Supraland - A First-Person Metroidvania Puzzle Adventure (Canceled) project video thumbnail
Replay with sound
Play with
sound
€521 pledged of €20,000 goal
backers
By Supra Games
€521 pledged of €20,000 goal
backers

About

 project video thumbnail
Replay with sound
Play with
sound

Download the playable demo  (1.6GB)

Supraland is a First-Person Metroidvania game. It is sort of like a mix between Super Mario, Portal, Metroid and Zelda.

In a cartoon open world you fight cute monsters, you solve puzzles, you explore and find secrets, you regularly get cool new abilities.

It will appear for Windows, iOS & Linux and in case of success also on consoles.
To date (February 2018) the game is about 15% complete.

 

- The player is intelligent and autonomous! We're not telling the player where to go.

- No cutscenes: 100% first person gameplay

- To me Metroidvanias are about these moments when you get a new ability and can finally reach places that you couldn’t reach before and you were wondering how to get there all the time.

- All skills and items you get are able to be used in many different ways, so you have to rethink every item and skill all the time and even recombine them

- Make finding non mandatory secrets very rewarding and meaningful (instead of giving you +1% damage or 3 more missiles, that you just shrug off)

- Gameplay first: The gameplay dictates the setting and story, not the other way around.

- Visual clarity: I don't like having a million objects everywhere to make it look super detailed, because in the end it's just unusable clutter that visually distracts. I want to have everything on the screen matter and have a purpose.

- Small, intimate open world - because big open worlds are annoying (you still don't know your way around after 50 hours and they are just filled with meaninglessness or the same things over and over again)

 

20000€ - The game!
30000€ - More awesome, more polish! Multi language support (English, Russian, German, Spanish, Italian, trad. Chinese
40000€ - So much awesome, so much more polish! Bigger world, more exploration, more puzzles, more secrets!
50000€ - Better animations, more elaborate NPC interactions
60000€ - Voice recordings (English), more Enemy types!
70000€+ - More and more awesomeness! We will add more stretch goals as we go.

 

- David Münnich - Concept, World creation, Programming and more
- Skylar-Ray O'Quinn - Programming
- Alexey Boyko - 3D Modeling
Music and other elements we are buying or licensing to save a lot of work.
Animations will be done by a contractor.
The game is built on Unreal Engine 4.

Join the Supraland Discord

With a double jump I could get over there!
With a double jump I could get over there!

 

What am I gonna buy next?
What am I gonna buy next?

 

I need to get up there!
I need to get up there!

 

My Force Cube!
My Force Cube!

 

 

 

A puzzle on top of the tower
A puzzle on top of the tower

 

Maybe with triple jump...
Maybe with triple jump...

 

Risks and challenges

We're still partly working on Supraball, so this will take our time now and then. But I (David) can't contribute much to Supraball anymore, so I'm free to work on Supraland, and I'm the one doing the majority of the work here (like building the entire world).

I've finished multiple projects in the past. Even if it took a little longer sometimes, I've never abondoned anything. So this will definetely get finished!

Learn about accountability on Kickstarter

Questions about this project? Check out the FAQ

Support

  1. Select this reward

    Pledge €15 or more About $17

    The Game

    - A digital download of the game!

    Less
    Estimated delivery
    18 backers
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  2. Select this reward

    Pledge €25 or more About $29

    Beta Tester

    - Digital download of the game.
    - Become a beta tester and help us improve the game with your feedback
    - Be in the credits

    Less
    Estimated delivery
    1 backer
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  3. Select this reward

    Pledge €50 or more About $58

    Alpha Tester

    - Digital download of the game.
    - Become a tester in closed alpha and beta and help us improve the game with your feedback

    Less
    Estimated delivery
    3 backers
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  4. Select this reward

    Pledge €75 or more About $87

    Be an NPC

    - Digital download of the game.
    - Closed alpha and beta tester
    - Have an NPC in the game with your name and randomly say something that you specify
    - All previous

    Less
    Estimated delivery
    Limited 1 backer
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.

Funding period

- (35 days)