This project's funding goal was not reached on August 12, 2012.
This project's funding goal was not reached on August 12, 2012.
The Motherload franchise gets a fully updated, re-designed, and re-written game in the form of Super Motherload!
All of the integral elements that you remember from the classic Motherload experience are still intact in the new version:
You are the operator of a Martian drilling pod sent from Earth to excavate the valuable minerals and artifacts found deep beneath the surface of the red planet. As you earn money for the items you discover, you will be able to purchase various upgrades and power-ups to assist you. Acquire various bombs to blast through the hardest of rocks and upgrade your pod to dig harder, better, faster and stronger. The deeper you go, the stranger things get -- after receiving some alarming encrypted transmissions, you begin to wonder if this job isn't what it seems...
There are now multiple characters to choose from and a completely re-worked storyline with brand new mysteries, twists and intrigues. Super Motherload features all new items and power-ups buried beneath completely new subterranean environments waiting for you to discover alone or with friends. Play with up to 4 people in a competitive-cooperative arcade style multi-player game; let friends pick up or put down a controller to seamlessly jump in and out of the action at any time.
A NEW GENESIS
Chances are you are one of many who remember playing the original Motherload. We first released that game in 2004 and since then it has been played countless millions of times, and is still adored by fans around the globe. Players just couldn't seem to get enough! It's always a pleasant surprise to be reminded that people are still as passionate and in love with the game as they were nearly 10 years ago. But 10 years is a long time, and we've come a long way in that time as a small independent game developer. We've improved greatly as artists and programmers, and hired new talent in that time. We have since developed new Console, PC/Mac, iOS, and Web games. We've learned a lot in the process and we've experienced all the highs and lows that come with trying to make it as a small fish in the big pond that is today's video-game industry.
We decided that with everything we have learned and experienced that it is was time to develop a new game in the Motherload franchise. Too many people have invested thousands of hours of their lives into that game already. Too many people grew up living, breathing and dying in the dust of a dark mine shaft thousands of leagues beneath the Martian surface. It is that thought, that image, and that memory that compels us to create a new Motherload game. It is a game that we passionately believe the gaming world not only earned, but deserves. It's not just a game we want to make; it's the game we feel we have to make.
We had come to a point where we could no longer ignore the legacy of the original game; and so, Super Motherload was born!
WE NEED YOUR HELP
A very considerable amount of work has gone into the development and production of Super Motherload to date. In fact, we have already spent two years developing Super Motherload and, to reach the finish line - although near - still requires a considerable final sprint before crossing. But admittedly, our resources are dwindling.
With your help, we can extend our budget to allow us to finish the development of Super Motherload and do it with the level of quality and polish we envision. Software is expensive, as are licenses, and of course purchasing development kits for consoles is a considerable investment as well. And though we've tightened our belts, daily operation costs, utilities and office space all add up too. Our budget is stretched tight. We realize how much it is to ask for people to invest their hard-earned money into our project, but we promise you that the game we'll give you in return will be worth every penny. We make games because it's what we love to do. We hope that you will support us because you love what we do, too!
If you want some of the sweet swag that we're giving away as incentives, that won't hurt our feelings, either!
First and foremost, by making a donation to Super Motherload, you will be among the first to receive an advance copy of the final game. As soon as the game is ready we will send you a download link in order for you to install and play the game on either PC or Mac. As your donation level increases, so too do the number and quality of incentives; we truly believe we have designed packages that give you the greatest possible value for your money. Here are some of the additional rewards available at different donation levels:
Re-live your past by re-playing the fully realized and definitive version of the original Motherload, the "Goldium Edition". It's every bit as good as you remember!
A special medallion distributed by Solarus Corp. on behalf of the Ministry of Mineral Recovery, awarded to only the most fearless and profitable of off-world miners. This coin is manufactured with the strongest silverium-unobtanium alloys mined during Solarus Corp.'s first phase of their Mars expedition.
Proudly display your affiliation with the leader of off-world mining industries. This authentic Solarus Corp. issued garment is specially designed to wick sweat and dust away from the skin and provide protection from radiation and chemical burns while also keeping the wearer cool and dry. As functional as it is fashionable!
Prior to Mars Expedition I, Solarus Corp.'s Sputnik XLVII was launched as a survey vessel whose instrumentation collected geographical and geological data. However, its most famous contribution was its iconic snapshot of Mars as it approached planetary orbit. The historic image that captured the collective imagination of the people's communist republic can now be yours to own, stunningly reproduced as an archival print.
In the dead of space, no one can hear you scream... because the cosmonauts are all rocking out to our soundtrack, which is cranked to 11 inside their helmets. Featuring the full musical score as arranged, composed and recorded by famed producer Eric Cheng. "KUZ NOW WE'S EATIN' FAT MEATS BEATS!"
Short documentary following the events surrounding the mysterious fate of drilling pod AM4-ND4.
When this short movie was first released we were floored. The guys at Mediapaja and Valtikka Films really did an outstanding job of translating the original Motherload game into film. The amount of work they put into it (especially the 3D graphics and the insanely detailed set design) is nothing short of astounding. So when we decided to create a Kickstarter campaign for Super Motherload we KNEW we had to make this a part of it... and we couldn't be more pleased that they agreed! In fact, they were willing to put together a full DVD which will feature not only the full film, but also an extensive making-of documentary, as well as commentary tracks and pictures. It's precisely because of fans who show such dedication like this that we knew we had to make Super Motherload!
And if we were excited about the movie, I'm sure you can imagine how excited we were to discover Matt Tolman's motherload-inspired board game Undermining! In fact, we had his team visit our office where we had the opportunity to sit down and play the game with him! In conjunction with the Super Motherload release, we are proud to announce that we have teamed up to produce an official SUPER MOTHERLOAD BOARDGAME. The game is being prototyped as we speak, and it's going to be fantastic. As soon as we have a finished prototype to show you, you can bet that we'll be showing it off. But in the meantime, stay tuned for an un-boxing video of Undermining where I'll be showing you the level of quality and depth that Mat brings to all of his games!
WHO WE ARE
The original creator and founder of XGen. Skye is the brains and muscle behind such classic flash titles as Fishy, Defend Your Castle, Stick RPG, Stick Arena, and of course, Motherload.
Co-founder of XGen, Jordan is the creator of MMOcha, the revolutionary back-end architecture that was responsible for bringing massive online multiplayer gaming to the Flash world.
A skilled illustrator and designer, Scott Carmichael is a graduate of the Alberta College of Art and Design and brings his considerable talent and vision to creating a brand new aesthetic for Super Motherload. Scott has previously worked on such titles as Stick RPG 2, and Boxhead Bounty Hunter.
Long-time collaborator with XGen, Steve originally worked as a programmer for BioWare, lending his talents to such AAA game titles as Mass Effect, Jade Empire and Dragon Age.
Chris brings his considerable expertise as a programmer to Motherload to help us get this project off the ground. He has previously worked for Relic, Radical and Bioware and has worked on such AAA titles as Space Marine and Mass Effect.
An original founding member of the XGen team, Robyn is a technical artist of the highest pedigree. He has played a significant role in almost all of the XGen repertoire of games and is notably the artist responsible for the original Motherload.
Musician, recording-engineer, producer, and owner of the Wash N' Dry recording studio, Eric has worked with such renowned musicians as Couer De Pirate, Michael Rault, and performed live with both GRIMES and Born Gold. Eric will be producing all of the voice-over recording and composing the official soundtrack to Super Motherload.
Extremely handsome (and single). Knows better than to flatter himself by writing his own bio. One day he'll be famous. Like even more so than he is now. You'll see...
The OUYA is a fantastic concept that all of us here at XGen are really excited about. At this point we haven't officially decided if Super Motherload will have a release on OUYA, but we are definitely following it very closely. We have enthusiastically supported their Kickstarter initiative as a developer and you can see us on the OUYA developer list here:
That depends on you! We are an official licensed developer with Sony and have builds that will run on Mac, PC, Playstation and XBox. However, getting on PSN or XBLA requires approval from Sony and Microsoft respectively, and sometimes that requires exclusivity rights (meaning our game might be able to appear on one platform but not another). This is all up in the air until we have a finished product for submission. BUT YOU CAN HELP. By supporting the Super Motherload project, you are directly saying to the distribution platform owners that "YES", there is a market for this game! And that kind of collective voice could have a very positive influence in bringing this game to your platform of choice.
Sorry, we currently have no plans to develop Super Motherload for Linux. We are incredibly busy trying to finish the game on the platforms we have targeted. However, feel free to send me a message and let me know that you're a Linux gamer who wants Super Motherload! Every vote counts! If the demand is there and there's a big enough market it's something we could consider porting to after our initial release is complete.
- (31 days)