First things first, backers who haven't filled in their survey information, THIS IS THE LAST CALL! We're already creating the content for backers, yes, right now, and we can't get it done without this information, anyone who has not done so before the 10th of March (yes, we've made a deadline for you!), we will assume does not want their rewards and we will proceed without creating the content, there is no other way we can keep momentum without holding back the process even longer.
Also, a note about these updates, as mentioned in the January update they will take place every month (without fail), but I have the preference to make them after the half-way mark of the month, so I can report on what has progressed, and goals for the rest of the month.
Lots of exciting things have been happening, so as usual I'll update based on some of our main focuses/workers!
MOONKEY (Matthew): Has tripled the efficiency of memory usage in the game, along with coding better map loading, sound integration for NPC dialogue, and implementing creature avatars for NPCs, meaning we can make arrays of talking creatures, cows, cats, and cucumbers to our hearts desires. Next comes using this to implement enemy spawns and behaviors, so we can make some nice juicy encounters/dungeons for you.
ZEEDOX (greg): Has, as always, produced some stunning buildings for us this month, he has finished all of the epic castle buildings (minus one we need done much later), as well as other unique shop buildings, caves/mines, and is going to be working on the unique location buildings for kickstarter backers! We have some cool stuff coming with that! including the twisted tower of a mad Jester, a dark mansion deep in a secluded forest, and many more.
ADAM (adam): Has been his usual busy self, matching up hundreds of story flags with the immense dialogue trees he's built, as well as lining up some deep story bases for some pretty cool mechanics to be built, and is now ready to charge headfirst into the kickstarter rewards to be made. We've gone through quite a few of these together, and you guys have some great imaginations! they're gonna be a treat to have in the game. We've loved these so much we're sparing no expense to fit them into our world as nicely as possible.
I (Jos/Jazza): Have been all over the shop as usual (since I have rather many bases to cover), including things like gathering over 400 NPC dialogue lines (voicing a few of them), writing a theme song, creating several new town maps and many others along the way, and rigging the games main story. My goal until the next update, is to have the entire main game's story/plot fully rigged and playable, including maps and random encounter locations, and getting a start on some more dungeons. Don't worry, we're all just directly injecting the caffeine into our veins.
a BIG round of applause to our talented contributors this month, especially voice actors who have begun the long process of getting the dialogue in game. They're gonna be a real trial to get done and dusted, but will add a LOT to the play experience.
Finally, thank you all once again for your patience and faith. I've said it from the beginning and I'll keep saying it, we're working our guts out on this and are more emotionally invested in it than I can express, it's the biggest task any of us have ever undertaken, but it's our passion, and we WILL deliver, in large part thanks to you guys!
Also, check out a screenshot of Silverton, Capital of the Northern Lands!
Until next time, stay classy San Diego!
Lots of exciting things to announce and progress to share so I'll divide this update (and probably future updates) into a few main points.
- New Developer (but not really)
- Kickstarter Rewards
- Game Progress
Don't be scared by this, the game is being created in exactly the same way it always has been and by the same people, we're just changing our group name! The developer was previously 'Jazza Studios' (operated by me, Jazza), but Ortus has become so large and the group so vital (and we work together so much anyway) that we decided to create an identity together to release Ortus under, and create future games as! 'Elvidian Entertainment'!
(To kickstarter backers only) I've sent out surveys to collect a majority of the information needed to create your in-game rewards. We are not implementing them YET (we need EVERYONES information first) so make sure you go fill in your survey if you haven't, to the best of your ability, and message me if you have any requests or comments!
It's a brand new year and we're getting the motor started on Ortus. We received our funding from kickstarter, it has been divided and rests in our bank accounts paying our bills away as we wrestle with the mighty task of making the best RPG we can! We are extremely grateful for the help you guys have given us.
MOONKEY has recently finished the back-end code and editor functions for us to rig companion NPC's to allow for rich stories to unfold with them as you play the game, approached, brawls, and much more awesome stuff.
ADAM has been writing some incredible companion NPC's, each with a unique story and personality, there will be a minimum of 15 in the game, and that is a LOT as you will see when you get the opportunity to see how jam-packed with personality and fun they are!
I (JAZZA) have been rigging the game. This is a long arduous process is it involves creating map environments (forests, dungeons, houses, cities etc) and placing events and NPC's to react with you every time you play (things like approaches, cutscenes, area transitions, etc). The first half of the game has been rigged quite extensively and is playable, and my task is now to do the same for the second half.
That's it for now ladies and gentlemen, we're working hard and can promise you your faith in us is not misplaces. There will be an extensive update every month so you know our challenges and triumphs, all the way up until you can join us for Beta Testing Time!
Until next time-
-Josiah Brooks and the Elvidian Crew!
so, it's our last week until the goal and there's another 9k to go. That's quite hefty I know. I'm often unrealistically optimistic, and even in situations that seem rather bleak I still have the end goal in mind, so this will not be an 'I give up', because even if the goal isn't reached, the game will be made. It won't be made as quickly as we'd like it to be because we'll have to find ways to keep financially on top of things, but regardless it will be made.
BUT. We still have a week, and I'm not willing to lie down until every ounce of my energy had been used. I'm trying to get a video up on machinima which will reach a large audience if it goes up in time, I need your help now though.
Now is the time, if Ortus sounds like the kind of game you want, freedom in choice, rich story, nostalgic feel, and made with more heart then you can imagine, please post so to your friends and anyone you know who would be interested. work friends, forum buddies, family, websites you regular, etc. It's the home stretch, and it's a tough goal, but it's still possible, and with your help we'll be able to finance the final production period of this game full time to get it out there, and give you those awesome rewards!