This project's funding goal was not reached on September 14, 2012.
About this project
The $15 level #3 reward will give you the game on all the formats named including Linux, not just one of them.
We're planning to release the game on all formats PC/Steam, MacOS, Linux, iOS, Android and BB10 in March 2013
First of all, hello and thank you for taking the time to look at our Kickstarter, we hope you liked the video and it made you chuckle. I stumbled upon the video of Francis raging about Diablo 3's Error 37 on youtube and had the idea of approaching Francis to front our kickstarter video as I wanted to do something that would make people laugh. As he's a huge supporter of indy game development he was happy to come and support us.
If you help us achieve our goal amount before the deadline we will upload an out-take video of Francis which is pure comedy gold.
"Split second off-road racing through stunning environments, with jumps, drifting, cash pick-ups and power-ups."
The game will be available for PC, MacOS, Apple iphone & iPad, Android phones/tablets and Blackberry Playbook plus BB10 phones. If we are successful then extra funding passed the goal amount will be used to create a PSN and XBLA version of the game.
We have wanted to make this game for a long time, the game goes back to old school game mechanics, remember racing games were you had to race against the clock to get to the next check point? Well that's what Super Off-Road is all about but with glorious console quality graphics, real 3D vehicle physics, high quality music and sounds, fully upgradeable vehicles and stunning tracks to master.
You start the game as a rookie with a small amount of cash and your first car. The idea of the game is to work your way through a calendar year entering single race events, multi-race events and championships to earn money. You can then spend your winnings on upgrading your car, buying new vehicles and entering more events.
Events get tougher as the game progresses and some events are class specific so upgrading your car and buying new vehicles will help you progress through the game. You will be able to upgrade Tyres, Engines and Body kits with each upgrade improving the performance of your car as well as looking visually better.
You can also spend money on buying new skins to change the color of your vehicles and you can also purchase performance fuel to give you a speed boost, if you need it to finish a particularly tough event.
You earn money by:
- Winning events and championships
- Passing a checkpoint
- Air Time
- Drift Time
- Collecting Cash Pick-ups
These fiendishly fun cars are the basic starter car they are great at drifting and jumping but lack the speed of the other classes.
Are you ready to race? These are the best all round cars with great performance, good drifting and good at handling jumps.
SUV’s are quick for their size and able to drift very well although don’t jump to far due to their weight.
Trucks are almost planes without wings, able to jump for longer than any other class, although they are not great at drifting, they do pack a punch in performance.
We're currently planning to have 6 tracks in the game, some with multiple routes, jumps, ramps, bridges and chicanes. As you can see in the first set of screens from the Grand Canyon Track we are planning to give a visual feast for the eyes.
The current line up of tracks are:
- Grand Canyon Track
- Californian Beach Track
- Asian Mountain Run
- European Coastal Run
- Amazon Jungle Track
- Countryside Track
If we manage to beat our Goal by a significant amount we will add more tracks and let our Kickstarter backers choose which extra locations they would like.
We had Super Off-Road approved to go live on Kickstarter earlier in the year but we weren't ready and wanted to make sure we had enough art and rewards ready to excite people to back us.
Like many developers we are tired of the publisher/developer model, we had talked to one major publisher for 9 months and still had no signed contract for the game even though we agreed on terms and the funds and had green light. We could have completed it in that time that's how crazy it is.
We have invested our own money, profits from our other games and have managed to self fund a lot of the early development ourselves whilst we looked for someone to help us get the title to market but we decided Kickstarter would be a much better option for us.
We love to make games but the publisher/developer model makes us spend half our time chasing the funding and changing our game to a point were its not the game we want to make. So instead of spending our energy dancing with the publishers we have come to Kickstarter as it's an opportunity for us to move away from that broken model, so here we are, and we hope you will love our latest game and help us get it out to market.
We're planning to use the money across the following key areas:
- Front End
We've got most of the front end designed and we're happy with it but it will need focus testing and polishing so we will spend some of the budget in this area.
- Vehicle Creation
We've so far developed just over half of the vehicles for use in the game, with at least one from each class and need to develop the remaining vehicles, we'll also be adding lots of skins for people to use to change the look of their vehicles.
- Environment development
This is where the main bulk of artwork production lies, we have the outline for the tracks nailed down but there's a lot of assets to be created to make each track look amazing, trees, rocks, decor, furniture etc all have to be made to make each track feel alive.
- Bills and stuff
People need to eat and have a roof over their head, so when we talk about development of art assets etc it means paying someone to sit there and make it, we'll also be spending a small amount on our overheads like rent and utility bills etc
This is probably the most important part of the development and where we will spend a decent proportion of the funds on, improving physics/handling, making particles and visual effects look amazing and of course big testing, this can take a lot of time and effort so it's something we need to spend money on to make sure the game is as good as it can be when it launches.
- Music and SFX
We need some kick ass tunes for this game so some of the budget will be spent on creating a mixture of songs and high quality sound effects for the game.
- Goal amount and beyond
So if we manage to break through our goal amount then we will be investing that additional money into creating PSN and XBLA versions of the game. These are quite a significant investment and whilst our technology exports to these formats the additional work needed to get approval is costly with lots of QA and Technical Requirements all needing to be met for approval by Sony and Microsoft.
Here's some examples of the rewards that we will be offering to you in return for donating, we have the awesome Zeemote for our $40 Tier reward:
We have a range of Insert Coin Tees and Hoodies with a choice of colors and sizes.
And for the limited edition print here's a work in progress example of the final image you will receive, personalized, signed and numbered by the Artist.
We are based out of Liverpool, UK and are the team behind Bang Bang Racing for PS3 & XBOX (www.bangbangracing.com) being published by Reverb and Digital Reality. We also developed and published the Android version of Bang Bang Racing which was a launch title for Tegra 2 android devices in 2011 and named by Android Police as one of the top 3 racing games of 2011. We are aiming to blow the success we had with Bang Bang Racing out of the water with Super Off Road as we take racing off the track and into the wilds.
We've produced many cross platform games previously, including plenty of mobile titles so we're in prime position to deliver on our promise.
We've previously released:
- Perfect Sudoku
- Football Manager Quiz
- Farmyard Party
- Imagine Beauty Salon
- Bang Bang Racing
- Tiny Gems/Tiny Jewels
- Best Christmas Game Ever
- Angry Wife
- Cats & Bombs
- Hawthorne Park
- House of Golf
Our team of super talented developers have been working together as a team for the last 7 years so you can be assured we will get this right.
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (30 days)