Frequently Asked Questions
No. The 3rd Fear Effect was called Inferno, and even if it wasn’t released, it exists & created a story that we respected for creating a consistent scenario for Sedna. Our own story will take place 6 years after the first Fear Effect Episode. Sedna is a sequel to Fear Effect.
There is no need to know the story of Inferno to play Sedna, of course!Last updated:
Hana is now free from the Triad, and Rain still follow her closely. They live & work together in Hong Kong, as mercenaries. And still in love, of course.
We saw that that some of you thought that we would avoid to make any reference to their relationship in the game. That’s not our intention: for us, Hana & Rain are in relationship, and there is no doubt about this!
The only thing that we will be careful about is not to over-sexualise this love relationship, that has been probably clumsily highlighted in some marketing campaigns in Fear Effect Retro Helix, and wasn’t doing justice to these two strong characters’ love affair.Last updated:
Yes indeed! In Fear Effect Sedna, you’ll have the opportunity to know a bit more about Hana’s past.
But you’ll also discover things on many other characters, such as Glas. And meet new ones, like Axel, the new member of the team.
But this you’ll discover soon...Last updated:
Things have changed for the team. Hana, freed from the Triad, lives with Rain in Hong Kong and works as an occasional mercenary, while Deke has grown apart from them since Glas returned to the US.
Hana accepts a small mission for a shadowy organization asking for her services. Her target: a mysterious ancient statuette held by the ambassador of China in France. She sees it as a good opportunity to visit her birthplace... But this 'easy' mission is about to lead Hana to something bigger than expected, while Glas is approached by a client who catches his attention and piques his interest, enough that Glas sets out for Greenland.
Axel, a mysterious French secret agent in charge of watching and spying the Chinese ambassador in France. The confrontation against Hana is inevitable, as he stands in her way, but destiny will force them to cooperate. Together they set out on a journey to the North Pole where they face Inuit folklore & legends… for real.Last updated:
Hana is now free from the Triad, but continues to take assignments for them as a mercenary. She lives and works in Hong Kong, with Rain. She turned 30 this year, but sometimes feels older.
When the Triad tasks her with completing a mission in Paris, she sees it as an opportunity to learn more about her birthplace, while stealing a little something from the Chinese ambassador - an easy job. Or so it seems.
Rain still follow Hana closely. She hasn’t learned a great deal about herself in the past four years, and although she doesn’t speak much about this (even to Hana), she's feeling more and more uncomfortable about her own situation.
After their last mission together, Glas decided to return to the US, but his guilt grows day by day. He does a few small jobs but tends not to finish anything, and feels increasingly disenfranchised from society. Full of regrets, he has lost his direction. And hope.
Then, one night he meets a stranger who leaves behind a clue - an Inuit artefact - one connected to what has been troubling Glas for years. Unable to escape what appears to be his destiny, Glas journeys to the North Pole to investigate.
In Hong Kong, Deke is bored stiff - and that’s never a good thing. He's been working on and off as a mercenary but gets no satisfaction in working alone.
Since Glas left, he found he couldn’t get on as well with Hana and Rain, so he let them drift apart.
Nostalgic for the good days. Which were always full of chaos. And bloodshed. Deke yearns for both.
A member of the French secret service for the past four years, Axel is on duty at the DGSI. His official mission: to protect the ambassador of China in France. Axel's real mission? To spy on the ambassador and find out if the French secret service's art trafficking suspicions about him are true.
Trying to 'protect' Hana’s target is going to be a tough job - and their meeting promises to be explosive...Last updated:
Inuit mythology isn’t exactly the one you could have studied at school - even though the numerous stories surely could arouse interest of a lot of pupils.
The inuit mythology is inspired by a hard life in a wild world, full of dark, violent situations, strong spirits & figures… it’s all about surviving & being strong, and that totally fits to Fear Effect.
It’s a rich but little-known culture we wanted to explore, and we’re pretty sure you’ll dive in these stories with great pleasure...Last updated:
The action will be in real time, though you will be able to pause - or rather “slow down a lot” - the game to decide which actions will be done in the next seconds. Movements, attacks and skills can be piled up so that you can build chain reactions and anticipate the enemy’s reactions.Last updated:
We thought that real time suited Fear Effect better. With that active slow-motion system (we don’t have a name for it yet), we believe we will be able to create a tense and nerve-racking mood, much more than with a turn-based gameplay where you have all the time you want to plan on your next attack.Last updated:
There will be a kind of fog of war, but it will be related to the characters field of view. In other terms, you will only see what Hana, Rain, Glas, Deke and Axel are able to see themselves. Enemies will thus be able to hide behind objects, wall or silently crawl behind them if you don’t look back sometimes!Last updated:
Every character will have a specific set of skills, depending on her or his personality. Some of Rain’s passive skills will rely on her ability to disguise, for example, whereas Deke’s abilities will reflect a more… brutal approach. We chose to set the skills for each character, so that they really reflect the way they behaved in the previous episodes.Last updated:
It is hard to say at the time. One thing we’re sure about, is that we don’t want players to be able to run all the time and shoot at everything to finish the game. Two gameplay mechanics will be specific to fear Effect: Sedna:
- We will implement combined skills: each couple of characters will have their special combined ability, and you will only be able to trigger them when they are next to each other.
- The stress gauge will have a crucial importance, as your skills set at a given point depends on the character’s stress level. The higher it is, the more brutal the skills will be… but a full gauge will have a negative impact on the character’s health and behavior.Last updated:
We are fond of puzzles, as some of you may have seen with our previous game, Goetia. They are a very important part of what makes Fear Effect special, so there definitely will be puzzles in Fear Effect: Sedna! Some of them might even end in blood if you hesitate too much…Last updated:
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