Programmer Update! Things have been going rather well, aside from having to fit DunPan work around paying gigs. The lighting system has made strong leaps since the last alpha release, and visually the game is starting to look really very nice. Multiple weapon types are now supported graphically, and once all necessary graphical assets are complete we will have attack animations for fists, daggers, swords, and bows.
The special UI parts for DunPan Lite have been coming along, though almost entirely in code form so far, so I have nothing fancy to show yet. All our earlier work building UI stuff for the CharaMaker is paying off in spades here, though; building new UI layouts is relatively easy.
All in all, the biggest task ahead of us is testing and debugging. There are a thousand little cuts of minor graphical and UI bugs that need to be ironed out. We're trying hard to meet our release goal, but if there is any delay it will be in the debugging stage.
It is likely that we'll do a limited backers-only release through Google Play before pushing to the store proper, in any case, so we can try to catch any last-minute issues. We'll have more information about that when the time comes. -John