Add-ons throw our cost projections WAY out of whack and we will NOT be doing them.
Yeah, I know, a lot of campaigns do add-ons these days, but you'll also note that a LOT of campaigns get in over their heads and end up costing more than they raised even if they're super successful -- in fact, the super successfulness is what ends up costing them so much more in the end.
This is our first campaign and we're keeping things simple: both to protect ourselves and to make sure you guys get your stuff ASAP.
The way our tiers and our stretch goals are staggered gives us a degree of predictability with regard to how many of each item needs to be made and to minimize our exposure to unintended costs incurred from ever-increasingly absurd shipping charges.
We hope you understand!