What better way to design a toy-line than let kids be the creators? That’s the idea behind Wristworld, the first product of a new company called Real Tech.
Real Tech is a spinoff of Loveworks Leadership (www.loveworksleadership.org), an organization teaching leadership and entrepreneurialism to middle school students. Real Tech gives 11 to 14 year-olds hands-on experience with coding, design, marketing and business while collaborating with industry professionals to create real products, sold in the real marketplace.
Wristworld is an augmented reality puzzle RPG using wristbands. Travel through four holographic lands, interact with characters to solve the mystery, show off your 3D character and carry a whole world...on your wrist!
In February 2019 our kid-team exhibited Wristworld at the New York International Toy Fair to wide acclaim. Armed with the toy industry’s excitement and interest, we’re launching a Kickstarter campaign to finish the product and get it in stores.
Our Kickstarter project aims to raise $22,000 with three primary objectives:
- Help us finish the app and the first chapter of the game.
- Fund the manufacturing of our first batch of augmented reality wrist bands
- Design and manufacture quality packaging, suitable for retail display
All together, the Kickstarter funds will help us over the finish line and complete a “store-ready” product.
Should we surpass our initial goal, we have the following stretch goals:
- $25k ($3k above our initial goal) - Better Checkpoints in the game: Our current checkpoint system is somewhat primitive. An improved checkpoint system will make the game more enjoyable to play.
- $30k ($8k above our initial goal) - Health, life points and defending: Within our current game, once you touch an enemy, you’re dead and must start again at the most recent checkpoint. We’d like to update this and make it a little more user friendly.
- $40k ($18k above our initial goal) - 4 bonus outfits: We believe the more variety thee is in the game, the more interesting (and addicting) it will be. This goal will allow us to broaden the variety of outfits available to your character.
- $55k ($33k above our initial goal) - Magic & weapons: The current game does not include a weapon inventory. With these added funds, we’ll develop specialized weapons and magic for use by your character, deepening the strategy of gameplay.
- $155k ($133k above our initial goal) - Chapter 2: If we obtain this level of funding we can immediately begin production of the second chapter of the game after chapter 1 is complete. This will allow us to further expand on the game and the story to create a better and more enriching gaming experience. This will not effect when chapter 1 will be released. Our goal would be to release Chapter 2 would be available in the summer of 2020.
The Wristworld storyline was developed by our team of ten kid entrepreneurs. It goes something like this…
Wristworld is in trouble. Darkness has taken over and according to legend, only a human from the “real world” can stop it. You are that human. An alchemist has summoned you through your wristband and charged you with saving Wristworld from destruction.
Now you must find answers by exploring the four Wristworld lands, each connected to a different wristband. Along the way you’ll encounter exotic locations, challenging puzzles, dangerous enemies and a dark plot with twists and turns. Bring light and hope back to Wristworld…and maybe save our own world at the same time.
Wristworld has two modes:
Game Mode is designed to be experienced with the slap band locked flat and sitting on a table.
- There are four core levels, each represented by a different colored wristband.
- Tap the screen to move the characters through the various locations
- Collect objects, gain abilities, fight enemies, solve puzzles and talk to other characters.
- The game is non-linear, so the four bands can be played in any order. But all four must be completed to win.
Wrist Mode is designed to be experienced with the slap band around your wrist. We also call this “show-off mode,” allowing your character to be displayed in 3D, right on your wrist. As you unlock items and abilities in Game Mode, you can see them in 3D up close in Wrist Mode. Uncover a snazzy new outfit or maybe unlock the ability to dance in Game Mode…then see your character demonstrate, right on your wrist in Wrist Mode. The further you get in the game, the more your character can do…and show off.
We plan on offering many fun and wonderful rewards* to those who chose to back our product. We will be producing these items using vendors we know and trust so that we can provide the best quality products possible to our backers.
*the rewards shown above are prototypes, final product is subject to change.
Doodle Poll for Bonus Outfits: https://doodle.com/poll/d46mkqhf9zk3ske2
Wristworld is comprised of ten incredible middle school students. The kids were interviewed, provided resumes and completed an application to be eligible for the team. Starting in August of 2018, they’ve been meeting twice a week to develop the concept, business plan and marketing…not to mention the game itself. Within the team are four sub-teams:
3D Modeling/Coding Team:
This team is literally building Wristworld, one character and scene at a time. The team works with industry professionals from Trifecta Communications (www.trifectacomm.net) to use software like Unity and Wikitude, while learning how to translate the artwork into a 3D environment.
The Art Team develops concept art for game characters and lands, which are then used by the 3D modeling team within the game. They also created logos and marketing pieces that are utilized by the marketing team. They work with Trifecta to use Photoshop and Illustrator among other industry leading software…not to mention pencil and paper.
This team develops strategy for promoting the project including preparation and organization of presentations, sales events and social media. They also work with the other teams to develop the product storyline and team narrative. Finally, they play a key role in determining pricing and budgets.
Risks and challenges
Risks and Challenges:
- This project is being created by kids, so development moves a bit slower than a normal product and there’s always risk the production timeline might change. While we’re committed to meeting our delivery dates, there is a risk delivery dates could change.
- Among other things, the Kickstarter funds will cover expenses for creating professional packaging. Not reaching our goal will make it challenging to create packaging on par with the quality of the product, potentially hampering ur ability to place the product in a retail setting.
-Augmented reality is a fickle technology and requires particular types of mobile devices to function correctly. There is a risk that some users will be unhappy with performance by using the wrong type of device, and could potentially effect user reviews. We will mitigate this risk by providing clear language about approved devices, but some people won’t read that.
- While there isn’t a long time-frame between the end of the campaign and delivery of rewards, there is enough delay that some backers may move to a new address in the interim and have their reward returned, which would certainly delay delivery.
- There is a risk that by not backing this campaign, the Wristworld universe will collapse, putting all of civilization in danger...at least according to the story line.
- (60 days)