You are a Game Designer!
Play as Jun Mizushima, a gaming school student who suffers from "chuunibyou", or "eighth grade syndrome", a condition in which the afflicted genuinely believe that they posses superpowers. Aside from that, Jun is a charismatic young man, who is really determined to create a video game of his own. Join Jun and his eccentric, yet talented, group of friends to win the annual International Youth Game Development Competition!
Want to give it a try? Download our demo here. It's got ~5 hours of gameplay. Let us know which heroine is your favorite! The full game will contain around 20 hours of gameplay, and we need your help to achieve it!
Kachuna is the shortened name of the Japanese title "Kare no Chuunibyou ha Naoranai." The English title is "His Chuunibyou Can't Be Cured". Both titles are used interchangeably.
Who are the characters of Kachuna?
We are greenlit guys! Thank you for voting yes to get Kachuna onto steam!
Some words from our developer, Nyanime:
The 'Sakurasou' story was the initial inspiration for Kachuna. The antics of the main cast brought me great laughter and joy. Their memories of game development melted my heart. Because of that, Kachuna's story is about game development.
I want Kachuna to inspire the same feelings I felt for Sakurasou. I want the audience to laugh, cry, and smile. I want the audience to say "This game was good" and make memories of their own.
馬洽卡Yan - Character artist
Bo Ri - Background & CG artist & Logo artist
Ran08 - Writer & Programmer
Avagrande (Ayano) - Gui programmer
David. F - Graphic Designer
Nyanime NC - PM, Composer, Gui artist & Graphic Designer
Tam - Composer
UPA - Editor
White Charisma - Video Editor
Bat-tan/Zero -Project Leader
Tamaya Kagiya is a spunky, creative, independent studio. We create in-depth, interactive story-based games in English and Japanese. We strive for our games to hold the highest quality in writing, art, music, and any other creative tasks. This includes keeping up with the current trends in mainstream media. We view ourselves as partners to our community. We aim to be an international brand. Our main goal is to create wonderful stories with yuri or bishoujo content. We hope our works will serve as the inspiration to others.
Final Release: Summer 2017
Steam Download: $15
All ages and Adult, depending on preference
Windows, Mac OS, and Linux
CPU: Intel Core 2 DUO compatible or higher
Memory: 1GB of RAM (2GB is recommended)
VRAM: 320MB (512MB or higher recommended)
Screen resolution: 1920 x 1080
Risks and challenges
Our biggest challenge is getting the campaign completely funded, with stretch goals included. Though this is our first project, we are dedicated to delivering a complete game to your hands. The demo was created and funded with the help of Nyanime, a founding member of Tamaya Kagiya.
This campaign aims to fund the rest of the content, so the game can be finished. If this campaign doesn’t get funded, we will wait 2-3 months before we release another Kickstarter. This will push back the deadline, but the game will be completed. The biggest risk is a delay in delivering backer rewards.Learn about accountability on Kickstarter
- (30 days)