The City of Kings is a fully cooperative fantasy adventure board game. You and up to 3 friends play the roles of the surviving leaders and must defeat the armies of Vesh over a series of 7 stories. Each story offers a unique puzzle and has optional objectives depending on how long you want to play.
The game features full character customisation, worker management, board exploration, roleplaying-style quests and strategic combat designed for replayability. Experience dice free combat and battle against more than 10,000,000 uniquely generated creatures on a map that has 1,000's of possible layouts, using characters you create by choosing from over 100 different options.
There are 6 heroes to choose from, each featuring 12 unique skills and 90 customisable stat points allowing you to specialise in attacking, healing, tanking, area control and worker management.
This Kickstarter adds four new World Packs to The City of Kings allowing you to pick and choose the new content you want to have:
- Character Pack 1: Yanna & Kuma
- Character Pack 2: Rapuil & Neoba
- Side Quest Pack 1
- Hero Pack
Each Character Pack contains 2 new playable heroes with advanced skills, a new 3 story adventure, and more terrifying creature abilities creating new puzzles for you to solve.
The Side Quest Pack tells you more about the world by adding 50 new side quests to The City of Kings, introducing the new "Get To" and "Build" quests to the game.
The Hero Pack adds 6 miniatures to The City of Kings, so you can replace your hero standees with beautifully sculpted miniatures.
For those of you who already own The City of Kings, an Upgrade Pack will be sent to anyone selecting the "Create your own" or "World Packs" tiers containing free copies of the updated Rulebook and Quick Reference booklets.
Digital versions will also be made available shortly after the campaign for anyone who would like them.
In addition to new content for The City of Kings, during this Kickstarter we are offering our new standalone game, Vadoran Gardens for the very first time! Full details on the game, along with reviews and runthroughs are available at the bottom of this Kickstarter page!
Retailers can find out more info about our retail options by messaging us directly.
Last update at £340,000: 34xp | Quest total: 49xp
The City of Kings already contains 40 unlocked stretch goals from our first campaign, and we have already fully upgraded Vadoran Gardens to be the best it can be, this means we won’t be adding anything extra to either game during this campaign.
We are going to be running an adventure over the duration of the Kickstarter which will give you the opportunity to unlock extra scenarios and stories for The City of Kings.
These will be released as free Print & Play files between August 2018 and February 2019.
How do we unlock them? By earning XP! For every £20,000 we raise, you will earn 2xp, and every day we will be releasing daily quests via updates, Facebook, Twitter and on our website where you can help earn bonus XP!
The City of Kings can be played in 2 ways, by choosing either a story or a scenario.
There are 7 stories to play, each story has its own objectives and continues a narrative introducing you to the world and characters. Stories are the heart of The City of Kings and will provide you with a challenging, immersive experience.
The 12 scenarios provide quick ways to play the game offering smaller challenges of varying difficulty. They focus on different aspects such as combat or worker management and provide endless ways to play, and you can even create your own!
Once you have chosen a story or scenario, each player will need to choose a hero to play. Each hero can be customised by levelling up, allowing you to create your own role.
Perhaps you want to be a long-range attacker or a fast moving, short range healer. If you’d prefer to focus on absorbing damage (tanking) or managing workers, then you can do that too! There are 90 customisable stat points and 12 skills per hero, so you never have to play the same way twice.
The City of Kings is played in rounds, during each round you will check if you have completed your objective, update the time tracker and then each player will perform their turn.
Players will move across the board turning over tiles, discovering resources, side quests, hazards, building sites, traders, creatures and more.
Each player will control multiple characters, their hero and their own workers, who can be used to gather resources, build structures, explore and place traps.
When you encounter creatures they will be generated from a simple set of rules creating a challenging creature for you to defeat. There are over 10,000,000 possible creatures to fight and each will require you to come up with a strategy to defeat it.
Creatures are persistent, staying on the board until they are defeated. There are no dice*, if your attack stat is 5, you will do 5 damage. You will need to work together, using your environment to absorb the creatures attacks, keep each other alive and to find a way to overcome the creatures' powerful abilities.
* For players who like to roll dice, there is an optional character stat which you can level up, allowing you to roll dice to modify your attack and heal actions.
The City of Kings offers endless puzzles requiring true cooperation, full character customisation, roleplaying quests, resource management and an immersive experience that we hope you will love.
The City of Kings is a fully cooperative game with no hidden information and supports solo play through a single player controlling 2 heroes. As such, the game plays the same as it would for 2, 3 and 4 players and you will get the full experience.
You can read the full review by Geek & Sundry here.
You can read the full review by Who Dares Rolls here.
You can read the full review by Polyhedron Collider here.
You can read the full player report by Robert Yates here.
The following full customisation options can be added to any reward, simply increase your pledge amount by the amount shown below. If you have any questions please ask in the comments and we'll be happy to help you!
Attention Acolytes! Old V’Sheel, the High Priestess of the Vadoran Gardens is retiring, and maybe one of you will take her place. Go out into the gardens, study her lessons in Life, Nature, and Wisdom to prove yourself worthy of such an honor.
Vadoran Gardens is a standalone competitive card-drafting and tile-laying card game, set in The City of Kings universe. Players take it in turns to play cards while trying to connect similar tasks such as feeding animals, watering flowers and cleaning relics, as they try and complete the lessons set by Old V'Sheel.
Vadoran Gardens is played over 10 rounds, in each round you will be set a lesson restricting the cards you can play.
On your turn, you will pick up the card you selected on your previous turn (or during setup if it’s the first round), and then place 1 card in front of you.
The first card you play will be placed on the table, every following card you play must overlap the last column of the previously played card. The card does not have to overlap all 3 squares in the last column, but it does have to overlap at least 1, giving you 5 options each turn.
As you explore the gardens, you will want to connect areas of grass, soil and water to score points and avoid the sand. You will need to connect animals, flowers and statues in specific ways to complete achievements while trying to return lost animals, pendants and tools to their homes.
Once you have played a card, you will then need to place your Player Token on the card you want for the next round, this decides both the card you get and turn order for the next round. You will always know what cards you have available for this round and the next, along with what restrictions will be in place, so forward planning is essential.
If you would like to get both Vadoran Gardens and The City of Kings then please select the appropriate tier for The City of Kings content you would like, and increase your pledge by £17. You can do this when you select your reward by manually increasing the amount shown by £17, and at the end of the Kickstarter we will ask you to confirm the £17 is for Vadoran Gardens.
Shipping for Vadoran Gardens will be free, when added to any The City of Kings or World Pack rewards.
You can read the full article by Creaking Shelves here.
All shipping is EU, America, Canada and Australia friendly, so no custom fees will be charged for these locations.
Unfortunately we can no longer ship to Brazil due to their customs regulations. If this should change I will let you know.
If you would like to help spread the word during our campaign then feel free to download and use our avatars anywhere you like.
We have also put together a fan and media kit containing some high resolution photos and artwork which you are welcome to use on your website, social media or anywhere else you choose.
Frank West is the designer of The City of Kings and Vadoran Gardens, he is also the worldbuilder, art director and graphic designer.
Miguel Mitchell Da Silva works full time creating the artwork for The City of Kings Universe and creates nearly all of the beautiful pieces of art you will see whilst adventuring in The City of Kings and Vadoran Gardens.
Sara Jorge is responsible for making Frank’s dream became a reality by helping with prototypes, playtesting, design concepts and by believing in him every single day.
Ian O'Reilly is our primary writer assisting Frank with writing the stories and quests you’ll find on our website and in the game.
Alec Jackson created our visual identity and brand, helping to guide our graphic design.
Wally is our account manager at Whatz Games who are manufacturing the game.
Heriberto Valle Martínez is our primary sculptor and created the amazing miniatures available during this campaign.
Matthew Walker created the sound track for our Kickstarter project video.
Rosko Lewis provided the voice for our Kickstarter project video.
We would love to hear from you and talk about The City of Kings, Vadoran Gardens or just gaming in general! Here's where you can find us.
Our official website: www.thecityofkings.com
Risks and challenges
The City of Kings has already been on Kickstarter once before and despite some unexpected issues, I managed to deliver the high-quality game I had promised, and started delivery within the original shipping dates.
With the reprint, I am adding new content, making minor changes to the original game (rule book updates) and producing miniatures for the first time, but I am confident I can deliver on my promises once again.
The base game requires no further work, and the World Packs have already been through countless playtests so the design work is pretty much complete. We will be running more playtests as the Kickstarter campaign runs, but we expect any further changes to be minor.
All of the artwork is done for the core game, we have a few tokens and bits of graphic design to finish off for the expansions but otherwise we are good to go.
This will be the first time we include miniatures in our campaign, but we have chosen to work with the same company that is used by CMON to produce their miniatures and are confident the end result will be amazing.
The bulk of the work prior to manufacturing now is copy editing and proof readings of all the new content and rule updates to make sure we catch as many spelling mistakes as possible. We’ve allowed time in our delivery schedule to manage this.
We will once again be working with Whatz Games who did a fantastic job for us in the first print and we are confident in their ability to manufacture a great second print.
Our importing and fulfilment process went very well during the first campaign, delivering games to all regions within a few weeks of each other. There were a few minor issues which we have learned from and are confident our fulfilment partners will deliver on time.
The first Kickstarter campaign for The City of Kings was an incredible journey, we all learned a lot and I hope you will join me in this next stage of the adventure.
- (30 days)