Hello ladies and gentlemen, it's time once again for Elvidian's monthly update for Ortus!
This month has seen new editors designed and implemented to allow new unique items to be added to the game to enhance the kickstarter requests.Additional work has been done on the combat system to allow for better and more interactive game play.
Work has continued on the long list of NPC’s and quest received.Each of these NPCs has multiple dialog options and the quest will take players all across the vast lands of Candor. By the end of the game it is hoped that players will be as familiar with Candor as many people are with Middle Earth.
Map locations and props are continually being designed to make the localities of Candor as detailed and rich as possible. There are dozens of map locations so far ranging from populated cities to empty barren fields laid to waste by the ravages of war.
April has also seen a whole redesign of all the items in the game. More detail and designs have been added to the wide range of clothing and armor option that will be available. This was done to bring the items up to date with the map, NPC and quest rewards of the kickstater donators.
Voice recording has also started for some of the characters in the game. A lot time has been spent recruiting, coaching and editing voice clips to make sure that they suit the individual characters.
There is more exciting news this month with the whole Elvidian team all getting together in the same place for the first time!
Moonkey, the New Zealand branch of Elvidian (and Ortus coder), has crossed the Tasman Sea and joined the Victorian branch. He will now be able to work more closely with producer Josiah ‘Jazza’ Brooks and writer Adam Ipsen.
When Ortus first started, all the way back in 2010, different members of the Elvidian team were spread all across Australia and Moonkey living in New Zealand.Being spread over such a large distance can often cause communications difficulties leaving team members sometimes unsure of what each other is up to and causing problems when different sections need to coordinate.
It is hoped with the team moving closer together that communication and cooperation will move more smoothly and allow more efficiency and better time management when designing the many different parts of Ortus.
The team is still working industriously on all the kickstarter rewards and requests. There was such an overwhelming response to the proposal last December that team members have been snowed under making sure to get through everybody’s unique requests.
Rest assured no one has been forgotten, it will just take more time to ensure that all requests are met to the best of the team’s ability.
That’s it for April, the Elvidian team will continue working hard into May, improving and building on the material already created. Look out for next month’s update to follow Ortus’s progress.