Frequently Asked Questions
Yes! In each Update, we include a social media image to view and share.
As we progress throughout the campaign, the Updates also includes a peek into the backstory or the OverBattle universe.
Please feel free to select ANY of these links below to gain access for the full size, shareable download from each of the Updates
(Kickstarter's FAQs doesn't allow for the "link" however copy the text in a new window and from the google servers, you'll see the image to save!)
Use hashtag #OverBattle on your posts and we should be able to find your posts too. Awesome!
Thank you for your Support!
LAUNCH! = bit.ly/OverBattle_LAUNCH
CAMPAIGN = bit.ly/OverBattle_CAMPAIGN
DECORA = bit.ly/OverBattle_DECORA
TAUB = bit.ly/OverBattle_TAUB
VIEW = bit.ly/OverBattle_VIEW
WATER = bit.ly/OverBattle_WATERLast updated:
Yes! First know that OverBattle is big and plays on 6 feet x 30 inches. The box is 12.5 inches X 12.5 inches for compatibility of fitting on a standard Kallax-style gamer shelf. So then how do we get everything inside the box? Is it magic from some high-tech solution provided by the Gliesians from within the game? Nope! Necessity, proper planning and innovation was the key.
The 6 foot X 36 inch game mat made for us by Gametoppers awesome as a 3mm think, fully stitched edged mat that weighs in at about 8 pounds all by itself! Even though we have a space game, I couldn't bend the laws of physics and get the big mat into the box. (I tried!) So the mat is the add-on option outside of the box.
What I was challenged by and able to innovate upon was then was, "what to use for the game board actually in the box?" Cardboard for something the size of OverBattle wouldn't work. It would have the weight issues, size issues and many folds. Plus cardboard wears down. Instead I focused on developing a very innovative solution from outside of the game industry.
As a backer myself, I was initially inspired by a thin cloth fabric that is included in Richard Borg's Red Alert: Space Fleet Warfare board game. If you have it, you may have had the same response I did. Great game, however, not so much with the game board and not really being pleased with their results in a muted and wrinkled choice. If I were to use any fabric, I had to improve upon that greatly for OverBattle.
I worked for 6 months on full size game board tests of many materials that included spandex, then nylon, then spandex-polyester blends. Ultimately, I ended with a very unique, excellent high-end cotton blend solution that's completely new to the game industry.
Our solution is from a textile used in high end clothing called Interlock. Our new Interlock Battle Fabric is very wrinkle resistant, doesn't fade, also includes fully stitched edges, and is easily machine washable in case someone spills anything on the board. AND folds up easily to fit inside the box!
Our included fabric game board fit a standard 6 foot pop-up table like a tablecloth. The added drop provides for downward pressure to keep the Interlock Battle Fabric taught. Also with the included neoprene/rubber planets, moons and asteroids already included with the game... their weight on the surface aids to all lock everything in place as the deployment occurs at the beginning of the game.
As bonus and an intended design element (plus the benefits of being a gamer and a game designer at the same time) has a few benefits. I have always been bothered by playing pieces moving on the game surface when the table is bumped. With both of the included Interlock or the optional neoprene, the added surface tension of fabric-on-fabric with the planet, moons and asteroids adds a high level of “bump-resistance’ keeping playing pieces from moving! Now that bumped table is much less likely to affect where your pieces are on the table. With a full 6 feet and hundreds of pieces deployed across your OverBattle galaxy, another innovative solution and problem solved with either of the choices. (I really just didn’t want my game pieces moving and everyone benefits )
As we were showing off the new Interlock Battle Fabric innovation at BGG.com, PAX Unplugged, PAX South and PAX East we found an excitement in fan enthusiasm. Many asked, "why others haven't done this already?" and perhaps now many will. We're proud of the solution and being able to offer gamers a complete choice. We all love neoprene game mats and sometimes struggle with cardboard. Here's a quality working answer and an added choice for both gaming types, styles and budgets.
If you have any sized table, an odd sized table, or even just an absolutely standard 6 foot (183cm) pop-up table, the included fabric is a good playable surface. If you have a game table, a table with an insert well, or even a Gametopper "Holmes" model table topper for which the game mat was specifically designed to fit, the neoprene is 6 inches larger than our Interlock Battle Fabric for a perfect 6 feet x 36 inch match to the Holmes Gametopper. For those that love the way dice responds on a play mat, it's available and ready. Reviewers are always shipped both and I believe since their studios are already setup with the camera angles, game tables, etc and they just prefer the mat since it fits their setups.
I'm always happy to be fully available and answer any questions. Just reach me within the Kickstarter messaging and I’ll get back with you quickly.
All my best,
Q: DAEMN: "ok so you can have 2 separate games with a team of 2 which are linked through the wormhole and share some sorts of resources/troops/whatever, would it be possible to do 3, 4, 5 tables? are you looking at doing 5+ independent players version, would we be able to (use) printed the game pieces in extra colors from your stl files?
A: ROB: "Daemn, hello and thank you for the questions.
In short, if you have the time, the answer is YES. Within the framework there is nothing stopping gameplay from numerous tables. In passing/jest we discussed a tournament using the alphabet to label individual tables A-Z.
In reality, we stopped internally at 4 tables because that's the gamesets I had on hand that weren't out to reviewers and the room available in and around the living room.
As for the test-rules, here is what will be published as a "Pro Tip" for those with a weekend and wanting the entire universe at their finger tips. And as we all know, wormhole travel isn't an exact science ;) so we added this... wormholes are SOMETIMES unstable, As such, roll the D12, earn a 1-8 and you go to the table you wish. Roll a 9-12 and you have to roll the initiative D4 to determine which table you end up on of the 4. 1-2-3-4 on the die to the 4 tables we had setup. There is STILL a chance you get to where you wanted.
(in an A-Z scenario, we would roll 2XD12s and add the total. If one die popped out of the dice tray that was #25 and if both that was #26. A tournament like that would be a Thursday-Sunday event for sure!)
As for different colors, YES the optional 3D printed team sets provide for ample selections to accommodate most. (I considered a glow-in-the-dark option just couldn't decide how I wanted to show it or if anyone would be interested.)
Hope that helps. Tell your friends, invite me to the epic event, and let's get the campaign funded for all the resulting galactic galas!"Last updated:
A Question from the Updates: "Using the new Extended Command Team Module, can we have a Free-for-All war using 5 or more players in lieu of teams?"
Q: RODDY: "There’s an option in the add-ons to get additional sets of pieces in custom colors. If we were to get a custom color set for each faction, and got two boards, would it be possible to do a 5-8 person free for all instead of teams? Or do the mechanics not really allow for that?
My gaming group usually ends up being five. Seems like with the team rules, it’s more suited for 6 or 8 players, not really 5 or 7... is that the case?"
A: ROB: "Roddy, Hello! The added, extra color set options fits that scenario completely (and considered completely.) And YES... you can do a full 5-8 player free for all over both tables. If your group has the time (and anyone accustomed to TI3 certainly would with no worries) then you can intermix 1v1 with the interactivity of the Extended Command Module's movement parameters with ease."
ADDED: We'll have that documented as a Pro Tip within the final ruleset. The open architecture of a game as large and with as many pieces within OverBattle allows for significant advanced concepts and gameplay opportunities and scenarios.Last updated:
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