Green Mountain Games Festival
Hey, everyone! We’ve been working hard on Grey and we’re excited to announce that we’ll be showing all of our new functionality and in-game art at the Green Mountain Games... Read more
2013 Year in Review
Firstly, I'd like to thank everyone for supporting us for so long since we launched this project over a year ago. Since the inception of Grey: The Lost... Read more
What's Been Happening, and Art.
It’s been a long time since we've updated and we apologize for that. The last year has been quite the ride for us and we are excited to... Read more
Grey: The Lost Technology Soundtrack Preview!
We've been working very hard with our composer, Matt Gates, and we'd like to show some of the work he's come up with for the soundtrack for Grey:... Read more
Progress through the summer
This summer has been pretty great, but it has also been pretty slow. The slowness isn't due to laziness (... not entirely), the majority of it was due... Read more
Demo has been pushed back
Rather than releasing a sub-par demo, we've decided that we will take another 2 weeks to make sure that everything is smooth and polished.
We have a lot of stuff... Read more
Score! We have a composer now!
We are excited to announce that Matt Gates will officially be composing the soundtrack for Grey: The Lost Technology!
To learn more about him and hear some samples of his... Read more
From Team Aurora, we would like to thank all of you for your support over those last 40 days. Due to this support, we have reached our funding goal! Raising... Read more
Video of Prototype!!
I know a lot of you have been waiting to see this, and we've been working very hard on it. Here it is! A video of the prototype... Read more
Funding goal has been met!
Thanks to your continued support we have achieved our funding goal way ahead of what we were expecting!
I digress, last weekend marked a huge turning point for... Read more
New Video, and Update on Progress
Just letting you know that we put up a new video as our main Kickstarter video. After going to PAX and contacting people, we found out that our... Read more