Tracking upgrades and Unity 5 integration are on deck
Feedback on the Early castAR Glasses is coming in hot. Owen’s been taking notes, jumping in the Forum, and relaying your feedback to help focus our short term and long... Read more
The castAR Wand steps on up
We’re pleased to report that the castAR Wand has gotten some TLC and achieved some huge improvements over the past few weeks. Bringing the next generation Wand into the dev... Read more
As the Early castAR glasses continue to go out...
We made this new video!
We're committed to not making "high concept" videos that most people do. For our Kickstarter we shot everything through the glasses! This time around we... Read more
Stop the press! The markers were breaking, but they’re fixed now…
And they look great!
Our trickle of early shipments came to a full blown stop right after the holiday. As the first few units made it into your hands... Read more
Come see us at CES!
Have you made the trek to CES in Las Vegas? We have, and it's going to be a very busy week. If you're in Las Vegas and are attending the... Read more
A castAR Story
So Santa brought you a Red Ryder BB Gun but not your castAR Early Dev Glasses. How come? Well, there are two reasons why. 1.) Santa doesn't exist. 2.) We've... Read more
Early castAR Glasses, coming to a front door near you.
It's taken tens of thousands of development hours, but WE MADE IT! The first pair of Early castAR Glasses shipped earlier this week! We made this video of Rick and... Read more
An update on an upcoming update
We’re not ignoring you! What we are doing is charging forward. We’re incredibly thankful for your support and we want to give you the Update you deserve just... Read more
To Mountain View, and Beyond!
Technical Illusions’ California based team members finally got an office! With laptops in hand, David, Paul, Ken, and Franklin the Irish Wolf Hound marked the occasion by working at a... Read more
The Next Small Thing
Be sure to nab a copy of Hemispheres if you’re flying United this month. castAR and Technical Illusions are the subject of The Next Small Thing, an awesome article... Read more
It's all coming together, like actually coming together.
We are thrilled to announce that we have hand-assembled castAR “Early Dev Glasses” samples in the office for testing and calibration. Per usual, Rick and the software team have been... Read more
Social Projected Reality and the Games That Go With It
For this week’s update, we decided to give you a better look at the software being developed internally to showcase castAR’s strengths. Allen Richter, a member of Technical Illusions’ software... Read more
No disguise for that double vision
The new dual camera optical tracking system has achieved the Technical Illusions stamp of approval. This is a huge milestone for castAR and comes after six months of continuous design... Read more
So what’s the hold up?
One of our manufacturing partners is just as meticulous as we are. They've remained incredibly focused on nailing all aspects of the projectors right out of the gate. Improving focus... Read more
Let us bring you up to speed. Our name is Technical Illusions and we have a new website and forums.
We launched the new Technical Illusions website last Thursday!
Today marks the day of the new forums!
The new forums are easier to navigate, have a better interface,... Read more
While reviewing samples of the Early castAR Glasses arriving from our hardware manufacturer overseas and providing feedback for adjustments, we're also continuing to refine the design of the castWand peripheral in... Read more
Greetings from Maker Faire!
The first day of Bay Area Maker Faire 2014 is now underway and there is already a giant line from the castAR booth winding its way through Fiesta Hall. The Technical Illusions... Read more
castAR at NeuroGaming 2014
Rick and Christina left yesterday to demo the new castAR prototypes at the NeuroGaming conference & expo in San Francisco. If you are interested in the conference but are unable... Read more
Recent adventures in castAR land, HD-style.
The last month has been a busy one for Technical Illusions!
In addition to attending the Game Developer's Conference in San Francisco in March, we showed castAR in France and... Read more
Nobody puts castAR in the corner.
Along with Spring being right around the corner, mid-March means Game Developers Conference in San Francisco! The Technical Illusions team arrived Tuesday morning and will be hosting meetings, talking with... Read more
Hey, hey, hey, it's the [miniature] Master Control [chip] everybody's been talking about.
February was primarily a month devoted to the future commercial manufacture of castAR. Jeri and the hardware team spent most of their time developing and securing relationships with outside manufacturing... Read more
Go ahead, make my day (and leave some feedback for castAR’s new logo).
We’ve been working on a new logo for castAR and we need your help. Click on the following link to see our top design contenders. Your feedback will help shape... Read more
They’re hee-rrreee - and by “they” we mean Technical Illusions’ new and future team members.
2014 started off with a bang in the Technical Illusions office. We’ve added four new people to our team and we aren’t stopping there! We’re on the hunt for Mechanical... Read more
Just a simple update, now in HD
Although we have been a bit quiet, we've been busy in that time. Hardware development can take significant time before there are things to talk about or show.
In the... Read more
Sir! The radar, sir! It appears to be... Game Jammed!
With our Kickstarter campaign having come to a close, we've been able to get back to some developer work as well as all of the associated tasks of building the... Read more
The Future’s So Bright I Gotta Wear castAR Shades
For the last nine months, we've experience nearly every type of emotion. Isolated and dependent upon those taking this journey with us. Fearful of not knowing what the future may... Read more
Dr. Evil Liked This Update
We want to thank everyone who have pledged and believed in what we are doing. We are very proud to have achieved $1 million during our campaign.
As we... Read more
Everything but Sharks with Frickin' Laser Beams
In this video update, we talk about our recent public demonstrations, hitting our $800,000 stretch goal, our $900,000 stretch goal, and some other things.
Stay tuned for another update... Read more
Darth Vader, weather control, he could not
We promised you a video showing what castAR can do from inside a cockpit. We rolled out our Star Wars cockpit from the garage, placed some retro material over the... Read more
You spin me right round…
We've been busy doing a little business down in California and topped it off with another public demo - this time at the Home Brew Computer Club Reunion. It was... Read more
On the road again...
We've been on the road again, most recently showing off castAR in public at GDC Next. We would like to thank everyone who waited in line to see it first-hand.... Read more
Need more Input!
While we've previously demonstrated castAR using our Magic Wand in addition to a 360 joystick, we wanted to show you that projected augmented reality works extremely well with other input... Read more
After doing the Game Jam this weekend and several live Q & A sessions, we decided to record a quick video detailing the hardware and features.
Also, we are... Read more
First Stretch Goal Reached; Game Jam Starts
We are very excited to have hit our first stretch goal already-- thanks for helping us make it happen! We will be adding a few more stretch goals soon.
For... Read more
Today’s update demonstrates how we can use augmented reality to help improve upon the way doctors are able to visualize medical scans. We took a sequence of 20 MRI scans... Read more
Augmented State of the Union
We wanted to give you a quick video update of what we have been up to. We briefly discuss our media events from last week, what we will be showing... Read more
Now It’s Your Turn!
When we first started to explore the AR space, we quickly realized we knew very little about it. What makes something fun? How do we handle user input? How do... Read more
Combined International Shipping Rates
When we originally started to plan our kickstarter campaign, we began to investigate shipping options. Our goal was to evaluate different types of shipping, from USPS, specialized carriers, and just... Read more
First Stretch Goals
When we launched the castAR campaign less than 20 hours ago, we had no idea it would generate the amount of interest it has in such a short period of... Read more