A book that celebrates the Super Famicom's greatest games and box art, from obscurities to classics. Read more
Funding for this project was canceled by the project creator on September 1, 2014.
About this project
Background to the project:
After accumulating a personal collection of hundreds of complete, boxed Super Famicom games over the years, I wanted to share my collection with others. I've been playing the games since my teens and before I get any older I'd like to create something special for other retro gamers like me! As well as playing and collecting SFC games, I'm also a professional graphic designer with over a decade's experience in the industry. Visual design is a huge part of my life, so creating a book is nothing new to me but designing a book of my own collection to share with others is an incredibly exciting prospect.
I've been blogging and tweeting about my collection via my Super Famicom Guy handle for a number of years, but I wanted to create something special in a physical, non-digital format. The book contains the coolest games and covers from my own private collection - No screen grabs from emulators or blown-up shots of sprites to fill the gaps in the pages, just the beauty of the box art, the real-deal, focusing on the artwork, their individuality and why I think complete-in-box (CIB) should always be first choice for retro gamers. Holding a box and leafing through the manuals brings back more memories than a little grey cartridge or a rom file in a folder.
Japan also had its very own unique set of covers for their games, many of which were hastily revised for marketing to the West. Over the years they've become increasingly rare and will eventually slip into gaming obscurity. Some of the best books documenting the Super Famicom were never printed in English, so this was another incentive for creating the book for fans of the Japanese SNES. It's something I've always wanted to create and would have loved to have owned a book like this when I first started out collecting. More importantly, I hope it will bring new fans to the 24 year-old console and its Japanese roots. A lot of my collection is still relatively obscure and many releases were exclusive to Japan, so I'm hoping the book will also help reveal some hidden gems that Super Nintendo fans may have never played before.
• 200mm x 200mm • Hardback • 204 pages • Litho print • Limited to only 1,125 copies
Preliminary designs, illustrating the layout of the book:
The greatest covers and iconic games of the 16-bit era, photographed in their original Japanese boxes, with descriptions of each across 204 pages. Copyright notices of each game will be displayed on their dedicated pages, stating the copyright status of the work and attributing ownership. All photography is subject to final approval by the owner.
Introductory Q&A's with Van Orton Design, Jeremy Klein and forewords by Masaaki Enami and James Wragg:
I wanted to include some words from friends who are fans of the games and artwork, and how the games of their youth influenced their careers, from skateboard art to illustration, contemporary game design and fashion. Sharing their love for the Super Famicom in the introduction section will be:
Risks and challenges
Design / Production:
Having over a decade's experience in the design industry doesn't mean that I won't be subject to production problems. However, it does mean I'm acutely aware how to minimise any potential issues that may arise. The first being that this book is already being designed, prior to the outcome of the project. I want to ensure that my book reaches it's backers quickly. There's nothing worse than having to wait for months on end before receiving something you've been so keen to get your hands on! So in that respect, I have decided to photograph, write and design the book entirely in advance.
The books will be printed by a company that I've collaborated with for a number of years across a wide range of print-based projects. Allander Print are one of Edinburgh's largest and most respected printers in Scotland and will provide printing and prep / packaging for shipping.
As with any project dealing with international postage, there are risks involved that can affect delivery, many out of our hands. We will be using Royal Mail for the delivery of each book.
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (30 days)