Jazza here, and since the last update we made a lot of progress! I'm sure I sound like a broken record saying that with every update, as if to just keep you guys happy, but when game development often comes in ebbs and flows, and having been through over a year and a half of development full time on this game, I can confidently say these have been our most productive months so far!
So straight to the point, I'll give you the usual per-person update, and at the end up updates from now on, we'll share a screenshot and quest blurb sharing some of the work we've done implementing the quests/characters that kickstarter backers have influenced! (We figure since they'll be interacted with by thousands of people when the game is released, it's no biggie if we give you guys a sneak peek first).
MOONKEY: In the last month this bad-ass has created a massive loot-pool system, whereby we can create groups of loot, setting guidelines for gold, randomized pickups and rare items and the percentage at which they spawn. We can make as many of these pools as we want, and essentially, very quickly, populate the entire game with massive amounts of loot in a very short time. Aside from that, the biggest thing is the creation of a system to place and rig 'generic NPCs', which means setting up animals, guards, and rigging dungeons and combat encounters. This is a big milestone and has taken a long time to get to. Good work Moonkey!
ZEEDOX: Has been hard at work on Kickstarter rewards, namely the unique locations for the $300+ backers. These are individually modelled buildings and props to make the NPC's and quests that much more enriching, and I can assure you they are looking mighty fine!
ADAM: Has been slaving away over kickstarter chain-quests and has almost finished the ones with unique locations. I can personally say I'm excited as to how much he's made them fit into our world and have a great deal of depth and character. Luckily we've been given some great material to work with, so thanks ya'll!
I (Jazza): Have reached the goal I set myself on the last update. The games main story (keep in mind the main story is very un-linear and there are LOTS of difficult things to rig) is playable without any admin controls, meaning the main plot of the game is pretty much set and ready to work in other areas with (namely loot, dungeons, enemies etc). The goal I set myself for the next month is to have Loot and Items finished and implemented in game. This is a big task, but once done the game will be that much richer, and I can move on to enemy rigging.
That's where we are at with dev progress currently, and working very hard as always. Thanks for all your support and input!
For fun we'll share a chain quest blurb and a little screenshot of it's initial location, this ones a lighter-hearted one :)
Near the skirts of Barlett's Field on the lush edges of the Wartorn Lands, a simple farmer is tasked with a solemn duty. The duty of protecting the land of Candor from a dire threat; one that is ignored by the population at large. The threat of `Demonic Were-Chickens'. Now released upon Candor's unsuspecting populace, the farmer tasks you with reigning in these hell-poultry by any means neccesary. Failure ends in one way only; the whole of Candor will be clucked. Locate chickens by their noise and footprints across Candor, spread across maps and hidden behind unassuming objects! Collect them all to learn the terrible truth behind demonic were-chicken kind, betrayal awaits!
Stay cool, until next time!