Here is the short/long scoop:
Liam is writing this, that's me. Also called bhroom. A few months ago, at the beginning of the year, we started putting together some updates about the game: systems and other things that would get anyone still waiting for this damn vidcon excited. Problem is … we knew that if we stared updating the same gosh darn tootin' thing that always happens would happen: We'd send 2-3 updates quickly and then we'd sink into silence again because we (namely ME) have such a difficult time deciding what footage of the game is "up to snuff" to show and what isn't.
My goal was to start updating and then NEVER STOP until the game is out. So I held off, and in doing so, completely abandoned my duties here on Kickstarter. It was a baka move and I apologize. Someone wrote to me and said "what the FRUDGE is going on with your Kickstarter?" and I just … well let me tell you I "flipped my wig" and hopped on here to write this.
Perdoname… forgive me...
So I'm here to catch everyone up. First and foremost, we haven't moved away with your money but we have indeed moved to other places recently. ToGcentral (the house where we’ve been making B2) is sadly, becoming no more … because people get married and people have children and people become adults and no one is bitter about it at all but these things happen … (I'm talking about my brother, bort). So ToGcentral is moving to New York and will be up and running at the beginning of June. (Also bort is still working on the game, he just has a real life now as well.)
I'm going to start updating ASAP, within the confines of the Forgotten Palace of ToGcentral … as the walls crumble around me.
Now to the vidcon:
We are currently piling on content, NO FUCKING LIE. At the same time, we're trimming some of the fat that was generated from a 4-years-long development.
Bisse (who is also currently also moving to a new house), has been making some really awesome leaps in the combat and some of the lingering systems problems that have stuck around for a while. Here is the Dev Dump that he's been maintaining this whole time your boy was not updating this kickstarter.
We have GZ (the original programmer of Barkley: Gaiden) back on the job and he's steamrolling through all the cutscenes the game (there are … a ton) and adding a extra ton of flair and polish to some crucial "main quest" events.
Laz is still an idiot and adding just as much nonsense as he normally does.
And Frankie is still working through the absolutely insane task of making 2025 individual gun's sprites. He also just sketched out the final boss(es) today and they look … haunting … they will haunt you.
I can swear to you that the game is so much more stupid and big and dumb than what we ever thought it would be. We've had to cut a few corners, but I think that pales in comparison to the other corners we've painstakingly rounded off into oblivion.
Oh! and we also have the BBALL TACTICS GAME that is becoming a completely standalone thing as well as part of the game itself. (Johnathan is moving currently as well but when he settles down we're gonna start cleaning that up too.) Once that is finished we're going to heave that out to all the backers as a download and as part of a "taster" for the release of the full game (yep, we're actually gonna release this thing…)
Pull off the warm-ups and hit the court, because the 6th man has spoken and other basketball terminology.
I'll start running through the comments and messages and responding to everyone now. Please send me more, ask about the game. I'm ready to answer, and also ready to start streaming some really cool development in the coming days.
I'll update again on Friday with cleaner, more specific details about where we stand in development. I'm well aware this update was just fluff to let you know we are still around. Friday, it's happening!