Nour (PC/Mac) is an interactive exploration of the aesthetics of food. The game doesn't limit your play with goals or objectives; you're free to have open-ended fun while you play with your food, without the mess to clean up afterwards. You are presented with scenes full of ramen noodles, boba tea, popcorn, and you mash buttons at will to interact with the food in curious and unconventional ways.
In addition to foods, the game will also feature food related contraptions, such as the MEAT GRINDER, toaster, and more to be revealed.
The controls in Nour vary from scene to scene. How do you find out what each button does? Experiment! Mash any key on your keyboard during the game and you'll get immediate feedback, which you can use to discover combinations of interactions throughout each scene.
The game features the Razer Chroma SDK, so if you have one of those fancy Razer Keyboards, the LEDs on the device will respond to the game!
Nour can also be played with the Midi Fighter 3D by DJTechTools! The kinetically satisfying buttons on the controller will make for a very tactile experience.
Have a midi controller sitting around? Nour will respond to just about any USB midi controller that sends note signals!
Many more scenes for the game are in the works!
- Bento Box
- dog food
- Avocado Toast
- boneless pizza
- Donuts (this scene is going to be very dramatic)
- more to be announced!
I've been working on this project off and on for the past couple years. The idea has changed quite a bit from the first time I started modeling food.
In retrospect, boba tea was the real catalyst for the project. After trying it for the first time, I was so inspired by the flavors and various colors that I decided to 3d model it, just as an interesting art challenge.
A lot of my influence happens to come from Asian foods. After creating boba tea art I followed up to it after having a real nice steamy bowl of ramen. After showing the ramen scene to friends both in real life and on Twitter, the response was unanimous; about everyone I showed the scene to said the same thing: "I'm hungry now." So I decided to explore this idea:
What are the exact colors that elicit the response of hunger?
And that set me on the mission to create high-fidelity, interactive food art. The first time I made an interactive version of the game, it was controlled completely by keyboard:
Thanks to the kindness of Shawn and DJTechTools, they sent me a prototype of the Midi Fighter 64, and I hooked it up to Nour immediately!
I'm Tj Hughes. I like bright, saturated colors, bassy electronic music, and absurdist humor. Born and raised in St. Louis, and I grew up playing Sega Genesis and Gamecube. Sonic the Hedgehog 2 and Mortal Kombat II were the first games I remember playing, and since then, games have captured my interest as one of the most incredible, and widely unexplored creative mediums. I started making games when I was 13, after discovering the Unity game engine. After teaching myself through YouTube and Google, I started work on this really dumb FPS project that was gonna have multiplayer and zombies and RPG elements and all this other stupid stuff I honestly was never gonna finish. But it was a really great way to learn game design nonetheless! I used the knowledge I had gained to release my first complete game ever, Feesh. That was the first game I released under the name Terrifying Jellyfish.
Terrifying Jellyfish is a solo Independent Games/Interactive company started in 2014! Based in St. Louis, I made it my goal to create subversive games, interactive experiences, live visuals, and merchandise, all based around aesthetics and color theory. Over the months and years, Terrifying Jellyfish has become associated with sparkly bright colors, endearing absurdity, and positivity.
I'm shooting for an early 2018 release! The alpha build of the game will be available as soon as it hits Steam!
The game shall be released on both Steam and Itch.io for PC and Mac!
Before this Kickstarter, I had committed to releasing this game no matter what, but this campaign will make the difference between Nour being just a fun demo, or a fully realized experience.
My goals with this campaign are to acquire the resources I need to realize this project to its fullest potential, spread the word about this niche & experimental game, and to put a ceiling over my head long enough to bring this project to completion.
Having been part of a successful Kickstarter in the past, I am confident that this campaign is what I need to make this game look and sound as delicious as possible.
NOTE: All tiers above alpha takoyaki gets alpha access!
If you would like more than one of any of these add-ons, just add the total amount to your pledge!
> 30k = Twitch Plays Nour
Exactly what it sounds like. If the campaign suprasses 30K, I'll use the power of the Twitch API to make a version of the game that'll be controlled via Twitch.tv chat. So viewers will be able to control the game by typing in commands like "add noodle" or "fling chopstick" or "pop popcorn".
> 65k = ???
This tier will be revealed once 30K is passed!
Risks and challenges
As for the game being released, it's not really a matter of *if*, it's more about *when*. Because of how many different elements go into game development, unforeseen circumstances (like life) may cause the game's launch to be delayed. Though there are no technical hurdles, that is the main potential hitch. However, I plan on releasing the game no matter what.
I have been doing game dev for about 8 years now, and I have been a part of two game releases, two Kickstarters, and one interactive museum installation. Which is to say, I know what goes into releasing a game, and I can be counted on to deliver everything I mention in this campaign.
I am developing this project solo (aside from the music and sound), so it's on me to make the game as great as I can, and I believe the $25,000 goal will really allow me to do so. It'll buy me enough time to finish the game, and also hire the help I may need to make the best possible version of the game that I can.
With that said, thank you for your support. <3Learn about accountability on Kickstarter
- (30 days)