Devlog n°6: Ready for a sneak peek?
We have some very good news to share, and some of you already have a clue what it is. But first: some update about the development!
End of gameplay adjustments
That doesn’t mean we won’t correct a few balance problems until the release, but here we are: the game is finally in its final form! Combat, infiltration, exploration, reflection, we got it all sorted out, and we’re really happy with the result! Now time to make it a little more juicy and satisfying, but the foundation is strong!
A vast majority of the environments are ready to be explored. We won’t spoil it too much, but know that we are very pleased with how various they can be - though always creepy, or at least troubling. We definitely hope you like water. And depths. And uh, slimy… things.
Entering the finish line
What’s left to do?
There are still a few visual rework to do, as we want every area to be well detailed and animated. The last remaining environments to improve are the most mystical and scary ones - we kept the it for the end, so we’re sure to be extra-inspired!
Polishing, of course. Graphically speaking, we still need to work on character animation, difficulty balance, light effects, particles, all the small things that always take more time than expected. Technically speaking, there’s still a bit of playtesting and calibrating. Some here find the game too difficult… what would you like; a more cinematic and smooth experience, or something more challenging? Or maybe both. Well, you will very soon be able to tell us what you think, because…
Hands on the game already?
...a demo is now available on Steam! Not an early prototype: the actual demo, which is basically the first 30 minutes of the game.
It will include all that we couldn’t show you in the prototype:
- Infiltration mechanics! Once you enter stealth mode, you’ll be able to see the the enemies’ field of view.
- Stealth kills! Easier, faster, deadlier.
- Better character skills! And this time they’ll be really different and complementary.
- New voice actors! The whole crew is a delight to work with, and we’re very happy with this cast led by Natalie Roers - the voice of Hana in last year’s prototype.
- Smarter AIs! With the revamped cover system, they will try to flank you, call allies, move from a cover to another, stay hidden when their health is low…
- More death scenes! Just because… well, we all like those.
- Challenging puzzles! Prepare to fail!
And many more minor improvements that we’re sure you will notice.
Please note that this demo is not a fully polished version, and that we still have a few things to work on before the full release! But it will give you a lot more faithful glimpse of what Fear Effect Sedna will be.
We’ve come a long way since the alpha prototype, and we hope you will like what we’ve done with the game.
If you have installed the Alpha prototype, in order to play the demo: you have to uninstall the Alpha first, for it will not update automatically. Then reinstall the demo, and everything should be fine!
Your feedback matters!
Some of you wrote down thoughts and suggestions about the alpha prototype. They were very important for us, and we think we addressed them for the most part. This demo will be no exception, and we still need your feedback to guide us through the finish line!
For those who have access to it, the feedback forum is still online!
The Sushee Team