Production-Ready Controller Design at GDC 2019
We wanted to provide a brief update to let people know that we'll be at the Game Developers Conference on March 20-22, 2019 in San Francisco, CA.
In contrast to prior years, rather than having a booth in the Moscone Center's South Hall, this year we will have a meeting room (N2408) in the North Hall so we can focus more on business development meetings. We're looking to establish partnerships with location-based entertainment (LBE) VR system integrators as well as non-gaming partners.
We plan to have both VR and non-VR haptic demos in our meeting room to highlight the responsive feedback of our production-ready controller design (mentioned on UploadVR in December). The production design (see neighboring image) embodies the learning from the prototypes shown last year at CES and GDC, along with manufacturability improvements.
The production design is also simpler and more modular, allowing users to configure the controllers with or without magnet sockets (used to form new peripherals on the fly) and to use the controllers in the PC VR ecosystem of their choice. Add-on brackets enable this modularity.
If you'll be at GDC and are interested in trying a demo, please email us at our info@ email address and we'll try to arrange a demo for you as we set up our meeting schedule.
For the rest of you, we look forward to seeing you at future trade shows and continuing to share our story with you.