Want more Supraland?
It’s time to leave the sandbox… and move inside.
Supraland 2 is coming! We have lots of new ideas for Supraland 2, but don’t worry – our core design philosophy will stay the same as in Supraland 1. You will play this First-Person-Metroidvania at your own pace, explore the hell out of the world, upgrade your gear, find new secrets and abilities, and solve lots of puzzles you have never seen before.
We learned big lessons with Supraland. The biggest lesson of all was discovering our weaknesses and what we need to improve. In order to make Supraland 2 even bigger and better than the original, we will recruit an additional combat designer and a narrative designer to the development team!
(Playtime approx. 15-30 hours, Release Date approx. 2021, Platforms: Steam, GOG, Xbox, Playstation, Nintendo, Linux, Mac)
A new (indoor) world
The rubber people (‘Reeple’) of the sandbox have joined forces to mount an expedition: to send one plucky sandronaut where no-one has ever gone before… inside the house.
Venture forth into the kid’s bedroom, find new tribes of Reeple and explore a huge new world of puzzles, characters and challenges!
For Supraland 2, a new member is joining our development team: a combat designer! Supraland 2’s combat will be re-thought from the ground up to be engaging and challenging – but most importantly meaningful. The combat will link tightly with the game’s story, puzzles and exploration aspects.
More mind-blowing abilities
One of our core design pillars for Supraland was that every ability must have many different uses. When players unlocked a tool they would constantly discover, constantly experiment, and be constantly engaged. We aim to double down on this design with Supraland 2, giving players cooler and weirder tools with which to explore the world and poke its inhabitants.
Supraland: Crash – A new DLC!
Support this campaign and receive, as a bonus, “Supraland: The Crash”! That’s right, Supraland 1 is getting DLC this year, and this is the first place you can get it. (The Crash is currently in development for PC.)
In "Crash", an experimental rocket journey ends in disaster. Crash land in an unexplored part of the sandbox and take on a new adventure! The world is new, the abilities are a mix between old and new. We want the experience to be a surprise, so we won’t reveal more than this. :)
(Playtime approx. 4-8 hours, Release Date end of 2019)
Risks and challenges
Outside of unforeseen disasters which may prevent us from finishing our work (like with any
independently-funded project), this game will get made.
However, the larger our budget, the better and bigger we can make the game. Our current
worst case scenario is that we cannot provide players with all the great elements we want to
give them – from cool new enemies to exciting storytelling moments, or full high quality
voice acting and huge levels.
- (33 days)