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Hana, Rain, Deke and Glas return in a brand new Fear Effect adventure. Join them as they once again confront the spirit world.
Hana, Rain, Deke and Glas return in a brand new Fear Effect adventure. Join them as they once again confront the spirit world.
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2,542 backers pledged €107,285 to help bring this project to life.

Day 9: Time for some nostalgia!

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Hi everyone!

We are working hard to show you more about the game in a couple of days. All we can say for now is that it involves puzzles, blood and violence! We’re sure you’ll like it.

You saw our take on the design of the 4 original characters. Here is a comparison between our design and the original one!

Back in the days when you played Fear Effect 1 & 2, who was your favourite? You sure have one favourite moment with her/him, tell us about it!

More questions, more answers!

A few days ago, oprainfall did a great (and long!) interview of Benjamin, game director on Fear Effect: Sedna. If you haven’t read it, take some time to browse it!

Some excerpts:

What games other than Fear Effect 1 + 2 are you using as inspiration for Sedna?

When we were making our pitch to Square Enix, several games came in our minds, Shadowrun, but the Lara Croft and series, too, and for several aspects, the X-Com franchise, or indies like Frozen Synapse. I even replayed Advance Wars, and some Fire Emblem episodes to get inspiration! [...]

Some of the commenters for the Kickstarter are asking for a physical release tier for Sedna. Will you be making something like a collector’s edition for the campaign? If so, how much do you see that costing?

Following our Goetia‘s campaign, we realized how hard it is to make physical reward. Especially when you are in Europe, where it’s very expensive to send rewards to the US. The physical tier seems a bit expensive to some backers, but they have to understand that less money will be used for the game development than with the Digital Collector Pack. [...]

What was the atmosphere at the studio when your pitch to Square Enix was approved?

The crazy day was Thursday April. 7, where we announced the game, the reactions on Twitter and the buzz was so big, it was incredible for us to see that. And as we thought the series was still in player’s memories. [...]

You can read more here!

And do forget to listen to this interview of Lucie, co-writer of Fear Effect Sedna, on Youtube or iTunes!

We are closer to the goal day after day, but we still need your support, so if you like what you see, talk about the game around you, on Twitter, Facebook, we really need all your support!

Friendly yours,

Sushee

ICOTom, DamnCatOnMyDesk, and 10 more people like this update.

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    1. Missing avatar

      Gilgamesh on

      Hana is my favourite. Closely followed by Glas. I liked Hana's assertiveness, and how she's willing to stick things through. Her empathy to the few who deserve it, is quite endearing also. She's the most fleshed out character. Glas' backstory gives him a lot of depth, and he has some of the best lines of dialogue.

    2. Missing avatar

      JoeX111 on

      Glas was always my favorite. Easily the best moment with him was one of the first: When he's sitting in the airship in Fear Effect, waiting on Hana, and an enemy ship opens fire on him. His "Oh SH---!" always cracked me up.

    3. RPRezo on

      If you get a chance, you should play Gorky 17 for inspiration as well. It's a Resident Evil-like survival horror game atmosphere-wise, but with a team turn-based combat in place of action encounters. Even if you are making real-time tactics I think Gorky 17 still might be the closest game to what you are trying to create. Also it's awesome.