Since the dawn of time, man has been subject to will of the gods. But now, an upset on Olympus leaves the future of humanity in your very capable hands.
Pantheon: Battle for Olympus is a card game for 2-6 people that features the artwork of The Human Canvas Project, a body painting project that utilizes people of all shapes, sizes, and genders as canvases, creating works of art as unique as the individual.
Players compete to make their temples more appealing to attract the attention of the major gods. Each turn players add lesser gods to their temples in an attempt to make their temples more appealing to the gods, but beware! If an opponent has a more appealing temple they can attempt to steal your hard-earned gods for themselves. The first player to attract the attention of four of the major gods will claim victory for themselves and ascend to the upper levels of Olympus as their opponents are cast down into Tartarus.
This is the first game for Never Bored Games and is being designed by Matti McLean. As a long time enthusiast and board game guru at Toronto's premiere board game cafe, Matti has learned and taught hundreds of games to thousands of people. From this knowledge he has been able to critique and examine his gaming style and feels confident to share his creation with the world.
We are seeking to Kickstart this game since as a newly developed company, we simply do not have the capital to bring this game into reality by ourselves. We have partial funding already and are seeking to raise $5000 for this project to cover most of the costs of printing, shipping and storage once we get the project here. We are fortunate to already be working a workable distribution system, and seek help in making sure the product we deliver lives up to our expectations.
Each card has three symbols on the top of the card. Each symbol corresponds to one of the six major gods and its location is how attractive it is to that particular god. When you have acquired the correct amount, the god will be drawn to your temple.
For instance, with Nyx, you are Two Points closer to attracting Artemis, One Point closer to attracting Zeus and Poseidon. However, your temple will become less hospitable to Hades since his symbol is dominant in the bottom corner. If you can draw six points from any combination of gods in your temple, they will join you.
If your opponent has a major god, but you believe that you can outbid them, you can use the cards that you accumulate in your hand to play a claim on any god. If you can successfully outbid them, you can take that god for yourself, but if you're not careful, they can take their god back on a subsequent turn.
The gods will change hands until the Fates card is revealed. When the Fates card is revealed, the round is over and if a player has the required number of Major gods in their temple, they win. If not, the players pick up the cards in their temple and begin to draft new gods.
Games generally last 30 minutes, and can be played with 2-5 players by itself, or 2-6 with the Heroes and Monsters expansion.
Inside the Box you'll find a copy of Pantheon: Battle for Olympus, AND the expansion, Pantheon: Heroes and Monsters.
Every piece of artwork was custom painted for this game and is even safe for colourblind gamers.
Never Bored Games is a small, independent game company that seeks to develop small scale card games that are high quality, with big game play, in a portable package. We are happily based out of Toronto, Ontario and seek to share our games with the rest of the world.
Pantheon: Battle for Olympus was designed by Matti McLean. As an artist Matti started the Human Canvas Project in 2012 which has played a big part in the development of this game. As a designer, this is Matti's first attempt at bringing a game to the masses, but is extremely excited at the opportunity, and thrilled to be able to share this with Kickstarter first.
I started the human canvas project to be a way for people to accept their bodies by being painted up as works of art. The person can be any size, any colour, but must be willing to be painted. I've always loved games that have a unique art style, and I really wanted to find a way to incorporate this project In a new and unique way. We wanted to make something that was visually appealing and easy to understand. The project offered us an opportunity to not only showcase a wide variety of body types in a new and exciting way, but to also re-imagine the gods by giving people who may otherwise never get the chance to play the character a chance to do something fun and exciting.
As a note, this game does involve body painting and as such there is a degree of nudity in several of the cards.
Right now, this Kickstarter, if fully funded, will be able to cover approximately half of our costs, primarily in the creation and partial distribution of our project. Our full costs of this project are as follows:
After several months of comparing prices, we believe that we have found the ideal manufacturer for our product which promises high quality products with a fast turn around. After much hard work we have found not only a fantastic manufacturer, but an equally skilled and excited distributor who is willing to ship our product throughout Canada and America. In addition, we are working on shipping throughout Europe and beyond, but are currently in discussions to work things out so that we can be across the globe!
Our Stretch Goals will take our product and kick it up another notch or two. Ideally, even more. We have several planned including upgraded cards, upgraded boxes, a planned expansion which includes up to twenty new gods and a seventh player, and even early editions of our future games.
Email - firstname.lastname@example.org
Website - http://neverboredgames.wix.com/home
Risks and challenges
Many challenges face us in the coming months.
Primarily, developing and fostering our relationships with our manufacturer in China and working through the kinks of getting such a large project off the ground.
This is our first game so we are attempting to make sure that all our bases are covered. We know how much it will be to manufacture the game, how much it will be to transport the game and to store the game. But we know that even the best laid plans require serious work and back-up plans.
Being somewhat unknown (very unknown) we're hoping that this game is seen and appreciated by the players. Hence why we are working very closely with play testers and models to help make this product the best it can be.
Though we face challenges, I know that with the proper support, and excellent game enthusiasts everywhere, that we can make this project a resounding success. I can't wait for you to play this game and look forward to having you enjoy it with your friends.
- (30 days)