An eerie, surrealistic, first-person game experience by an independent team of developers who helped make BioShock Infinite & BioShock.
About this project
We've added PS4 support, VR compatibility, and a bevy of bonuses at no additional cost. Take a look!
Note: These amendments supersede the reward column, which can't be updated. Alpha and Beta Access only guaranteed for the PC/Mac/Linux.
Welcome to The Equinox, a weird, 1920s theatre that appears to be unstuck from conventional reality. The theatre has three creators-in-residence: an artist, a filmmaker, and a musical act - all geniuses, all infected with horrible madness that’s also reflected in a bizarre decay afflicting the theatre.
As the latest Curator, you’re tasked with unraveling the mystery of the insanity afflicting the creators and saving the theatre. You must explore the theatre, interacting with bizarre characters, and excavating a narrative-rich world for clues to righting it all.
Partially inspired by real-world immersive theater experiences like the exploration-based haunted hotel "Sleep No More," every room, every drawer, every hidden corner includes strange, unsettling surprises designed to deepen the player experience.
But this is no ordinary adventure game. You soon become equipped with The Black Glove, a powerful artifact which gives you the ability to bend space and time and more.
The Equinox was not always the dark den of madness you see today. Once, it was the home for some of the most brilliant creative minds in history... until things went terribly wrong. Now, only you can uncover the theatre's many secrets, change the past, and fix the present.
Your chief adversary -- The Equinox’s boogeyman -- is The Space Minotaur. As the game begins, he and his ruthless minions seem to exist only as part of a fun, arcade-style 8-bit game cabinet found within the Equinox, The Maze of the Space Minotaur...
But as events develop, it becomes clear that the beast is not confined to his digital maze, and your failures and triumphs in the arcade game directly affect your efforts outside of it. And that’s just one example of the bizarre metaphysical distress pervading the theatre.
What is The Equinox? Who are its mysterious hosts? What’s the connection between the venue, the resident creators, and bizarre, invasive arcade game?
These mysteries and more await you within what promises to be the strangest, most original first-person game experience you’ve ever played.
The Black Glove offers:
- An original premise that ties story directly into gameplay, allowing players to alter both events and the world around them.
- Dozens of beautiful, narrative rich environments from developers who helped create the immersive, story-rich worlds of BioShock’s Rapture and Columbia.
- Fascinating, eccentric characters to meet and interact with, like Marisol, an artist prone to work in dangerous mediums like x-ray light and fire, and schlock-obsessed, art filmmaker Avery Arnault.
- Over seven hours of uniquely compelling narrative content, challenging arcade feats, and strange, immersive surreal moments.
Want to know more? Check out our FAQ below and the following articles:
- The Black Glove Gameplay Details
- Everything You've Ever Wanted to Know About The Maze of the Space Minotaur... But Were Afraid to Ask
- GameSpot's in-depth interview with Day For Night Games' Joe Fielder
We're an independent team of veteran game developers, who worked together on games like BioShock Infinite, BioShock, and more. Since Irrational Games wound down earlier this year, we've been funding The Black Glove out of pocket and developing the game while juggling freelance assignments.
What you see is what we’ve done in our spare time. Just think about what we could accomplish with your backing!
You can hopefully tell that The Black Glove is a project we care about immensely. With your support, together we can make this game a weird, playable reality.
Risks and challenges
We feel the Day for Night Games team is capable of "triple A production values on an indie game budget."
Once you become a backer, we consider you an extended member of the team making The Black Glove. We’ll keep you informed of all aspects of the game’s creation through its release and beyond.
If we raise our minimum funding goal, we do not anticipate ANY significant challenges or risks in completing the project.
Learn about accountability on KickstarterFAQ
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The Black Glove is a strange, surreal game packed full of secrets and surprises. We’ve been trying to take great care to retain its sense mystery, but definitely want backers to know how everything works and comes together as a fun, compelling, and immersive experience.
We’ve been eking out additional details in a variety of articles and interviews.
Here’s are a few handy links:
http://dayfornightgames.com/press-coverage
http://dayfornightgames.com/black-glove-gameplay
http://dayfornightgames.com/maze-space-minotaur -
All possibilities are actively being discussed. We'll say more when we can.
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The Black Glove is designed take several hours to complete the first time, but to be fun to replay many times over for gamers who want to see and hear everything. Random surreal moments, challenging arcade feats, and dozens of unique narrative scenes and environments will make it a narrative game with surprising replayability. We estimate it will take over seven hours to see and play every bit of content within the game.
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In a nutshell, it’s meant to be essentially the coolest 80s arcade game ever. In it, you’re trapped in a labyrinth full of cosmic creatures and have to collect energy to power your blaster, laser sword, teleport pack, or bomb pack. Some creatures hunt by sound, some by sight. Some teleport, some charge.
People have described it as Wizard of Wor-meets-Bomberman, but with even more strategy. It’s easy to pick up and play, but it has a lot of depth you’ll learn by accomplishing “Feats” (special achievements that spotlight particularly fun aspects or push you to learn clever strategies).We wanted to try our hand at creating one of those addictive arcade experiences from the good old coin-op days, but also integrate it into the larger experience. What happens in the Maze definitely does not stay in the Maze.
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We intend to have EFIGS support either at or shortly after our launch. Other languages are being discussed as well, but have yet to be budgeted.
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We’re making The Black Glove using Unreal 4. Our team has years of experience working with the Unreal engine and its latest iteration is extremely capable, so it was an easy decision for us to make.
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VR is an enormously exciting prospect for a game like The Black Glove. The idea of exploring immersive environments made by artists who had a hand in creating BioShock Infinite’s Columbia and BioShock’s Rapture with VR seems very intriguing. We intend to support the Oculus Rift and PS4 Morpheus, if fully funded.
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You can read all about it on our web-site here: http://dayfornightgames.com/voice-cast.
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Our plans have been to distribute the game through Steam, but we’ve recently been speaking with the fine folks at Humble. We can't say officially quite yet.
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Since the game is planned for an October 2015 release, it will be a bit until we can announce our final system specs. Please bear with us.
Rewards
Funding period
- (32 days)