The Hags of Hades
Adventurers have often come close to death and found themselves delivered to Kelemvor's crystal spire to be judged by the deathly grip of Myrkul. But what did they glimpse before returning...
Hags have recently formed a new but powerful coven, empowered by the possession of one of the Books of Keeping; an almighty powerful catalogue of fiendish names that give the hags power over the fiends inscribed within. Devils, demons and yugoloths have all been summoned to their call in the plane of Hades. Their motivations are unclear but with power across the entire spectrum of evil, surely only pandemonium awaits on a truly cosmic scale.
In this campaign, adventurers come closer to learning the truth behind their afterlives, join the cosmic dance of shifting powers, walk in the same footsteps of gods and face the uncaring pit where all foul things gather.
Luke Seymour - Video Game Design Graduate & Professional dungeon master
Lily Marjatta Hosegood- Artist
Tiffany Munro - Cartographer
Risks and challenges
The current timeline is very much a self-assigned goal. This is the first time for me writing such a campaign so i've set myself a goal I believe I can "do the writing in" I don't know what kind of complications will arise in setting it out in a nice format.
I do plan to keep these difficulties updated on here.
It's also very important to me this adventure has some real character to it via the art involved and in the details mentioned. I want this to give some real character, life and activities happening in Hades and to provide other dm's some working materials to involve into their campaigns!
- (31 days)