Nuts with Bolts
Nuts with Bolts is a turn based card game where players build robots to destroy other players and eventually RULE THE WORLD!
Have you ever had the desire to build your own robot? Battle said bot against your friends? What about being dubbed the Supreme Overlord of the World? Now you can, all without leaving the comfort of your home.
Nuts with Bolts is a fast paced strategy party game that invites you and up to seven of your friends to do just that. Start the game by taking turns drawing cards and making the robot in your hand as best or crazy as you can. When you’re ready (or you are forced to be ready by another player) battle your robot against another player’s robot. Along the way collect screw cards to better your changes of winning your battle. But watch out because your opponent is doing the same thing. Win three battles and watch your friends bow to your feet as you have proven yourself and earned your place as RULER OF THE WORLD!
“Nuts with Bolts totally made me a better man. After using the Fuzzy Bunny Slippers Screw Card to defeat my son and claim my rightful place as world ruler, I now have the confidence to tell my wife – NO! I will not go to your parent’s house this weekend. Thank you Nuts with Bolts” – Jeff Quinn
“All I can say is WOW! This is a really fun game. There was a point when I thought to myself I don’t know if I have it in me to attach both Crazy Eyes and Laser Guided Fire Balls of Doom to my robot. But hell, you only live once. Hasta la vista Grandma!” – RJ Woods
"There isn't much that beats a night of games and some drinks with friends. After two rounds of Nuts with Bolts, well, we're no longer friends... But I'll be darned if we don't still come together each week and play that insanely fun game." – Shawn Rutan
Nuts with Bolts was created by Jordan Anders with the help and support of friends, colleagues and co-workers to get the concept just right. Thank you Shawn, Dustin, Jeff, RJ and of course my wonderful wife Alisa.
There are four different card types in the game. Each type is very specific to what it can do but extremely easy to understand.
PLAYING THE GAME
Each player is dealt 1 of 25 base bot cards and 5 game cards (attachment port, screw and challenge cards are mixed together to create the draw pile). Then players take turns drawing new game cards and discarding game cards (to the junk yard) that are not helpful to them. A players turn starts when they draw and is over upon discard.
Some screw cards are specific only to use during a challenge, others only work outside of a challenge and will allow you to get a new base bot card or scrap parts from the junk yard (discard pile) to your hand.
At any point during a players turn, if he has a challenge card (or one of the special screw cards),he can challenge another player to battle their bots.
Each player will flip their base bot face up on the table.
Starting with the challenged player, the players take turns playing their game cards.
If at any point a screw card is played the screw action is performed on the opponents previous card played.
Once both players have played all of their game cards they add up the total strength of their robots and the highest strength robot wins.
WINNING THE GAME
The first player to 3 battles won is the winner and the world is now his/hers!
NUTS WITH BOLTS HISTORY
As an applications programmer and a gamer, I have always been interested in developing an app or game. One day I was messaging two colleagues and friends, Shawn and Dustin, with the intention of coming up with a mobile trading card game. They thought it would be neat for me to do and offered some great ideas and pointers. While brainstorming themes with Shawn and Dustin, I came across and instantly settled on Robots. After a couple weeks of working out very little details on the idea, I scrapped it and decided to work on a different project. However, at this point I had already purchased the domain and created the logo.
I realized shortly after that the idea of Nuts with Bolts as an iOS application may have been a dud with too many obstacles, but to create it as an actual card game had a lot of potential. I then ordered 500 business cards with a variation of the logo printed on them. I used these cards to create some prototype cards. In total over 300 of the original 500 cards were used in development, most of which crumpled up or pitched out if it hindered the flow of the game (or I was in a funky mood).
So... with these cards, my wife, friends, colleagues and I all played many games to figure out the best possible flow and set of rules to make the game rewarding, strategic and most importantly entertaining. And now here we are, I thank you for your support and look forward to getting this fun game into your hands.
Music provided by Bensound
Risks and challenges
Since this is a card game the risks are low. I am already working with a printer to get quality cards shipped as quick as possible after the campaign ends. Our biggest challenge will be distribution. However, I have a solid group who have agreed to help package and ship the game with me. Plain and simple we are ready for whatever you throw at us (as long as you aren't throwing acid filled water balloons that is) and promise to deliver a great game that you and your friends will love to play.Learn about accountability on Kickstarter
- (30 days)