FEAR EFFECT REINVENTED
As you are all probably aware, during the development of Sedna, we didn’t only take on new members of the team, we also took on a new project. We went... Read more
We would like to thank every one of you for helping this Kickstarter project go from funded day, to release day. Last week, on March 6th was a huge moment... Read more
PLAYSTATION REGION CHANGE
Thank you to those of you that have replied to the surveys that were sent out to the tiers (20€ tier and up) that needed to select your platform of... Read more
Release Date Announcement Trailer.
Fear Effect Sedna. Coming March 6th.
It's official. We are very excited to announce that Fear Effect Sedna will be released on March 6th. Thank you all... Read more
Development finished! More news soon.
We are very happy to announce that Fear Effect Sedna has finished development and we would like to thank you all on Kickstarter for your support...
Console... Read more
Devlog n°10: Testing, tesing. 1, 2, 3.
For those of you that have made a video game, you will know how good it feels to finish production. The characters, the dialogue, the story, the gameplay... Read more
Devlog n°9: Production finished and release news!
WE HAVE FINISHED PRODUCTION OF FEAR EFFECT SEDNA!
We very excitedly compiled our final build for Fear Effect Sedna this week and is now on it’s way to Square Enix... Read more
Devlog n°8: The voices behind Sedna.
All of the voice acting has finished recording! We have almost finished editing it and getting it all implemented into the cutscenes too. Currently we’re adjusting the lip syncing... Read more
Devlog n°7: More action, more atmosphere… and a new menu.
It’s been a while since our last update but there’s been a lot of feedback since the demo was released and we’ve been listening. Thank you all for taking the... Read more
Devlog n°6: Ready for a sneak peek?
We have some very good news to share, and some of you already have a clue what it is. But first: some update about the development!
End... Read more
Devlog n°5 : Gameplay adjustments & new environments
The last three months (!!!) have been busy here at Sushee. Here’s a sum up of what we’ve been up to since the prototype’s release.
Since... Read more
Devlog n°4 : It’s here!
The day has come: those of you who backed a high enough tier will be the very first people to put their hands on Fear Effect Sedna!... Read more
Devlog n°3 : Playtesting!
Forever Entertainment joins the project!
If you’re following Fear Effect on Facebook or Twitter, maybe you saw that we were in Warsaw last week to announce that we're teaming up with Forever Entertainment... Read more
Devlog n°2 : Last preparations for the demo!
First of all, we owe you apologies.There isn’t much time until we release the demo, and we really want it to be as close as the final... Read more
Devlog n°1 : New concepts, level design
It has been a very busy month for the team! First of all: the foundations of the gameplay are set, and we are happy both with the keyboard... Read more
The last week has been busy with design research, concept art drawing and level design! We can't wait to show you more finished creations.
But first things first: ... Read more
Thank you all!
And here we are: the campaign is over! And we can now say it for sure: Fear Effect: Sedna will happen!
We already said it too much, and it seems... Read more
The campaign is nearly over, only 9 hours left!It is your last chance to change your pledge if you want a better reward: a guard who looks like you,... Read more
Day 30: Characters’ combat style
We talked a lot about skills without telling much. It is time to give you a glimpse of the way Hana, Deke, Rain, Glas and Axel will behave on the... Read more
Day 30: 100%! And more!
We did it!
Campaign might have been a bit slowed down at some point, we finally made it to 100%! Thank you all for your support and your kind words!... Read more
Day 29: Monster design
Myths have diverse purpose. Whether they try to explain the origins of the world, or just scare the children to make them behave, they all have something in common: they... Read more
Day 28: Axel, the troublemaker
You already had the pleasure to meet (again) Hana, Rain, Deke, and Glas - and we also had the honor to introduce Iluak, here and in our gameplay footage video.... Read more
Day 27: Poor Hana!
You’ve seen Glas electrocuted by a dilapidated electric panel. Let’s see what happens if Hana walks too quickly on suspicious stone slabs.
That hurts. Let’s try to be more careful... Read more
Day 24: A friendly face!
It is time to show you a message from someone you probably already know…
We are really delighted to work with Matt Furniss, as his particular blend of... Read more
Day 21: Console port & gameplay video!
3 weeks ago this campaign started. Today, we are almost 1,800 backers and 70% funded, we can be very confident for the end of this awesome journey with... Read more
Day 20: Work in progress!
The last days have been as quiet on the Kickstarter page as it was busy for the team. We are working hard on the first prototype. Once it’s... Read more
Animated environments: a short glimpse
Many of you asked us if we would keep the pre-rendered detailed and fully animated backgrounds in Fear Effect: Sedna. These two animated GIFs may answer this question.
As we... Read more
Day 14: half way!
The campaign is now halfway through, it’s been an incredible journey so far, and with almost 60% done, we can be very confident - even if we still need... Read more
Day 13: Ask us anything!
You have questions for us? About the project? Its development? The team? Story? Gameplay?
Tonight, 6PM BST / 10AM PDT, we’ll be on a Ask Me Anything... Read more
Questions for John Zuur Platten?
You already know that we have the honour to have John Zuur Platten, writer, director & producer of the original Fear Effect, in our team to create... Read more
Day 9: Time for some nostalgia!
We are working hard to show you more about the game in a couple of days. All we can say for now is that it involves puzzles, blood... Read more
Day 7: Precisions about the gameplay
So, what will it look like?
As many of you asked us for more precisions about the gameplay, we decided to answer the most frequently asked questions.
Is it a... Read more
We hope your weekend was as good as ours. We're now full of energy and ready to bring this Kickstarter campaign to a higher level!
Today we have... Read more
Day 3: Introducing another protagonist
In less than 3 day, you helped us raise more than 40% of the game. If everything goes well, we might even have to find new stretch goals!... Read more
Day 2: Stretch goals, questions, and wallpapers!
We received a lot of reactions, kind words, comments and questions since yesterday, and we’re really happy to see your interest for Fear Effect Sedna! The campaign reached... Read more
Day 1: over 22%!
First of all: thank you!It’s been only a few hours, and you are already more than 600 to trust us on this new Fear Effect episode. That... Read more