms of magic in Memento Mori derive from terrible sources. Whether born or pacted as a Witch, or tempting damnation as a Magician, magic inevitably draws evil not just to the spellcaster, but infests them with it. In Memento Mori playing a spellcaster is a double edged sword. Your power comes with a terrible price.
Does that mean all spellcasters themselves are evil? No.
Does it mean that all spellcasters are at risk of corruption? Yes.
Technology is On the Rise: Scientific progress is in full swing. Firearms are replacing the bow and arrow. Science is constantly finding new compounds and ways to heal the mind and body. Train tracks have been laid between major cities allowing more to travel the dangerous wilderness in safety. Large sailing ships now take explorers to new exotic lands filled with their own horrors and treasures.
In Memento Mori you will have the opportunity to use technology to battle the forces of darkness. Grenades, rifles, and all sorts of other unique weapons, armor, and equipment will be available to characters. Some marvels even so amazing they rival magical items. Bonus: Marvels do not corrupt like magical items do.
Classic Gothic Tones: Whether being hunted through the cold misty forests of Draskul, or coming across a crumbling estate filled with the ghosts of a dead and decadent family, A terrible romance between a young and kind nobleman and the spirit of a dead countess that visits him in his bedroom on every full moon. Memento Mori is ensconced with classic gothic tones. The world is under a great deal of change. Old monarchies are dying out as new ideas come into the world. These old nobles cling to their power through terrible secret acts with demonic beings, exacting the price from the common folk under them.
A Need for Heroes: The world at large is in need of heroes. Forging new paths, destroying hidden evils, and recovering ancient lore. These are just some of the things that the world needs heroes for. With corrupt governments, ineffectual superstitions, and fear gripping the lives of so many, who does the average person put their faith in? Sometimes it is the disgraced soldier who fights for them. Sometimes it is the surly witch hunter slaying the undead horde. Sometimes it is the witch seeking to destroy her enemies. Whatever the case may be there is a place for it somewhere in the setting.
New Races: Some unique races inhabit the world of Memento Mori. The eldritch Electus, humans who long ago ruled a vast empire and altered their biology. The Felisican, strange animal/human hybrids with a terrible history of enslavement and violence. The Kurz, a people grown from a nation overcome by Daemons who now live with a third eye and a terrible curse. Finally the Goblins, the only race not descended from humans on the continent.
New and Altered Classes: Play the Alchemist, a unique chemist that can specialize in healing, poison, or even mind altering drugs. Play the Witch Hunter, a specialist warrior who hunts down to destroy the occult. Play a Witch, a practitioner of daemonic magic. In addition each of the new classes have at least three specializations. Other classes have new options as well. Some classes have been altered to help fit the setting.
75% of all the writing is already done for the main campaign book. There needs to be some more written, but nothing too much. Mostly what is needed is funding for artists. I have a lot of very talented artists who are willing to assist in bringing Memento Mori to life. We need that bling bling for art, test prints, proofreading and editing, as well as layouts and to give the creators time off of working their 'Nine to Five' to make this.
At the completion of the kickstarter I want to take everything that has been given to me and polish this book to a fine sheen. The amount of the kickstarter is the minimum amount I will need to complete this project based on the cost of art, hiring a editor, taking time off of work, and other small fees associated. However, overall quality could be drastically improved by how many stretch goals we reach. Some of them may add more time needed to complete the project as well. Currently I estimate the book to be at least 220 pages, 8.5 X 11 inches, full color cover with B+W images inside, and will grow if the stretch goals are reached.
Front Row Attendee's will receive a complimentary code in their email from us. This code will be able to be used at DriveThruRPG.com to download the finalized PDF for free. All backers above the Front Row Attendee will also receive this.
Parishioners will receive another code in the mail as well. This code will allow them to order the book from DriveThruRPG.comat-print-cost plus shipping cost. Print cost is currently unknown but estimated at $6 for the softcover version, and $17 for the hardcover (if we make the goal). Shipping is dependent on region, but you can find cost estimates here.
The reason why we are using this method is because it reduces our costs in making the final product, and allows our backers to get their product faster at less cost. Especially international backers who would normally have to pay even higher shipping costs if we were to ship instead of DriveThruRPG. In addition we can put MORE of the funds towards making the best campaign guide possible.
In addition the material inside has been playtested and found to work well. However, we are also letting a few interested parties purchase the right to have access to some of the crunch of the setting early and playtest for themselves, adding their input and being listed as playtesters in the book itself.
We hope to have everything wrapped up and shipped by December 2019. Again, stretch goals may increase that time.
"With an emphasis on the natural world and its sometimes macabre nature, I explore the small details and large questions of life through my work. I dabble in character design, fantasy settings, and often times volatile and unpredictable medium. "
"I am an illustrator and designer, I work full time as a freelance artist on games, tabletop games, books and so on. I enjoy various types of projects rather than focusing on one specific thing and most of my work consist of creating the concepts and then illustrating environments, characters and items. All this started as hobby and I still work on personal projects all the time. "
Link to other projects Augustinas Raginskis has worked on.
More artists to come...
Gregory Lucas - Main author, designer, and mental case that crafted Memento Mori. When not working as a teacher he designs, plays, and is generally immersed in RPG games as he has for the last twenty-five years.
G. Rae Lucas - Graphic designer, her husband's muse, and abnormally obsessed Scott Snyder fangirl. Works as a graphic designer, but prefers making many of the illustrative assets used in publication.
Risks and challenges
This is the first major project I've worked on of this size, and I fully expect to have a bit of a learning experience in all of this. Delays happen, but hopefully with the team I have backing me we should avoid anything major. I'm already in contact with many of the artists who will be working on the project and they are ready to start. Some of them have worked on kickstarter projects before as well as other published material. I don't foresee the art acquisition taking too long.
I have written most of this is my off time, clocking in at least over 500 hours of design, writing, testing, playtesting, and rewriting. Luckily I am a teacher full time and the summer will give me a great chance to finish. Normally I work another job, but this kickstarter will help keep me afloat and working full time on this. I'm very close to completing the full campaign setting guide text all by itself, and I highly doubt there is any danger in that not being completed. Stretch goals may increase the time it takes to complete based on what additional materials may need to be commissioned such as art, and more writing, but that would only add to the end result. I believe an 8-month period is a more than realistic goal, in fact I may be being generous in my estimation, but if I need to write more for the project for the stretch goals during the school year it may delay it further. Either way I plan to give at least weekly updates just to let everyone know how things are going and keep them apprised of any delays. I also have a good deal of colleagues who are experienced in book layouts and graphic design who are going to be part of putting this whole thing together. Many of them have years of experience doing so.Learn about accountability on Kickstarter
- All gone!