Colonist Modelsheets Finished
Model Sheets are On Schedule
In my last post, I had to announce a one-month slip. Fortunately, it looks like we are on track to make that goal. I can breathe a small sigh of relief now that the drawings for our eight main characters are done (the last three are below -- the previous update includes the other five).
Progress on Writing
At the same time, Rosalyn is about halfway through her revision of the script for "No Children in Space", and she's also made a start at the script for "Earth" (the 2nd episode). There's a good chance we'll be including the "Earth" script in the writer's guide, too, since they are very different scripts -- you might think of them as a statement of intent for the series, bracketing the range of styles we're looking for. "No Children in Space" goes mostly for the "element of wonder", with a lot of musical montage and cool stuff to look at. "Earth" focuses more on character humor and dialog.
Of course, it was an intentional decision to make the first episode not rely very heavily on dialog -- for a simple production reason: we have no voice actors yet. We hope to use an early revision of "No Children in Space" as a recruiting tool, so I wanted something that would stand up reasonably well with either no voices, or temporary voices done by Rosalyn and myself. So if you're thinking "this is an hour-long music video", this is why. "Earth" will give an alternative to that.
I should probably add, that, since I've already gotten a couple of queries about voice acting, casting may not turn out to be as big of a challenge as I expected, so this may not strictly be necessary. But we're doing it anyway.
The two episodes together cover more or less the same ground as the short story, "The Arrival" which we'll also be including in the guide -- even though there's now a lot of "non-canon" material in it due to a large number of changes in characters and setting.
I'm close to finishing the floorplan for the colony. There's still a fair amount of detail work on the "recycling/services" level. This is not really a place we expect to set a lot of scenes, but I do want to have a complete floor plan. Most shows don't do that, of course, but I figured that since about 90% of our action for the series is going to be inside this one colony set, we might as well make it complete.
What I've spent the most time over though recently is the design for the lander. There are a number of tricky conflicts between design goals and technical restrictions. In the end, I'll probably have to just guess about some things, and hope my aerospace engineering friends won't roast me too badly!