by XGen Studios
Fortune awaits those brave enough to excavate the core of a dead planet. But what dangers sleep beneath the crusts of soviet Mars?
This project's funding goal was not reached on August 12, 2012.
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Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
Hey, highfives all around. I'm really glad you guys made the effort to put this on kickstarter and let the world know about your excellent work. Hopefully you'll persevere and we'll get Super Motherload down the road, because it looks like an amazing amount of fun.
And people, don't forget to sign up for their mailing list if you want to see the continuing progress on this title. (See update 10 I believe for details and link) Thanks again XGen folks, keep up the awesome!
I suddently get an irrestible envy to play a game I haven't heard of in years and what do I see?
The kickstarter for a sequel, falling short of 35k$?
That game was so awesome, how could you NOT get advertizement from every possible video-game site ever?
I just pledged to tell you guys I'm sorry I didn't see this sooner. I played the original and loved it. The only other game that comes close to feeding my digging needs is Terraria. I hope you're able to release the game. There are too few games of this kind.
Remake with a $15k target!!
Viva la Motherload! I played this a lot back in the day and was excited to see the revival. Its times like these that kickstarter's fickle nature is really annoying.
Subbed on the list as soon as it went up! Are you still doing a "Platonium" version of Motherload still? (Higher texture redo, added new code, being able to play it once again on a 1080p monitor?) :D Let us know!
I really want to Super Motherload hit the $50k cause i played motherload a long time ago and when i found Super motherload i tryede playing it once more but it glitch so much getting stock just trying to pass a block :(
. but one thing for soure if u guys at Xgen got 1-3 youtubers to play/live stream it or just the fact that people get to se a bit more of the gameplay. iknow that there is only 3 days left but u can still make it. Steam...would work , but people won't see how great this game is from just looking at the videos you got now only those ho played it whil.
best of luck to u at Xgen Studios
Yes it will and I know you guys are! I CANNOT wait to see this game pop up! Put the redux Motherload on STEAM ASAP as a pre-order incentive and price the full-game at 30$. Of course, work around it if you have to, but I want both games and I already have cash set aside for you guys! Lets make this happen people, and XGen, I know you will, and I know you will only benefit from your amazing hard work over at your Studio. I will see you all online~
Hey everyone! Thanks so much for all your words of encouragement! It's awesome to see how many loyal supporter we have! Rest assured that despite whatever happens with this Kickstarter we are dedicated to finishing this game somehow, somewhere! We will do what it takes to find a way to scrounge up the money we need to get this thing finished and into your hands. If there's one thing you can count on from XGen it's that we don't give up easily! Super Motherload WILL happen.
This game is more than " a simple flash" This was a great game when I was much younger, and I have enjoyed playing a lot more XGen games since then with my friends watching me, such as Stick RPG. I loved Motherload and I would want nothing more than to play your new masterpiece. Please post a funding like elsewhere, or allow my friends and I buy it on STEAM Greenlight or whatever we have too. If you release the original Motherload redux you were working on STEAM I will buy it day one. Let your fanbase help you out. May not be 50k, but I believe we can reach near it if sold on STEAM.
If this Kickstarter fails, which it is looking like it will unless someone decides to dump 37k in one donation, I fill more than gladly re-donate my $700, even if I don't get the rewards in return. Looking at my finances, I may even be able to bump it up to $1,000.
You deserve the help you need, and I am very saddened & ashamed by many of the comments I've seen elsewhere saying that "it's just a flash game, it should be free" and "all they've made is easy-to-make flash games in the past, they don't deserve it" - statements that not only ignore many of the facts & statements you've made, but ignore the hard work & dedication it takes to make a GOOD game. It even ignores the fact that OTHER flash games & flash developers ended up moving into the PC/Console indie scene. I greatly enjoyed the flash game Meat Boy - it was a fun, difficult, and well-made flash game. Then the creator went on to make the great SUPER Meat Boy, just as you are now making the likely-to-be-great SUPER Motherload. That this silly attitude towards flash games is helping to stifle the success that could have been this Kickstarter is sad to me, especially as someone who loves ALL games, including flash.
I greatly hope that this game at LEAST makes it to Steam, and that it then finally gets the respect it deserves. Hopefully by then I'll also have a viewer-base on YouTube (and internet that doesn't shut down for over a week - curse you Comcast! *shakefist*), so that when I play the game there, I can help teach them how wrong they are to pass this game off as insignificant, when it really looks like it'll be your best game yet!
I haven't been this excited for a new game in a long, LONG time. I want to see it happen! As I said, I'll be more than happy to re-donate my money to help make this game happen, however little help it may be on its own. Even if you don't open up a donation pool, I'll send it anyways! I'll just have to mail a check. ;)
Good luck, and best wishes.
if as many redditors can upvote this so more people can see the kickstarter
Just drop me a mail if this kick starter is not funded at the end and you have another funding method in mind.
I found myself like to support the indie Devs that adopt DRM free concept to their players and putting a lot of extra love into their games even before any commercial success.
To me, you all often more valuable than those Game Industry Titans as they often put resources into visual candy instead of the high value and love you all try to give with limited resources.
@Cerity "I speed for zombies" Mellark: Believe it or not, I asked the guy who solved the cipher how he did it and he said he just used some graph paper and spent an afternoon figuring it out! I was pretty blown away.
Almost 3 weeks for the first cipher solver. I'm guessing you have the 'defend your castle', version of mercury rising ;P
I'm letting everyone I know know about this up-res eye candy.
@Murray Zaetl Thanks for contacting Rock Paper Shotgun! I had sent them a few messages too, and I think with our combined efforts it probably helped convince them to do a short write-up on our project! Thanks man!!!
@Josh Hi! Thanks for the kind words!
@Coolpilot Thanks for all your continued support! We really appreciate all your help!
@Isaac Leif Pre-release is scheduled for February 2013. Multiplayer will not operate through a network but rather through multiple controllers hooked up to the same system.
@Michael Arnett: Right now we are 100% focused on this Kickstarter campaign. We will be pushing hard on it right to the bitter end. If the campaign is not successful however we will certainly be looking at other methods of funding, but so right now we are committed to the Kickstarter. Even if we don't reach our goal, it's a worthwhile effort as it helps to give us publicity and more importantly it's an invaluable opportunity that connects us with our fans! We definitely don't view an unsuccessful Kickstarter as a failure or a waste of time, but it does unfortunately mean that we'll have to look into finding funding somewhere else when it's over.
@Muttala, the original Motherload is free to play and can be found at our website here:
sounds sad... any demo to current beta or link to original web mother load?
I just quote an example - castle story - posted in you tube , then create a lot of impact to gamers...
offer some carrots - taste of the game play then we get more rabbits?
@XGen - the project will be KIV if we can back enough $ to you?
Yes, the Kickstarter video is on YouTube. It's on XGen's channel (6u7eoKkbXaI). Unfortunately, it's been pretty much ignored. :C
Have we posted our video in you- tube?
Honestly I myself not aware of this project until I manual check in Kick-starter.
I see few popular projects hit 50k in 1 day.
hope this project is on and you can take my pledge
Mr.Xgen guys, I want to know, are you going to be doing an alternative fundraiser since it looks like this won't break 50k or not?
Hey XGen Studios, I'm super excited about this! I remember playing Motherload a lot around... probably four summers ago?
Anyways, I have two questions:
1. When is pre-release version out? I assume that's not what you mean by February 2013.
2. Will it include network multiplayer? Possibly LAN?
Longtime fan of Motherload and Xgen, good luck reaching your goal! ;)
Hey, thanks for all the support guys! If anyone's interested, I'm hoping to do a full XGen AMA on reddit sometime this Thursday. I'll post all the details in an upcoming update. I'm also going to be interviewing our resident sound/music guru Eric Cheng. Stay tuned!
@Murray Thanks, that's exactly how I found out about this game. Kudos! :)
going on ouya?
Hey, me again. I am with Nantes with that. Let us all know and at least you will have our support.
As for RPS, I hope they swing though, but you never do know. Motherlode is a classic and even though the main group of gamers who played it grew up, you will still have your dedicated cast who would double their pre-orders. I am paying more to get both classic redux and the new one, and would double it just because I believe in you, have always enjoyed your quality of games and knowing that both copies are STEAM increase my interest. Worst comes to worst though, when you release this game on the STEAM stores, it will DRUM UP HUGE! Always does, and will even more now that this version has co-op.
If this campaign fails, do make a pre-order of the game available. I'd be happy to pay even $30 for it, if it should help you guys develop the game.
I mentioned the project to the guys at Rock Paper Shotgun, and they included it in their weekly Kickstarter article: http://www.rockpapershotgun.com/2012/07/28/kickstarter-katchup-28th-july-2012/
Hopefully that'll help drum up some interest!
@Killarr Hopefully you have some gamepads to share, but yeah, if you just plug in an extra keyboard that will work too. When we ran out of batteries for controllers we once tested the game here in the office by plugging 4 keyboards into 1 computer and having each person play on a keyboard, hahaha. It looks silly, but it works! You could also theoretically get 4 people playing the game on 1 keyboard, but you'd have to get pretty intimate, hahaha. If that's your thing, go for it, but I'd suggest using gamepads in order to preserve the unspoken 'personal space' rules between friends and family. ;)
So, its looking like this will probably not get the funding it requires, in which case, will you all start your own little donation thing at the website? Because I would be more than happy to toss some money at this.
Backed this because Kurtis Wiebe is attached. That man has earned his paycheque.
I think Josh may be 10 +/-2 yrs old.
Come on people we need this funded!
You raped my teenage years with the first Motherload. It's only proper that I help fund the next one.
I was also going to ask the same thing as Killar, how is the MP supposed to work. For 4 people to play, it must be online. Therefore, how would one be able to resume a match if one or all players had to leave? Would everyone get a code or something to re-create the state of the world tiles right before the last player left the match, as well as the state of upgrades and items for each player? Or would resuming an interrupted match not be possible at all?
On a completely different note: Another favorable argument that supports my "make upgrades visible" suggestion is that in Multiplayer, when you are able to see that your co-players are more currently more advanced than you, it should really tickle the competitive bone and make you work harder to catch up and/or surpass them, increasing the fun.
I have taken the liberty to create a thread on the NG forums about the campaign: http://www.newgrounds.com/bbs/topic/1312376#bbspost24103280_post_text
Hey Taylor, thanks for all the awesome updates. I really enjoyed them. Just one quick question, what will super motherload's multiplayer look like? Had it still been exclusively on Wiiware that would've been self explanatory but I can imagine revamping that was/is a lot of work. Will it be a "share the keyboard with your friend" type multiplayer or maybe some sort of online server? Keep up the great work!
@Kimberly and @Nantes: Thanks for the input, I think that's a great idea! Keep watching the updates because I think I'm going to try and work a digital-download version of the soundtrack into the reward tiers sometime next week. Like maybe if you pledge a bit more you get the soundtrack or something. Either way I'll make sure it's a good deal since it won't cost anything to ship. I'll make sure to announce the change in an update. I appreciate all your feedback guys! And thanks again for your support!
PS: yeah, SuMo is actually a pretty good name, haha. ;)
in the "UCC exclusive preview" of SuMo (nice nickname eh?) it shows the player buying some upgrades, which appear to be just adding dots to an upgrade bar, instead of like in the regular Motherload where there's a name and picture for each upgrade. I believe this is a big step backwards in terms of game immersion and general cool factor. It's very exciting to imagine that my drill is now made of diamond, rather than sapphire, and that now I have a shielded hull, rather than a plain one, or use freon gas for my cooling! Dots to a bar do not convey this thrill of upgrading. I strongly think you guys should go back to pictures and unique names for each upgrade, and if possible a cool and/or witty description for each. I know you guys are perfectly capable of witty descriptions, as proved by the texts for each reward here on Kickstarter.
On the same topic, despite finding the upgrades very cool, it always bothered me that the mining pod never actually changed to reflect the upgrade I just bought. Even though I bought this amazing sapphire drill, the drill on the pod always stayed the same dull grey color. Having the drill color change to match the colors in their pictures in the upgrade screen would have been, I imagine, a trifling matter, and would really have added to the sense of fullfillment in buying an upgrade. When buying a more powerful engine, the frequency of the smoke puffs from the exhaust could increase, as well as how much the drill shakes when idle. When buying a new hull, change the appearance of the mining pod to reflect it. It would further increase the immersion of the game.
These are my suggestions for the moment, I'll post more after your next response video. :)
I am of Kimberly's opinion, I am not the least bit interested in the physical paraphernalia, plus I live in Brazil. One or more packages with only digital goods would be great.
By the way, I apologize for the double post, but I'd just like to note that I would pay some extra for a digital version of the soundtrack and movie, foregoing any physical objects. International shipping is expensive, after all, and these things are easier to distribute digitally. It would add a nice tier for people who don't want to spend a lot of cash that just goes towards shipping.
"Oh, cool, these guys made Motherload."
"Wait, and they made Stick RPG?"
"And this is going to be on Soviet Mars?"
Please take my money. :p
Whilst I do believe in your amazing and considerate explanation, one thing is off: Alexa data for Newgrounds does not show any significant decline for any category of graph. What gives?
I would trust Alexa over QuantCast since the latter says it's just an estimation.
i do think ouya is kind of retarded in kickstarter right now. if any other minor game got the 0.1% attention of ouya it would have been really great for them. life is pretty unfair for some though :/.
also i remember when i was really young and was playing the shit out of this in miniclip. i love xgen overall and i used to constantly check the website if there are any updates on motherload.
to finish what i have to say, do we get a steam key if we pledge $15?
The question that weighs most heavily with me is the levels of upgrades, with most games, motherload, for example there are seven levels of upgrades, ten primary minerals and a few rare items. For this game to be an overwhelming success and worth the money of the backers it needs to go above and beyond that, maybe twenty levels of each upgrade from a dinky ironium tipped drill that crumples and over heats at measly depths to some uber diesel behemoth that clears one 3x1 chunks at a time or more. Basically I'm asking if you can give us any clue as to how many upgrades we can look forward to without telling us too much. As well as if you know that there will be plenty of minerals to make use of.
As a separate note it would be lovely to have some sort of crafting aspect in the game, like build your own TNT rather than buying it, same with other items and super expensive mods to the machine. Something that would make use of an absurd quantity of materials. Though that would abolish the simple gather and return to sell method of motherload. Anyway I'm excited regardless, always a fan of everything X-Gen studios makes, and glad to be given the opportunity to support you guys for all the fond memories.
@Tyler J: BACKING LIKE A BOSS YO! Thanks dude!
25.00 DOLLARS BACKING THIS PROJECT! XGEN ALL THE WAY! WOOOOOOOOOOO