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$2,956
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All or nothing. This project will only be funded if it reaches its goal by Fri, November 1 2019 7:03 AM UTC +00:00.

TerrorForm: Surviving the Dark

TerrorForm introduces the first of three thematically linked source book system with 350+ pages of content and Sci-Fi adventures.

TerrorForm: Surviving the Dark

TerrorForm introduces the first of three thematically linked source book system with 350+ pages of content and Sci-Fi adventures.

$2,956
pledged of $24,000pledged of $24,000 goal
12
backers
38days to go

All or nothing. This project will only be funded if it reaches its goal by Fri, November 1 2019 7:03 AM UTC +00:00.

About

TerrorForm: Surviving the Dark introduces the Argonauts’ first dynamic Tabletop RPG system. This sci-fi horror world includes new dynamic play concepts, challenges, characters, discoveries, and compelling adventures. 

Why Kickstarter

We are reaching out to the various communities of gamers, businesses, artists, and sci-fi aficionados to help us fund this project to fruition. We have researched and carefully factored our costs in bringing this to the community which include: artwork, artists, quality printing, some mailing, redemption and fulfillment expenses. This amount allows us to move forward with this project and deliver it in the best way available. Having this opportunity will help us to reach out and meet new enthusiasts, build new relationships, networking contacts, and enrich the project overall. We are expressing our appreciation for the support from our tabletop role playing game network of players, nerds, friends and family. 

TerrorForm: Surviving the Dark is set in 2670, after humanity has survived two brushes with extinction. The effects of which have moved humans into the solar system while struggling to maintain the last habitable portions of Earth. Corporations have absorbed governments to form C.E.R.I.S. the Conglomerate Entities Republic of Institutional Systems, to provide resources and preserve the light of humanity. 

Nano Swarm Storm By Chinh Potter, Colored By: Dominique Jordan

Discover how SolSys1 has reached out to new worlds: and seek places for our civilization to claim as home. Here time is still money, but with things like cybernetic genetic engineering and augmentations, that isn’t the issue. Space is the issue. See the sophistication of inner system’s high society living and how it fades the further you get from Earth. Use the new technology and whatever connections you can to search deep space and discover a new place to make your mark.

Experience the unknown of the dark that reaches back while drifting through its velvet expanse, remembering that we are not alone. Also know that we aren’t the only ones out there, and bringing home new things can also mean a new fight for human survival.  

Accident In Space, Drawn By: Chinh Potter, Colored By: Dominique Jordan

Game System Innovations: We at Argonauts are introducing our unique system along with our product model, new play concepts, dynamic combat system, and QV character generation. The system provides players with some new, some re-engineered, and other familiar concepts with tabletop RPG games. This introduction will aid us in establishing our introduction Sci-Fi game with the additional two more thematically linked hardcover source books for the system. 

Product Model: We believe in a complete system product. Everything from character generation to the extent of play parameters are complete in our Three Book System. Our source books will be approximately 350+ pages, packed with game content, art, creatures, and other helpful gaming and GM system tools for different levels of play. We went after some particular common tabletop RPG issues and provided our version of solutions. This being our first source book, it has all the content required for initial to intermediate experiences of play. Everything required for the Player, GM, and world introduction in one book.

We hope that this is successful and well received by the gaming community so that we may bring in the other two parts. The second book will provide some initial content and continues the players into their extended worlds, races, environments, and adventures. The third source book continues to offer new beginnings, intermediate and even further tests of the most experienced player characters. They work as contributors that continue to provide supplemental materials for the system and new adventures. We firmly believe that everything needed to play will be in one source book in any of our systems; it works. 

Atmospheric Generator Drawn By: Chinh Potter, Colored By: Dominique Jordan

Play Concepts: Most RPGs are light or heavy rules, causing the gamers to have to make a choice. Our play concepts are Quick Version (QV), Intermediate, and Dynamic play. With our system players and GMs can go by QV which will allow them the quick game assimilation and easy play. As groups progress and learn more about the system they can add the rules that they want with clear indications built in. No more need to experiment to see what will work, it’s already been done. Players and GMs can comfortably have the more detailed and nuanced gaming experience they use as much of the content as they want. It is there and ready.

Dynamic Combat System: Combat is one of the Tabletop RPG staples of play and can be extremely involved. Players look forward to it and prepare for their inevitable encounters with their opponents, villains, or the campaigns’ big bad. Players and GMs can now simplify combat with QV combat or get extremely detailed in Dynamic combat allowing for players to have a very different combat experience with opponents dependent on the opponents combat ranking. Whether you want to quickly annihilate the opponents for experience or make a grandiose affair, you can choose your combat style. 

QV Character Generation: Everyone likes customizing their characters, though sometimes the building process can be off-putting, or even undesirable. The amount of time required to put together a character can drag. Keeping this in mind, our system allows for a more expedient form of character generation. We have provided more than one-character generation format for our system. The sooner the character is generated the more playing can get done. It is our quickest way besides putting in a stack of pre-generated characters in the book, and best of all you still get your choice.

Game System Play

Game Play Formats: Three Play Formats (Quick Version, Intermediate, and Dynamic).

  •  Quick Version Play (QV): This is the simplest form of play using less rules and more narrative format allowing the players to easily get started with pregenerated or QV generated characters.
  •  Intermediate Play: This version allows the player to start adding more details, designs, and rules into the system that are ready for incorporation into game play. The players and their characters grow with their game experiences.
  •  Dynamic Play: This is the most detailed version of the game allowing for the more personalized and detailed character and world experience version of play. The rules and mechanics are pretested and fit right in without little adjustment for the experienced players. Keep the same character and detail them with the system nuances.

Character Generation: Players generate six primary attributes for their characters; these primary attributes are then the structure for everything that governs the character's secondary attributes, capabilities, defensive rolls, bonuses, combat ranks, LC (these are our hit points) and skills (to a degree).

Select a Character Craft: This is the character’s profession template, what they do for a living within SolSys1. There are a variety of crafts in which the player selects a sub craft that best suits what they want to do. This template allows for the character to grow the character in what best suits their gaming situations. Some examples are:

  •  Combatants: Military, Mercenaries, Policy Enforcement 
  •  Scientists: Engineers, Medical, Inventors 
  •  Executive Executioners: Assassins, Corporate Specialists, Private Specialist 
  •  Tactical Specialists: Eradication Teams, Bounty Agents, Military Specialists 
  •  HyperCorporatist: Administrators, Lawyers, Negotiators 
  •  Organized Crime:Gambler, Smugglers, Marauders
  •  Intelligence Agent: Spies, Counterintelligence, Information Broker 
  •  Media: Entertainers, Musicians, Artists 
  •  Techie: MechTech, BioTech, ArmsTech 
  •  Pilot: Mechanized, Aerospace, Combat Pilot
  •  Acquisitions: Salvage, Retrieval Expert, Treasure Hunter 

Character Development: Characters gain experience or level up is handled in more than one way depending on what the player wants to emphasize. Attribute, combat rank, craft, and skill increases are done through Character Development Point (CDP) spending. CDP are like the experience points that the character earns. They spend those points to improve where they want.

Combat, Skills, Attribute Tests, and Defensive Rolls: A characters combat ability is based on a character’s combat rank; rolls to hit are done on a d20. Skill checks are done on a percentile with the skill value being between 99%-00%. This is a similar mechanic used in many systems present and past. Attribute tests and Defensive Rolls are based on the challenged attribute (Agility, Strength, Endurance, etc...) against a target number determined by the GM.

 We are appreciative and fortunate to have our cover contribution and several pages from the awesome artistic talent of Tony Parker of God of War, This Damned Band, Mass Effect, and more!

TerrorForm Cover Art By: Tony Parker

Also, we have had the fortune of recruiting the exciting creative talent of Chinh Potter local to the valley and the gaming community. 

Fahrenheit Gate Module Art By: Chinh Potter, Colored By: Dominique Jordan

We appreciate your interest and willingness to back our project and ask you to please contact us. As a verified retailer we would ask that you encourage your customers to back this project at whatever they are comfortable with contributing. This project and our efforts are for them and the community. Your contribution is greatly appreciated, and you will receive your wholesale discounted product at the same time as the rest of our backers. Please feel free to contact us at the following https://argonautsincorporated.com/contact-us.

 $ 40,000 Unlocks Goal 1 

  • Galactic Sector Map (Indicates Races and Cultures)

$ 60,000 Unlocks Goal 2

  • Argonaut Logo Dice 
  • Beta Materials on ships from 2nd book 

Add On's

  • $20 Argonauts’ Embroidered Dice Bag 8”x 7”
  • $35 Tri-panel GM Screen (Panoramic Art)
  • $45 Atlanta Run Module
  • $45 Atlantis Module (Only during the Kickstarter)
  • $45 The Fahrenheit Gate Module
  • $50 Penta Panel GM Screen (Premium) 5 screen (Panoramic Art)

Shipping, Postage, and Handling

In our Kickstarter it states that our project “Ships Anywhere in the World”; this means that we accept backers from anywhere. We collect the cost of shipping at the time when we do reward fulfillment. There is no free shipping.

Depending on whether your redeemed rewards are Domestically or Internationally handled will determine if there are associated fees, taxes, or additional costs (if applicable). Reward Redemption and Fulfillment will be handled by our closest or local redemption location to the backer’s supplied address of destination. Shipping examples include:

  • Australia, New Zealand, The South Pacific, and Asia
  • North and South America 
  • The United Kingdom and Europe

Game Authors: Russ Jordan, Dominique Jordan, and Charlotte Jordan

Art Director: Dominique Jordan

Cover Artwork: Tony Parker

Interior Artwork: Tony Parker, Chinh Potter, and Dominique Jordan

Rules Editing: Russ Jordan

Play Testers (Phoenix, AZ.): Jon Hardy, Charlotte Jordan, Dominique Jordan, Scott Rakoz, Jared Smith, Patrick Olivas, Joseph Olsen, Chinh Potter, Alex Rossi, Charles Shelton, Thom Williams, and Craig Gallagher

Play Testers (Okinawa, Japan): Tina Schaumburg, David Colarusso, Kalissa Cyrkiel, Derek Froman Elrin Kemenel, Denis Reyes, Paul Roddick,Kelly Roddick-Williams, David Wray at Kappa Castle Game & Hobby Shop, and MCAS Futenma USO.

Marketing: Charlotte and Dominique Jordan

Website Design: Charlotte Jordan

Website Management: Charlotte Jordan and Russ Jordan

Videographer: Maya James of Maya Papaya Pictures

Music and Composition: Roman Rojas

Risks and challenges

This is the Argonauts first Kickstarter campaign, and our staff has varied experience with Tabletop RPG Content and with the book publishing industry. We are a small operation and appreciate this opportunity to complete this Kickstarter campaign, and will hold ourselves to the same high-quality standards for completion and delivery that we have committed to.

Challenges can always arise, and we look forward to handling and overcoming them with a professional spirit. In the event that an issue requires us to make an adjustment we feel that transparency is valuable if the outcome forces a delay or unforeseen adjustment.

We are proud of the innovations and product that we are introducing to the Tabletop RPG community and are confident that we will meet our stated promises.

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    Territory Settler

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    11"x 14" Poster Print
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    Black and White Paperback of TerrorForm book with Generic Dice

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    Personalized Character Sketch from artist Chinh Potter

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    Concept Art Book: This is a collection of selected art works in the book as well as concept images for the world building with some of the creators’ descriptions and explanations of the concepts.

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