We're officially over our halfway point in development. Let's first brief everyone of where we stand progress wise and what we're up to now.
Currently we are above 50% in overall progress, however we're just now starting to catch up in terms of overall music, while programming will not be done until near the very end of the project. It will be done mostly over the duration of one month, with testing and feedback from backers and testers helping us refine, bug fix, and more.
So while the average is hampered somewhat by the programming schedule requiring everything else to be finished, the overall progress internally looks very good!
Art is doing quite well. Sprites are all finished, with the remaining 15% being just in extra outfits, such as winter clothes, these are quick to do, taking only a couple hours each to design. All important background art is done minus one, however me as well as 2 artists Lupiesoft is sub-contracting are helping to make sure the quality of these backgrounds are high for the sheer amount we have to do in this game.
The UI has been designed, but only the individual screens need finishing, progress remains static as there are other priorities we must deal with first. The big hold out is CG art, which we have waited on until the bulk of scenes have been written in order to make sure it matches the writing well. You should see in April, and May a lot of new CGs being shared!
Writing wise, many routes are done, and we've begun outlining all the extraneous various endings, now that the major endings have been determined. Writing should spike a lot as we get towards the end.
Overall we are still on schedule, and plan to finish the writing of the game this spring, and begin the process of drafting/editing/testing in which backers will be strongly a part of. Your feedback will be crucial in this critical stage of development!
Discord Member's Room
We're setting this up now, as we begin testing/feedback phase, we'll be inviting our backers in there to discuss the game, see sketches, rough works in progress that aren't promo ready, and more.
Dizzy Hearts the Visual Novel: Voice Acting Project Over 50%!
Thanks to your support, our second Kickstarter for bringing voice acting to Dizzy Hearts has crossed over 50% and we're on track to hit 100% by the end of the month, if you haven't seen it, please check it out.
We've attracted a lot of world class voice actresses as well as up-and-coming talent to the project. The goal is to make Dizzy Hearts not only the biggest Lupiesoft project, but one of the biggest western VN releases of the whole year.
Thanks to everyone for your supprt, and we hope we can show through our hard work and continued transparency that we're committed to realizing this project, and release it at a far greater scope than our fans ever expected so many years ago!