Day 2: Stretch goals, questions, and wallpapers!
We received a lot of reactions, kind words, comments and questions since yesterday, and we’re really happy to see your interest for Fear Effect Sedna! The campaign reached 38%, which is very encouraging for the coming days.
We received a lot of questions, including stretch goals & extra development. Be sure we have a lot of ideas to enrich Sedna & improve your experience…
If we shoot up the Kickstarter campaign, we plan to add more weapons. It’s a simple feature (don't say that to developers, they do not agree), but that migh enrich a lot the team’s combos & fighting style, as you’ll be able to plan more strategies and unlock new possibilities! We would also be delighed to add more localization, and even more playable characters.
More features? We’re thinking about a main theme by Matt Furniss, which could bring even more Fear Effect atmosphere to Sedna… and some additional chapters in the story, so you can explore the past of some of the main characters.
We also had a lot of questions on consoles and platforms. Our initial goal is to create a PC & Mac game, but releasing it on PS4 and even Xbox One could be a really huge thing. This of course means extra development, even if we are starting to build a game with mechanics that could fit to console gaming.
We will keep you updated about voicing as well! And more details about the gameplay & strategy, in the following days & weeks.
For now, as some of you asked, here are a few wallpapers to download for the Sedna fans!
We count on you to spread the word about Fear Effect Sedna. Thank you for your support!