Things have been going rather well, aside from having to fit DunPan work
around paying gigs. The lighting system has made strong leaps since the
last alpha release, and visually the game is starting to look really
very nice. Multiple weapon types are now supported graphically, and once
all necessary graphical assets are complete we will have attack
animations for fists, daggers, swords, and bows.
The special UI parts for DunPan Lite have been coming along, though
almost entirely in code form so far, so I have nothing fancy to show
yet. All our earlier work building UI stuff for the CharaMaker is
paying off in spades here, though; building new UI layouts is relatively
All in all, the biggest task ahead of us is testing and debugging. There
are a thousand little cuts of minor graphical and UI bugs that need to
be ironed out. We're trying hard to meet our release goal, but if there
is any delay it will be in the debugging stage.
It is likely that we'll do a limited backers-only release through Google
Play before pushing to the store proper, in any case, so we can try to
catch any last-minute issues. We'll have more information about that
when the time comes.