Punch and claw your way through fifty levels of pure mayhem, while honing your Ninja Cat skills, in order to rescue your Master from the evil claws of an unknown enemy.
Claws of Furry creates a blend of today's fast pace action with classic arcade Beat'em up badassery. With a leveling system of over 40 skills and multiple modes, from Rogue-like to Arena, it's up to the players how they build their Ninja Cat and what adventure they will follow. Fear not the rogue-like though; the character progress is not lost, since the skills that are unlocked transfer to each new character, making the player's cat stronger in every playthrough. Still you don't like rogue-like? We got you covered, with the Pussycat mode you can play the game with checkpoints in every level, in a classic linear adventure. This will not make it much easier though, fast reflexes and a keen eye are required in order to survive the journey to free your Master. You don't have to take this journey alone though; you can have a group of up to four people in local co-op!
Before Valve closed down Greenlight, they decided to pass few games through the process manually. and Claws of Furry was one of them! If Valve trust us, you should too!
Story in Claws of Furry follows the old-school arcade path, meaning that less is more. The narrative will have linear progression, with cut scenes that will progress the story, but fear not; the game will focus more on what you really want: punching things.
Your Ninja Master was abducted before your eyes! Pursue his tracks through the territories of your sworn enemies and free him from captivity! Be vigilant though; not everything is what it seems...
Claws of Furry is a blend of the old and the new; the actual fighting mechanics are reminiscent of arcade beat'em up games but your Ninja Cat's fighting style is fully customizable, with over 40 skills to unlock and upgrade. You want to attack fast and be agile, sacrificing damage? Or you want to be slow and hit hard? One thing is certain, in time you will be able to do both. But it will take lots of characters to sacrifice in order to become that powerful. Speaking of sacrifice...
The game's main mode has rogue-like elements, meaning that once your character dies, you won't see him again. But fear not, all the experience your character has gathered will travel with his Ninja Soul to another cat. The new cat will have to start the journey all over again, this time more powerful than before. Your enemies will grow with you however, and they might be a bit more prepared this time around, so why not bring some friends to help?
The game will feature up to 4 players in local co-op! The Kickstarter trailer ( that you probably already watched ) is from the Alpha version of the game. In addition to the two environments you see, there will be another two, and in case you noticed the lack of dogs in the trailer, we assure you that more sworn cat enemies await you. Including man's best friend.
Your character is a cat, and also a Ninja. We want to pass this through the gameplay by making movement very fast, and also try and give the agility and responsiveness a cat ninja would have. In short, we give you the means to get yourself out of a tight spot.
Again, you are a ninja cat. Fast paced and always on the move is your bread and butter. We give you an arsenal of moves to use and upgrade depending on what playstyle you prefer. From quick attacks and an emphasis on avoiding danger, to strong attacks that leave you open for damage if you're careless.
At the moment, we have four chapters planned. Each chapter has its own thematic environments, enemies and bosses. The Slums has Rats, the Sewers has Crocodiles, the Dog City has Dogs (duh) and the last is a surprise that we really can't spoil.
We currently have three modes planned.
For those who simply don't have the patience and taste for permadeath or for those who want to practice before moving on to "Normal" mode. Progress is saved after every level.
Rogue-like progression with randomized level pool and no checkpoints.
Character progress, skills and costumes are saved, but not level progress.
• Survival Arena
We throw you into an arena, and you must survive wave after wave. How long can you last?
Bosses are the last obstacle for you before you can progress any further. While we'd love to keep them all a surprise, we'll show you three bosses that you'll encounter. If you don't want to spoil it for yourself, simply close your eyes and scroll the mouse wheel down maniacally. More bosses will come with more chapters (see stretch goals) but for now we only have the resources for 4 chapters.
After performing certain tasks and achievements, you will unlock costumes which they will give your cat special properties and even special moves. All the unlocked costumes, no matter in which mode you unlock them, will be available to your locker in your base, the "Dojo".
• Arcade beat'em up action.
• Multiple Modes.
• Levelling system, with transferable skills to new characters.
• Local & Online co-op with up to 4 players.
• A variety of thematic environments and enemies.
• Unlockable costumes with unique gameplay properties.
• Beautiful hand-painted art.
• Unique character design.
Claws of Furry could have been released months ago in a terribly unfinished state, the basics were in and it was certainly playable but we simply didn't have the resources to continue it. As we started to wrap it up and began showing it off to people and events, we realised that people were genuinely enjoying the game and wanted more, a lot more. We got some great feedback and ultimately realised that we had to keep pushing it. Somehow.
We've spent the last few months refining almost every aspect of the game, iteration after iteration, making sure that the combat is fluid, the enemies are engaging, the world's are well developed and the code is bug free (mostly). There's still much to do but we're glad that we kept at it, instead of trying to finish it early.
And so we reach a similar point again, only massively over budget this time. We know we've built a great game but we simply can't continue to develop CoF full time. We've trimmed the GDD (Game Design Document) and prepared ourselves for releasing a quality, but short product if we fail at gathering funds. That would be a shame though, the game in its current state is like a cat that you only keep in one room because you're a terrible person. The cat might be fantastic and glorious but it needs more than a room. It needs the whole house, it needs the neighbours houses and all their lawns and all the trees and long grass, it longs to sit in the sun and dream of things like sitting in the sun a little bit longer.
So please, if you're against keeping cats trapped in tiny rooms, consider helping us out and together we can release these perfectly cute killing machines and allow them to do what they do best.
• New Game +
You think beating the game once isn't going to be challenging? Try the New Game + for an insane new level of difficulty.
• Nintendo Switch
The game will be released on Nintendo Switch, so that's at-least 2 games you can play on it. Hah! (we like the Nintendo Switch)
• 5th Chapter
A whole new chapter in addition to the four existing ones, with a new thematic environment, enemies and of course, a boss.
• PVP Arena Mode
Your best friend just told us that they could beat you in a ninja cat fight. We said "No way!", but they were pretty adamant. Kick your feet against your own face and get startled by gusts of wind to show them how wrong they are.
• Boss Rush Mode
Want to endlessly fight all the bosses again and again until you perish? You should probably call your doctor immediately, and tell them about this awesome mode we want to add in the game.
• 20 Extra Costumes
Cats really don't like it when you try to dress them up, but it is hilarious. So we're offering extra costumes with their own attributes and special moves. Will you be able to unlock them all?
• Unlockable Characters
Look, maybe you're not even a cat person, we get it. Luckily for you I've just realised our game is called CLAWS of Furry, and not CATS of Furry so we can do many different playable animals.
• 6th & 7th Chapters
Remember when we wanted funding for the 5th chapter? Those were the good old days, but now it's time for more! More chapters means more enemies, environments and an extended challenge to keep you purring all night long.
This might not come as a surprise, but we're a games studio. A games studio that dabbles in almost anything to do with real-time experiences. Since Terahard's inception back in 2012 we've been hired to do all sorts of things, from big machine simulations for oil companies, to showing off Nike shoes on virtual shelves. We had always intended to make games, but with such a varied and talented team we find it easy to get involved with projects from many different industries. Whenever we have a moment spare however, we would delve into our own projects, our own games and try to bring something to life. Claws of Furry is our latest attempt, and so far the feedback has motivated us to try and push it even further.
Terahardprimarily consists of games industry folk from a number of talented studios such as Roll7 and Curve, we've got a lot of experience individually and many of us nearing a decade in the industry. Our entire core team is made up of 12 full-time developers, which is pretty large for such a small studio, but it allows us to balance multiple projects while still maintaining our own IPs, perhaps with your help we can begin this story, and become well known for making games that people love.
We don't need to tell you that we love games, and how it's our goal to keep making them, such information is implied by our being here and trying to attend as many events as possible worldwide. What we would like to say though, is just a thank you for checking us out, and a huge thank you for even reading this.
Risks and challenges
We believe that so much work has been put into Claws of Furry already that the risks and challenges are far less than most other kickstarter projects. That's not to say we're out of any danger. All projects with a deadline are inherently open to risk, the two biggest of course are time, and money.
Time: As we've mentioned before, Claws of Furry is already in a good state, we've been developing it for over a year now and had even planned to release it much earlier and call it done, but the people wanted more, and it motivated us to continue adding content and refining the mechanics. We've realized that Claws of Furry could be a much bigger game than we had originally anticipated, and we'd love to see how far it can go.
Money: The be all and end all of almost everything on earth. Fortunately we're a studio who've been operating for over 5 years now, we've already got our team, and we're very comfortable with building games. This means that the vast majority of your funding goes straight into the continued development, there are no new hires, no unknowns, no services or catches. We believe that we're not asking for much, we just need enough money so that we can focus on Claws of Furry full time until it's done, otherwise it's back to regular client work and developing the game whenever we have a moment to spare. Claws of Furry is getting finished regardless, the only questions are how content rich it will be, and when it will be delivered. Your funding will answer these questions.Learn about accountability on Kickstarter
- (31 days)