About this project
Glory of the Three Kingdoms (GOTK) is a living deck-building game (LDBG) in which each player leads a faction in the Three Kingdoms period and battles for a total victory or the most victory points. The Guandu Core Set comes with a two factions: Yuan Shao and Cao Cao. Each faction begins with a unique starting deck of hero, unit and gold cards that are used to acquire additional resources, military and strategy cards from the province during the game. Some cards also provide victory points for endgame scoring.
GOTK wouldn't be a game of the Three Kingdoms if it didn't have a real battle.
On each turn, a player may declare a battle action which is resolved in five phases: Declaration, Marshalling, Formation, Engagement and Resolution. Tactic cards may also be used once per phase. Once the target player accepts the challenge, the battle begins and both players draw additional cards accordingly.
In the beginning of the Formation phase, each player secretly deploys military cards, possibly with one item card. Deployed cards are then revealed simultaneously and units are grouped by unit type. A unit group may upgrade to veteran status and master status with corresponding hero and unit cards.
The total strength of each unit group is quickly calculated and the attacking player is now ready to engage ...
At the end of each battle, the victor takes a Glory token from the defeated player and may also capture and recruit the defeated hero – or have him beheaded (not tear up the card, just remove it from the game).
When two out of four card decks in the province are depleted or one faction acquired six Tiger Tally cards, the game ends and the player with the most victory points wins. However, if one faction acquired all of an opponent's Glory during the game, the game ends immediately and the acquiring faction wins.
Not your typical Deck Builder, Glory of the Three Kingdoms is an aggressive wargame. Fast and furious, it rewards shrewd strategy and delivers quick tactical combat results. -- Patrick Stevens of Numbskull Games
Glory of the Three Kingdoms (GOTK) is the fourth deck-building game (DBG) we have designed. The goal was to design a battle-driven war campaign card game where each player controls a faction of the Three Kingdoms. In the game, players interact regularly in turns and fight strategically with units deployed and engaged in the battlefield. It is definitely NOT one of the other card-buying and VP collecting deck-building games (DBG).
With that in mind, we put together a large-scale blueprint and designed several battle scenarios, timeline events, a small economic system, a unit advantage system, the Tiger Tally / Glory / Moral VP system and other components for each of the three major battles of the Three Kingdoms. The three major battles are commonly known as Guandu, Chibi (Red Cliffs) and Yiling.
A card-draft sorting system was also used in GOTK, as well as in our third DBG, Shadow Masters. It is a system we really like and often integrate into a DBG that uses a medium- to large-size central deck (Note: the card-draft sorting system is not used in the 5th DBG uSpy and the 6th DBG Sub Commanders).
How should we introduce a large-scale GOTK game system to the market?
After countless of discussions, we decided to launch the Guandu Core Set, an affordable two player package with the Yuan Shao and Cao Cao factions, the two main forces that fought during Guandu. Three to four players can also battle in teams of two or individually with two packages of the Guandu Core Set.
Later in 2013, a Guandu Faction Expansion will be introduced with Liu Bei and Lv Bu factions, plus new game elements such as Morale and Barracks. Next is the Guandu Scenario Expansion and that is followed by the second major battle - Chibi or Red Cliffs. In the Chibi Core Set, ships and sea battles will come-in ... hmmm, that is all we can tell you for now and we'll let you know more about the Chibi Core Set by the end of 2013 and Yiling Core Set by the end of 2014 :)
As you see, we want players to experience the history of the Three Kingdoms in a series of battle-driven strategy game expansions. Hopefully, by year 2015, players are able to enjoy the entire Glory of the Three Kingdoms and play through three major battles in a scheduled timeline of the real events. But first, we need your support to back us on Kickstarter.
Rules (prototype version E23) http://sunrisetornado.com/gotk/rules/GOTK_e23_english.pdf
As a striving and dedicated small board game publisher, we need your support to bring the Guandu Core Set to life. A goal of $7000 would cover part of the printing cost. We will cover rests of that cost and illustration and transportation expenses to print 500 copies and ensure the game gets out.
We also offer levels of stretch goals and rewards because we do appreciate your effort and support to make the GOTK: Guandu Core Set a success. And with more funding, we can increase the print quantity and lower the cost plus pay for more illustrations on the stretch rewards. Ultimately, it is a glory for all of us!
Glory of the Three Kingdoms comes with two different packages on Kickstarter: a Tuck Box Edition and a Deluxe Edition.
Tuck Box Edition - The Tuck Box Edition comes with 96 cards and over 30 unique and beautiful illustrations. It is mainly for players who plan to travel with GOTK or play during a short lunch break at work. It is a fast-paced strategy card game that everyone can enjoy. The retail price is $18 each.
Deluxe Edition - The gorgeous Deluxe Edition also comes with 96 cards and over 30 unique and beautiful illustrations. In addition, it is packaged in a regular board game box with extra space for expansions and add-ons. It also includes two player boards, six Glory tokens and eight six-side dice. The retail price is $25 each.
Each copy of GOTK backed on Kickstarter comes with exclusive and limited reward(s) not available else where ...
Tuck Box Edition:
1) Kickstarter Exclusive Starting Player Card
2) Kickstarter Exclusive Starting Player Marker, except Footman level
1) Kickstarter Exclusive Starting Player Card
2) Kickstarter Exclusive Starting Player Marker
3) Limited Edition Taoyuan Hero Expansion (See Add-Ons)
Starting Player Marker (Kickstarter Exclusive) - The marker is included in every GOTK: Guandu Core Set Tuck Box Edition (except Footman level) and Deluxe Edition on Kickstarter and is made of a ceramic poker chip. Its diameter is 48mm and height is 5.5mm.
What about stretch rewards?
In additional to the standard Kickstarter rewards, the Glory of the Three Kingdoms Kickstarter project also come with three stretch rewards: Province, Faction and Player Mat ...
Jade Tiger Tally Expansion (Limited Print) - In the game, Tiger Tally cards is one of the end game conditions and each pair of the identical Tiger Tally cards provides a number of victory points. The Jade Tiger Tally Expansion comes with 8 identical Jade Tiger Tally cards that are different from the Tiger Tally cards in the core set. It is an important expansion to have when playing a three- and four-player game individually or in teams of two. The Jade Tiger Tally Expansion is $6 each. Shipping included.
GOTK Mug - There are two mugs to choose from using the following images. GOTK mugs are $15 each. Available to pickup at Strategicon Gamex 2013 or Essen Spiel 2013. Please add $3 ship to anywhere in the US, $10 to Canada and $15 to anywhere in the world. One shipping charge for all purchases on mugs.
Backers who pledged Collector's Edition and Designer Edition may purchase an addtional mug for $13 each, shipping included.
GOTK Player Mat - The dimensions are 600mm x 350mm . Each mat is $25. For five mats, it is $100. For twenty Mats, it is $300. Available to pickup at Strategicon Gamex 2013 or Essen Spiel 2013. Please add $3 to ship to anywhere in the US, $10 to Canada and $15 to anywhere in the world. There is just one shipping charge for all purchases on player mats.
Backers who pledged for the Collector's Edition or Designer Edition may purchase an additional mat for $20 each, shipping included.
Taoyuan Hero Expansion (Limited Print) - This expansion comes with six cards and they are to be added into the province during setup. These six cards are Liu Bei, Guan Yu and Zhang Fei and their special weapons.
This expansion is included in every Deluxe Edition.
In Three Kingdoms history, during the early period of the Guandu battle, three Taoyuan brothers weren't yet united for their epic venture in the Three Kingdoms. Therefore, in the design of the Taoyuan Hero Expansion, their cards will be drafted from the province and can be acquired by any one of the Yuan Shao and Cao Cao factions.
The Expansion set is $10 each, shipping included.
Soccer Sonic - A 30-minute, 2 to 10 player fast-paced card game played by a team of two. $15 each. Available to pickup at Strategicon Gamex 2013 or Essen Spiel 2013. Please add $3 ship to anywhere in the US, $10 to Canada and $15 to anywhere in the world.
Note: Game comes with Traditional Chinese rules and English rules are available on BGG. BGG: http://www.boardgamegeek.com/boardgame/58400/soccer-sonic
Mines of the Sacred Dragon - This limited (quantity of 500) Chinese Edition comes with both English and Chinese rulebook and player aid boards. The price is $35 each. Tile Expansion Sets #1, #2 and #3 are $7 each. Each Tile Expansion Set comes with ten unique hexagon tiles. Note: The box is the size of Carcassonne and the tiles are slightly bigger.
Available to pickup at Strategicon Gamex 2013 or Essen Spiel 2013. Please add $5 ship to anywhere in the US, $15 to Canada and $20 to anywhere in the world. There is only one shipping charge for all purchases of Mines of the Sacred Dragon.
The Battle of Red Cliffs - A Mahjong variant / rummy style card game for one to nine players, recently funded on Kickstarter http://www.kickstarter.com/projects/tatewu/the-battle-of-red-cliffs-take-3. If you missed Red Cliff's Kickstarter campiagn, don't for get to back with the GOTK: Guandu today with most of the Kickstarter rewards :)
The tuck Box edition is $15 each. The deluxe edition is $25 each and it includes Command Exp #1. A Red Cliffs Mug is $15 each. Available to pickup at Strategicon Gamex 2013 or Essen Spiel 2013. Please add $3 ship to anywhere in the US, $10 to Canada and $15 to anywhere in the world. There is only one shipping charge for all purchases on The Battle of Red Cliffs.
Thanks to co-designers Jerry Gu and Monica Liang, who showed amazing devotion and dedication in partnering with me on this design. I'm looking forward to our epic venture in Chibi and Yiling, the next two major battles of the Three Kingdoms.
Thanks to Seth Jaffee, designer of Eminent Domain, for his suggestions to make GOTK a more player-friendly and much better game :) Seth is a super-fast and awesome gamer and designer, DBG expert and enthusiastic. It was a great honor to playtest the GOTK Guandu Core Set with Seth at Strategicon Gateway 2012. Thank you Seth!
Thanks to E.R. Burgess of Boardgame Babylon who has always been a great friend and supporter. Thank you for all of your contribution to Sunrise Tornado Game Studio.
And to everyone who had playtested with us and purchased the GOTK E22 and e23 prototypes.
Finally to backers of Di Renjie, The Battle of Red Cliffs and Glory of the Three Kingdoms, thank you for making the impossible turn into a dream come true :)
Risks and challenges
The three areas that give me the greatest concern to complete the project on time are ilustration, graphic design and production.
As of now, 80% of the illustration are done. Once we know what stretch rewards are needed, we will begin to work on the remaining illustration. We are likely to finish the remaining 20% of the illustration in 1-2 months but with unexpected delay, it might take another two months to complete.
The illustration is done by a professional team of illustrators. Since we are not depending the entire project on just one person, we should be able to complete the illustration on time.
My second concern is the graphic design. I am personally doing all the graphic design for the project. So far, I heard a lot of positive feedback on the cards but I want them to be even better. That is why they are described as "DRAFT" on Kickstarter right now.
I am pretty sure I can finish them within 2-3 months. However, there might be a chance of a delay on the rulebook. After a graphic color draft is done, we will send it to a lot of people to review for graphic layout and a lot of time will be spent on feedback and discussion. Since I have done graphic design for more than 10 game rules, the chance of delay should be minimum.
The final concern is production. In past, I have worked for a printer in China for two years and I know that anything can happen. Since I have printed many games in China, I know many printers and know what are their strength and weakness. So when I print a game, I select a printer based on their strenght, not the cost. Trust me, that is very important.
Once the game is printed, we have one thing left to do - delivery. On my first Kickstarter project, Di Renjie, the game was produced on time and 20% of the backers also received their rewards on time BUT because of my stupid ideas, 50% of the backers received their rewards one month later. Remaining 20% were three months late and final 10% were four months late.
Number 1 mistake I made was to ship by the rewards by China post and it took 8-10 weeks to deliver to some countries such as Columbia.
Number 2 mistake I made was I DHL US backers' rewards to US than attempted to distribute them from US. Unfortunately, DHL lost my box and I didn't ship enough. Due to poor coordination of resupply, remaining backers received their rewards much later.
That was a nightmare for everyone.
So in the future, I will ship all rewards to US first than distribute them all together.
With these concerns in mind, we will be extra careful and be sure to deliver quality products to backers on time.
Thank you for reading and if you have any concern, please feel free to send me a message.
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