Tasty Humans is a 30-60 minute, tile-laying, pattern-building game for 1-4 players.
You are a fantasy monster trying to sate your insatiable appetite. As you and your fellow monsters toss around the village king, you attract a steady buffet of adventurers who try - poorly - to put up a fight!
Take turns selecting which adventurers to consume, dropping various body parts into your stomach. Once you or another monster fills their stomach, the most satisfied monster wins!
Tasty Humans is all about putting together a great meal. Every great meal starts with the right ingredients, found in the Attacking Adventurers Grid. When you eat an adventurer, you'll get to place delicious tiles in your stomach. (More on that in Step 2).
Adventurers give up when you decide to eat them. Their friends, don't, though. You can take damage from other adventurers.
- Swordsmen: For each swordsman adjacent to the adventurer, take a damage tile.
- Archers: For each archer two spaces away in a straight line to the adventurer, take a damage tile.
Other adventurers can have all sorts of weird effects if you eat them.
- Wizards: If you eat one, two adjacent tiles in your stomach - of your choice - swap places.
- Captains: If you eat one, adventurers get real spooked and run away. If their banner shows a vertical arrow, adventurers in the same column of the grid run away. If their banner shows a horizontal arrow, adventurers in the same row run away.
- Clerics: If you eat one, remove one damage tile. They're great when you have a stomachache.
After choosing an adventurer, eat any damage you take. Then decide how to drop the adventurer into your stomach.
Each card shows a shape consisting of two to four basic tile types (helmet, armor, boot, and hand). Choose how you want to rotate the shape and which columns the tiles will be dropped into.
Once dropped, tiles fall all the way to the bottom of your stomach, sometimes breaking the original shape apart!
Adventurers never learn. When one is eaten, another one takes their place!
On the Attacking Adventurers Grid, slide cards downward as far as possible, and refill with a new adventurer from the top.
How do you know how satisfied you are with a meal? The answer is Leader Tiles. Leader Tiles are dropped into your gut after each round of play. Where other tiles are in relation to Leader Tiles plays a big role in your final score! The scoring rules for each Leader Tile differ based on the title.
Once you tally up the points received for Leader Tiles, subtract points for any sets of damage tiles which are touching in your stomach. Then add points for meeting the conditions of your Personal Craving, which is written in the top left of your board.
Please Note: shipping will be collected through a pledge manager after the conclusion of the campaign.
This helps us reduce costs for both you and us.
Worried about customs fees? This campaign includes US, UK, EU, Australia, and Canada friendly shipping.
Risks and challenges
There are two things left to do after this campaign, and they're very simple: print the game and fulfill orders. That's it!
That said, printing and fulfillment are not without risks. We've vetted our prospective printing company thoroughly, ordering multiple samples to make sure the quality is excellent. We also have contacted their prior clients to ensure the experience has been a positive one.
Regarding the cost of order fulfillment, there are three elements to this: freight, tariffs, and order processing. We're having the printing company handle freight under DDU terms and they are ensuring the inventory just in case something goes wrong. The only liability we have is the tax liability after the goods are imported. Pretty straightforward and cuts down on potential risks for Pangea Games.
Tariffs are a little more complicated. Board games may be facing tariffs as high as 25% after the conclusion of this campaign as a result of the US trade war with China. We assumed the worst when putting together this campaign, and we're raising enough money to handle those tariffs if they are applied to our inventory.
Order processing will be handled by Fulfillrite. I have a working relationship with the CEO and have seen their processes from the inside. Additionally, their reviews on TrustPilot and Shopify are nothing but five stars. They literally have no reviews below five stars.
The estimated reward fulfillment time of December gives us five months to print and ship the game, which is consistent with our estimates on manufacturing, freight shipping, and order fulfillment. There is even a little buffer time built in to account for the holiday rush.
Seventy-one percent of the funds raised in this campaign will go directly to manufacturing and freight. Twenty percent of the funds raised in this campaign will be used to subsidize shipping and order processing costs. Nine percent of the funds raised in this campaign will go to Kickstarter and their payment partners.Learn about accountability on Kickstarter
- (28 days)