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They’re mean and vicious and they just might come after you next. You’ve got to help!
Created by

Susan Wilson

1,442 backers pledged $24,534 to help bring this project to life.

Stupid script. Stupid decision.

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Sorry.  I just can't figure out how to get this stupid script I decided to put in at the last minute to work. I didn't want to be like a lot of other Kickstarters and be late so I'm very sorry. Hopefully my brain will figure it out while I'm asleep. I'll figure it out in the morning or delete the whole thing and just send what I should have sent earlier. Talk to you tomorrow.

Keovar likes this update.

Comments

    1. Creator Jessica on August 23, 2013

      Hi just checking in to see about updates? Did I miss the release or something?

    2. Creator Jessica on August 23, 2013

      Hi just checking in to see about updates? Did I miss the release or something?

    3. Creator Dominic on August 16, 2013

      Update would be nice to know what is going on or the obstacles stalling the release of what is available.

    4. Creator The Doctor on August 15, 2013

      But still not having anything to show two weeks later is a bit strange...

    5. Creator Tim Kirchner on August 1, 2013

      How about sending us some screenshots or the like, give us a taste of what's coming? :)

    6. Creator NickyB on August 1, 2013

      Haha game and software development. Rule one if you are releasing put a cutoff date for something before you release and stick to it not matter what. After you send it out then put out the fixes you identified in updates.

      But also make sure what you have is working. Cheers and good luck.

    7. Creator John Brooks on August 1, 2013

      I'd be more worried if you sent it out exactly on time! Good luck, can't wait to see the finished product!

    8. Creator Tonja Davis on August 1, 2013

      Believe it or not, it's a common problem in development :) its all good. :)

    9. Creator Eli Pomerantz on August 1, 2013

      this is not the first business to have to put a hold on the product for quality assurance, and it won't be the last, especially in the game industry - I'm sure we'd all rather have a game we will enjoy than one thrown together and sent because it works. Deadlines are important, but they are not as important as customer satisfaction. I have no doubt you will figure this out, learn something from it, and the game will be the better for the wait

    10. Creator Jesse Henderson on August 1, 2013

      No worries! Better to get it right than get it quick... Can't wait to see how it turns out!

    11. Creator Cory Wayne Chaplin on August 1, 2013

      You can always send out a 1.0 to make the impatient ones happy, then update it and send the update to us once you've got it the way you want it. I'm not in a hurry, I'd rather see your vision for the game and not let something like a time frame keep you from bringing us the best product you can. No worries here.

    12. Creator Keith Bowden on August 1, 2013

      Don't worry about it; you'll figure it out. We're a patient sort!