Today we have some very exciting news to share with you! We have been teasing it on our Twitter and DevLog, but now we are finally ready to talk a bit more about it. SUPER III will now feature a Local Multiplayer mode called Deathmatch. This mode will allow you to engage 2 to 4 friends in various arenas and compete to see who is the best!
Deathmatch will feature extremely fast-paced action and skill-based gameplay, akin to games like Towerfall and Samurai Gunn. With 16 unique playable characters, 8 of which are cameos from other indie games. Players will be able to battle in at least 10 different arenas, each with unique mechanics and layouts to mix things up.
We will also include power-ups to aid players in battle. These power-ups include things like shields, extra teleports, invisibility, speed boosts and breakable crates that summon a random enemy from the game to help you win the battle. This isn't just a tacked-on feature, it is a fully fleshed out multiplayer experience with a variety of modes, including: Free For All, Team Deathmatch, Capture the Flag, Survival, Last Man Standing, King of the Hill and Coin Rush.
Internally we discussed the idea of adding multiplayer as a way of helping players hone their skills and get better at the single player campaign. This is a different approach to the typical "trial and error" method used in other games of the genre, which we think can lead to frustration. You can choose to drop out of a difficult section of the game and instead create a multiplayer match with your friends, where you can all have fun and get better at the game together!
The decision behind the mode being Local Multiplayer Only instead of letting you play over the network is very simple: We grew up and are inspired by games from the SNES era, where local multiplayer was the only way to play with or against friends, and we want to emulate that. Another important reason for this decision is that we wanted this mode to be very fast and twitch-based, given that characters teleport in a single frame. This means that in order to ensure actions happen in real-time, we can't have any latency issues associated with networked multiplayer. It's also a very sociable experience being able to meet up with friends, prepare a few snacks, get your TV and sound system set-up ready and start playing! How else are you able to scream, trash talk and punch your friends when they are beating you? We think this is the most pure multiplayer experience and we don't want to deprive our players from it!
We hope you enjoy this new mode as much as we do! We will be revealing more details in an upcoming trailer video with gameplay footage in the next few days, so be sure to check back when the update goes up.