Both of my currently running Kickstarters are being aimed to this entry.
First, yes, progress is made on both, and those will be separate entries from this one. If your reaction is "I just want to hear about the kickstarter progress", then dump this entry and move onto the next one for each Kickstarter as it's posted. I will not blame you.
This is primarily about a project of mine that's been years in the making that just went global and has set the entire world's regard for emulation and computer history on its ear. I thought it best to share with you all what that was.
There have been incremental breakthroughs, additional collections of software at the Internet Archive using this project, and now, finally, the Internet Archive has announced three separate, massive collections of instantly-playable vintage software going back decades. They include:
The Internet Arcade - One thousand instantly-playable 1970s-1990s video arcade games.
The Console Living Room - 2,300 playable game cartridges from 21 console systems.
The Software Library - 24,000 (!) pieces of software for Apple II, Atari 8-bit, and ZX Spectrum.
There are other sub-collections, like one of historical business software, but these are the biggies. And with so many programs up and so many things to explore, it was inevitable that one of them would catch fire.
It turned out to be the arcade.
I probably should have guessed that, but there you go.... the Internet Arcade broke wide.
This was not a minor thing - from when the collections were mentioned on the weekend of November 4th, the Internet Archive was hit with first a largish, and then an unprecedented amount of traffic. On this past Tuesday, the Archive received roughly 5.1 million visitors in a single day, the largest single day in its entire history. (A normal day is 2 million, for the record.) We had hundreds of thousands of people playing games, running software, and messing around with long-dormant and long-lost software and doing so instantly, with no plugins, and even with some compatibility with USB gamepads.
It even made the TV news:
And a game show.
In one fell swoop, last week, Emulation went Mainstream. Vintage Computing as a visceral concept went mainstream. People can have this explained to them now. They can be shown how these programs can live again, and people can discuss the history and parameters of long-lost software by just referring each other to URLs. It is a pretty big deal.
It also has had a lot of my attention.
Work on both my kickstarters did not stop during this time, but things were slower than they could be.
I wanted it clear, for both Kickstarters, that this "slowish" time is over. I am now totally geared up to working on all my outstanding projects and getting. things. done.
I appreciate your incalculable, intense patience with me. I hope this new announcement shows that it was not wasted time. But I have a film to finish, a podcast to record, and a lot of eagerly waiting people to make happy.
More entries follow.