About

Game Story

MY STORY

Samurai/Gunslinger is a story about the divergent ways people choose to come to terms with inexplicable phenomena. It is about two very different women fighting to exert control over a world where there is none, and finding, in each other, the strength they wished they had.

After a near death experience, an unlikely romance forms between two women: Angar, an emotionally repressed Samurai with the ability to summon a mystical suit of armor, and her lover, Shawna, a world-weary outlaw with supernatural revolvers.

Set in Edo Japan and the American Old West, Angar and Shawna's perilous journey across space and time shatters their beliefs, forcing both women to question if they are able, or willing, to break from their code. Or from each other.

Everyone has a code. Live, or die, by it.

Game Design

Unlock the legendary weapons!

Resources are limited. Your choices determine who lives and who dies…

Welcome to Samurai/Gunslinger. Tactically engage enemies and conserve ammo and health to survive an immersive, visceral combat experience unlike any other in this Choose-Your-Adventure, retro beat-em-up for PC.

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 Combat:

Expanding on the beloved beat-em-up formula, we have introduced a new limb targeting system that empowers the user to brutally dispatch enemies' heads, arms, torsos, and legs.

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But unlike more traditional titles, resources are limited, and enemies will not wait to be killed. The user possess an array of moves in addition to their signature weapon, including: a melee combo, 4 grapple maneuvers, an execution maneuver, jump attacks, an ultimate form that replenishes the user's health and augments the user's weapon, and an ultimate attack. 

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At the same time, the user must defend against enemy attacks or risk having the user's arm or leg become impaired from targeted strikes. Health and impaired limbs can only be restored by scarce health items and triggering the character's ultimate form. 

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Well-timed blocks and successful attacks are the only ways to fill the ultimate form gauge. This reciprocal gameplay dynamic rewards skillful users and punishes reckless ones. Button mashers will be quickly dispatched by the A. I., while shrewd users will receive health, speed, and hidden weapon bonuses. Identify enemy attack and block patterns to survive a barrage of ruthless encounters and high stakes choices.

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Angar in her ultimate form

Choices:

Form alliances and break them as the user's choices determine who lives, who dies, and who falls in love with the introduction of the emotion response dialogue system. Our new emotion response system adds a previously unexplored depth and psychology to dialogue options in video games by enabling the user to not only select their desired dialogue response, but also the emotion attached to it.

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In the above example, the NPC wants to hear "OK," but due to his self-hatred and beta personality, an aggressive response will also yield a positive result. 

For the first time in a video game, the user can select between aggressive, kind, flirty, serious, and humorous emotional tones to accompany each of their dialogue choices. Different individuals will react favorably or unfavorably to each emotion, regardless of what is said.

Unlock Angar's legendary weapon

Charm or intimidate different characters to curry their favor and trust. Strong friendships may overcome differences of opinion, but personality clashes may tear apart those with common beliefs. The user must quickly deduce what emotions each character finds endearing before time runs out in each conversation.

The user's choices dictate the available levels, narrative progression, bosses, romantic interests, and endings. Choose what to say with the freedom of how to say it, with direct feedback and consequences on the user's relationship with each character and game progression.

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 Watch the story unfold with cinematic motion-comic cut-scenes adapted directly from the comic books!   

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Game Philosophy

Shawna and Angar in between realities...

I firmly believe there are three factors that contribute to an engrossing and rewarding game experience. A game should stimulate the user:  

  •  Physically, by challenging the user's manual dexterity and reflexes.
  •  Mentally, by challenging the user's pattern recognition and problem solving. 
  •  Emotionally, by challenging the user's emotional reasoning and empathy.

The best games will stimulate users on at least two of those three levels, but often many games will not even attempt to satisfy one. 

That is where we come in.  

The depth and variety of gameplay in Samurai/Gunslinger: The Video Game is intended to uniquely challenge the user physically, mentally, and emotionally to cultivate an immersive, comprehensive gaming experience.

 Media 

Check out our article featured in Gayming Magazine! 

Have you ever wanted to play a game where two, larger-than-life, diverse protagonists get to kick butt and kiss? Then you’re in luck, because Samurai/Gunslinger may just be the game for you,” Aimee Hart, Gayming Magazine

Full article: https://gaymingmag.com/2019/09/girlfriends-who-fight-together-stick-together-in-samurai-gunslinger/

gaymingmag.com

What We Need & What You Get

For this project, we have partnered with the exceptionally gifted game development studio, GenITeam, and brilliant composer, Musashi, for the soundtrack. 

I independently financed the playable demo, which cost approximately $40,000. The demo showcases a prototype of gameplay mechanics and includes: 

  • enemy animations
  • emotion response conversation system 
  • limb targeting system 
  • Shawna animations, enemy attacks 
  • Shawna attacks, enemy and user blocking system 
  • interactive tutorial
  • opening theme, main level theme, cut-scene theme, boss theme 
  • cut-scene video and trailer video 
  • opening level

Additionally, I am willing to personally finance the cost of level II and III's development. With the foundation of core gameplay systems and animations already in place, we are now seeking funding to develop: 

  • the remaining levels for Shawna's campaign 
  • Angar's campaign
  • two-player local cooperative arcade mode
  • PC Controller support
  • fine-tune collision detection 
  • stamina system for kicks, grapples, and blocks
  • fine-tune enemy A. I. and game speed 
  • opening intro animation

Costs:

  • The cost of development of each level is $11,000. 
  • The cost for 2 minutes of music is $63. Each level theme is 2 minutes long. 
  • Kickstarter Fee: 5% 
  • Processing Fee: 5%

Once funded, we will release on Steam:

Project Campaign Goals: 

A. Initial goal: Samurai/Gunslinger: Episode I: Comic Edition: This is a 7-level campaign that follows Shawna's comic book story arc. 

The funding goal would be: $60,000.  


B. Stretch Goal 1: Samurai/Gunslinger: Episode I: Definitive Edition: This would be the full Shawna campaign with branching levels determined by user choices and NPC relationships. 

The funding goal would be: $250,000. 

  • 19 possible branching levels based on user choices
  • 19 levels x $11,000 = $209,000
  • 2 minutes x 19 levels x $63 =$2,394.
  • Kickstarter Fee:  5% of $260,000 = $13,000
  • Processing Fee: 5% of $260,000 = $13,000
  • *Estimated release date may change if stretch goal is met

C. Stretch Goal 2: Samurai/Gunslinger: Episode I: Definitive Edition and Episode II: Comic Edition: In addition to Episode I: Definitive Edition, this would include a separate, 7-level campaign for Angar that follows her story arc from the comics.  

The funding goal would be: $375,000.

  •  This would include everything from stretch goal 1, plus
  • Angar as a playable character in her individual campaign
  • 7 levels x $11,000 = $77,000.
  • 2 minutes music x 7 levels = $441. 
  • Kickstarter Fee: 5% of $375,000 = $18,750.
  • Processing Fee: 5% of $375,000 = $18,750. 
  • *Estimated release date may change if stretch goal is met

D. Stretch Goal 3: Samurai/Gunslinger: Episodes I and II: Definitive Editions: This would be the full Shawna and Angar individual campaigns with branching levels and a separate 2 player PC local cooperative arcade mode. This is the complete game experience as it is intended. 

The funding goal would be: $550,000. 

  • 37 possible branching levels based on user choices
  • 37 levels x $11,000 = $407,000
  • 2 minutes x 37 levels x $63 =$4,662.
  • Kickstarter Fee:  5% of $590,000 = $29,500.
  • Processing fee: 5% of  $590,000 = $29,500.
  • 2-player Arcade Mode double team move animations = $60,000 - $72,000
  • Miscellaneous expenses (artwork, cut-scene videos): $10,000.
  • *Estimated release date may change if stretch goal is met 
PC 2-Player Local Co-Op Multiplayer Arcade Mode

Reward Tiers

  1.  Sharpshooter Tier: $5: Special Thank you in the game credits
  2.  Assassin Tier: $10: Digital Copy of Samurai/Gunslinger Volume 1
  1.  Kill shot Tier: $25: Receive a digital copy of Samurai/Gunslinger: The Video Game when it is released. 
  1.  Ronin Tier: $50: Digital Copy of the game’s soundtrack.
  1.  Outlaw Tier: $75: Early access to the game and Digital Copy of Samurai/Gunslinger #5

  1.  Honorable Samurai Tier: $100: Early Access Digital Copy of Samurai/Gunslinger #6;
  1.  Notorious Gunslinger Tier: $150: Early Access Digital Copy of Samurai/Gunslinger #7.
  1.  Katana Tier: $200: Early Access Digital Copy of Samurai/Gunslinger #8; Digital Artbook of the game and comic series
  1.  Treasure Hunter Tier: $250: Early Access Digital Copy of Samurai/Gunslinger Volume 2;
  1.  Bushido Tier: $500: Be Drawn into Samurai/Gunslinger #10

  1.  Deadman's Gun Tier: $750: Be a Background NPC in the Game. 

  1.  Fully Loaded Tier: $1,000: Be an Enemy in the Game

  1.  Legendary Samurai Tier: $1,500: Design your own Enemy Character in the Nexus

*All designs subject to approval by GenITeam and Synception. 

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  1.  Legendary Gunslinger Tier: $2,000:  Participate in Beta development and provide your feedback to improve the final game before release.

  1.  Early Bird Rewards: Pledge within the first 48 hours to receive 50% discount off the regular price of $9.99.

GenITeam - Game developer. GenITeam is an award winning mobile app and game development company. They have worked on diverse projects with a global customer base, offering over 50 million global user base and years of experience across all major platforms including iOS, Android, Amazon, Facebook, Web & PC.



geniteam.com

Other Ways You Can Help

There is no substitute for word of mouth. I am very appreciative to everyone that has viewed our page. If you are interested in supporting the project, but cannot donate, I politely ask if you would be able to spread the word about our campaign using the Indiegogo share tools. Find us on twitter @thesamgun, instagram: synception studios, facebook.com/synceptionstudios, and vimeo: synception studios. 

Thank you very much for your time and support!   

Risks and challenges

The main risk would be not reaching our funding goal through crowdfunding. In the event that we are unable to raise our target funding goal, we would pursue private investors to finance the full game.

The challenge with recruiting private investors would be honoring their potential creative input without compromising the original vision of the game. The solution would be to clearly articulate the goals, vision, and areas of compromise for the game to possible investors upfront to avoid false expectations or miscommunications.

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Support

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    Special Thank You

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    Samurai/Gunslinger Volume 1

    Digital Copy of Samurai/Gunslinger Volume 1! Collecting issues 1, 2, 3, and 4!

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    Digital Game Official Soundtrack

    Love the game soundtrack? Theme song stuck in your head at work?

    Download the 30+ songs featured in the game, composed by the prodigious singer/songwriter/composer, James Shields!

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    Video Game Early Access

    Don't want to wait for the release date?

    No problem!

    Receive the game once it is completed, and also receive a digital copy of Samurai/Gunslinger issue 5!

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    Early Access Issue #6

    Read issue #6 of Samurai/Gunslinger before it is even released!

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    Read issue 7 of Samurai/Gunslinger before it is released!

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    Early Access Issue #8; Digital Artbook

    Read an advanced digital copy of Samurai/Gunslinger issue 7 before it is released!

    Also, receive a digital artbook collecting the concept art and script notes from the development of the game! Want to see how we built the game from scratch? This is your chance to see a record of the entire creative process from start to finished product!

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    Early Access Volume 2

    Digital copy of Samurai/Gunslinger Vol. 2! Collects issues 5, 6, 7, and 8, as well as bonuses:
    - Original concept art and sequential art
    - A special forward by the series artist
    - original script samples
    - an extra, "text commentary" version of each issue where I discuss the making-of each page with in-line comments!

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    Be Drawn into Issue #10

    With this perk, we will draw you into issue #10 of Samurai/Gunslinger!

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    Be a Background NPC

    With this perk, you will be rendered as a 16-bit NPC in a level of the completed game!

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    Be an Enemy in the Game

    Don't just want to be on the sidelines? With this perk, we will render you as a 16-bit enemy in the game!

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    Design an Enemy in the Game

    Have a great idea for an enemy? We will include your design for an enemy in a level in the game!

    *All designs subject to approval by GenITeam and Synception.

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    Beta Tester

    Want to truly be a part of the process? Help us beta test each level of the game as they are developed! Your feedback could prove the difference between a good game and an all-time classic!

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Funding period

- (30 days)