Project image
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$6,728
pledged of $5,500pledged of $5,500 goal
108
backers
3hours to go

All or nothing. This project will only be funded if it reaches its goal by Fri, November 15 2019 5:00 PM UTC +00:00.

Our House: The Lore Driven Card Game

A dueling, hand-drawn card game set in a haunted farmhouse. Featuring RPG inspired gameplay based on characters' relationships.

Our House: The Lore Driven Card Game

A dueling, hand-drawn card game set in a haunted farmhouse. Featuring RPG inspired gameplay based on characters' relationships.

$6,728
pledged of $5,500pledged of $5,500 goal
108
backers
3hours to go

All or nothing. This project will only be funded if it reaches its goal by Fri, November 15 2019 5:00 PM UTC +00:00.

About

The year is 1968. The town is Maynard, NY. The farmhouse belongs to the Gardi family… and the many spirits that haunt it!

In this 1v1 card game, the Living and the Dead must battle to secure a haunted house. One person plays as the Gardi family and friends while the other assumes the role of the Montgomery’s and their band of spirits.

Characters wield fate cards, roll against their rivals, and fight for control as they make their way through the house. After all of one party's characters or locations are collected, the player with the most Keepsake Points acquires the farmhouse.

COMPONENTS

HOW TO PLAY

Goal: Collect character and location cards by using die rolls and Fate Cards to secure the farmhouse for your team: the Living or the Dead.

Character Cards: There are 26 main characters (13 on each team) with intertwining lore that alter gameplay. Conflict between characters can lead to weakening or strengthening your opponent. Their Keepsake Points range from 1 to 13 in value.

Location Cards: These 13 cards establish where characters start the conflict, which characters receive bonuses, and how many Fate Cards are always in the center. The rooms' Keepsake Points range from 1 to 7 in value.

Fate Cards: These cards can be used to boost your character’s stats, activate an event, or introduce playable and non-playable characters to the scene.

Roll to Attack: Using the 12-sided die, characters roll against their opponent's bravery to reduce their conviction coins. Once your opponent's character loses all of their conviction, you collect their character card and Keepsake Points.

Damn or Possess (Located on the Back of Character Cards): If opponent is at or below their base conviction (indicated on card), they are defenseless to damnation or possession. The Living need to roll an even number to damn the dead and the Dead needs to roll an odd number to possess the Living. If the roll is successful, your opponent will be under your control, giving your character in action bonus rolls and conviction coins.

Whose House?: If your characters endure a location, collect the room’s Keepsake Points and draw the next Location Card. Once all characters or locations are collected, add up your Keepsake Points to determine which team secures the farmhouse!

PLEDGE LEVELS

 OUTSIDE PARTIES

STRETCH GOALS

THE BIGFOOT TEAM

SHIPPING COSTS

Estimated shipping costs from our shop in the United States (Bangor, PA) in March 2020:

  • Bangor Pickup: $0 base game | $0 base game w/ additional pledge rewards
  • United States: $12 base game | $18 base game w/ additional pledge rewards
  • Canada: $15 base game | $25 base game w/ additional pledge rewards
  • European Union: $22 base game | $35 base game w/ additional pledge rewards
  • Worldwide: $30 base game | $45 base game w/ additional pledge rewards

Finalized shipping costs will be determined in November after we request your exact address. Note: Shipping costs are subject to change.

Risks and challenges

There is little risk if the game reaches its goal. Being that this is an all or nothing endeavor, the Main Goal of $5,500 would safely cover the production cost for roughly 100 copies of Our House. But for those of you who have never backed an unsuccessful Kickstarter, if we don’t reach the goal, the game won’t be printed or played.

The art and game mechanics have been finalized after 3 years of playtesting and hundreds of hours spent drawing. The last push is to get it into your hands. We are super excited for y’all to play this passion project of ours. Thanks and stay spooky!

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