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A mobile roguelike where your goal is to collect cool stuff for your house and make new friends!
A mobile roguelike where your goal is to collect cool stuff for your house and make new friends!
A mobile roguelike where your goal is to collect cool stuff for your house and make new friends!
838 backers pledged $13,024 to help bring this project to life.

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Dungeon Panic spritework STREAM... in one hour!

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Interested in the process of making mobile game sprite art? Well, DunPan artist Matt will be doing some tonight, and this time he'd like people to watch while he does it! You can join him at in about one hour! That's 9 EST on June 9th. We're hoping for this to be the first stream of many! See you there...

That's !

A May update from Developer John!


Programmer Update! Things have been going rather well, aside from having to fit DunPan work around paying gigs. The lighting system has made strong leaps since the last alpha release, and visually the game is starting to look really very nice. Multiple weapon types are now supported graphically, and once all necessary graphical assets are complete we will have attack animations for fists, daggers, swords, and bows.

The special UI parts for DunPan Lite have been coming along, though almost entirely in code form so far, so I have nothing fancy to show yet. All our earlier work building UI stuff for the CharaMaker is paying off in spades here, though; building new UI layouts is relatively easy.

All in all, the biggest task ahead of us is testing and debugging. There are a thousand little cuts of minor graphical and UI bugs that need to be ironed out. We're trying hard to meet our release goal, but if there is any delay it will be in the debugging stage.

It is likely that we'll do a limited backers-only release through Google Play before pushing to the store proper, in any case, so we can try to catch any last-minute issues. We'll have more information about that when the time comes. -John

New staff and new pixels!


We've made a couple additions to Dungeon Panic's staff, including a couple new programmers, and most importantly, a new producer named Tony.

I'll still be around to advise, help with the framework of the game, and post these Kickstarter updates... but ultimately, we really needed a producer who has more experience ordering people around. It's working out pretty good so far. We're moving forward again with a current goal being the end of May for Dungeon Panic Lite.

Also now in stock: Arrows! Point them toward your target and shoot. They are the ultimate weapon of the game.

See you next time




A few devs on some kind of depression... quest.