Ortus: 2014 June Update
Hi backers! Here's another brief update to show some of the progress that has been made.
The enemy combat AI has been structured from the ground up in a way... Read more
Ortus: 2014 April Update
Work has been steadily moving forward, it's a case of slowly but surely since we're stuck balancing real-world time and financial demands alongside working to deliver the game... Read more
Ortus: 2014 January Update
We hope you have all had an enjoyable and safe holiday period, but we’re well into 2014 now and it’s time to update you on progress. It’s been... Read more
Ortus: 2013 October update
We've made some fantastic progress lately, so much so that we're about ready to jump back into the meat of the game: combat, rigging, abilities and all that... Read more
Ortus: 2013 September update
Just a quick update to let you know we’re back on track! There has been a bottleneck in production since we last were working on the game full... Read more
Ortus: 2013 July update
Where have we been?
We’ve received various messages indicating concern as to progress on Ortus, and if anything is happening at all. In our last update in January... Read more
Ortus: 2013 January update
It’s been several months since our last update and we wanted to let you all know where we’re at and what our current plans are.
It’s been a... Read more
Ortus: September Update
It's been a hectic few months for Elvidian, after AVcon work on Ortus has been continual, but as we've said many times; it's a big task. If you... Read more
Ortus: August Update
At the end of last month (as mentioned in the previous update) Elvidian had a booth at Avcon in the Indie Games room where we showed off the... Read more
Ortus: The crunch is on!
Well ladies and gentlemen, It's been a long few months leading up to now, but things are really picking up, and we'll be at AVcon in Adelaide to show our... Read more
For Fans and Supporters
Here at Elvidian we have noticed that a lot of the posts on our Facebook pages have been asking about the release date of Ortus. This... Read more
Ortus: May Update
Welcome back for another Elvidian Update for, May, 2012.
Adam Ipsen has triumphed this month, and has finished writing ALL Kickstarter quests! Everyone who has purchased from the $100 tier... Read more
Ortus: April Update
Hello ladies and gentlemen, it's time once again for Elvidian's monthly update for Ortus!
This month has seen new editors designed and implemented to allow new unique items to be... Read more
Ortus: March Update
Jazza here, and since the last update we made a lot of progress! I'm sure I sound like a broken record saying that with every update, as if... Read more
Ortus: February Update
First things first, backers who haven't filled in their survey information, THIS IS THE LAST CALL! We're already creating the content for backers, yes, right now, and we... Read more
Ortus: January Update
Lots of exciting things to announce and progress to share so I'll divide this update (and probably future updates) into a few main points.
- New Developer (but... Read more
so, it's our last week until the goal and there's another 9k to go. That's quite hefty I know. I'm often unrealistically optimistic, and even in situations that... Read more
Hands on goodies!
OK so most of our pledge rewards are largely digital, in the form of contributions to the game or things like the album, credit spots, etc...
But let's face it,... Read more
2 weeks left & Behind the Scenes
With 2 weeks left to reach our goal we're at the home stretch and we need to pull out whatever ideas we can to reach our goal! To help push... Read more
A small update... :)
Just letting you all know zeedox (our talented environment artist) is visiting interstate to stay with me for a week or so, and this coming weekend... Read more
25%! In a day!
it's barely been 24 hours since I asked for help to reach the 25% mark (from 18%) and we did it! In a freaking DAY!
You guys are... Read more
Let's keep the ball rolling!
First thing's first, THANK YOU. thank you so much, any and every contribution means the world to the development team and I, and reaching the set goal... Read more