Your name in the RNG pool: Whenever you rescue a survivor, the game will choose a random name from a list to display on the screen. Imagine how cool it would be to be playing and see your name pop up, or even better, have your favorite streamer or YouTuber get your name when rescuing a survivor and be forever immortalized in their channel!
SUPER III T-Shirt: Get to wear an exclusive T-Shirt with a design from SUPER III. You will be given the choice between S, M, L and XL sizes.
SUPER III MousePad: Enjoy looking at a beautiful SUPER III piece of art every time you look down at your mouse, which you shouldn't be doing very often really. Seriously, the monitor is up here.
"Thank You" Postcard: Get a postcard signed by Zack and Alejandro, and get to brag about how you got their signatures before they were half-internet-famous. True hipster status.
SNES Swag: Get your very own USB SNES controller so that you can enjoy SUPER III the way it is intended to be played! You will also get an SNES-inspired game box to bring back old memories and make you nostalgic.
Here's a breakdown of all the rewards:
The two of us (Zack and Alejandro) met as students at DigiPen Institute of Technology. We worked very well together and soon formed SUPER 91 Studios. We have worked on several projects together and became acquainted with the rest of the team along the way.
Our Kickstarter campaign is not aimed at filling our pockets. The two of us are incredibly lucky to be backed by our very supportive and understanding friends, families, and significant others. We would not be as far as we are today without them.
We have already invested as much as we can personally into getting this project off of the ground. This includes the first few months of artwork, filing SUPER 91 Studios and all the fees that going along with that, Greenlight submission costs, and software licenses.
This campaign is for the sole purpose of supporting the creative development team that we have worked with for quite some time now. We have budgeted the rates of our artists and composer, very closely. However, the project has grown from its days as a jam game and the team needs YOUR help in order for SUPER III to see completion.
We are SUPER 91 Studios, a team of independent game developers, formed in Seattle, WA during our time at DigiPen Institute of Technology. Our studio focuses on making games inspired by those made in the Super Nintendo (SNES) era. Our ideas feature classic 2D pixel art and chip tunes and emphasizes simple, but clever mechanics and tight controls.
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Zack is responsible for the programming and design of SUPER III. Commonly known as, "The FROG SORD Guy", Zack is an avid Game Maker user and a fan of quick design iterations and simple solutions.
Apart from game development, Zack is also a studio musician and private drum instructor. He grew up south of Seattle, WA and attended both The University of Washington and DigiPen Institute of Technology.
Favorite Games: Super Meat Boy, The Legend of Zelda: The Wind Waker, and Hotline Miami
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Every team needs "that guy" who solves every problem that arises and is willing to do the tasks that no one else wants to do. This can include anything from updating websites, contacting the press, budget the game, plan a Kickstarter campaign, etc. Alejandro is that person in SUPER 91 Studios.
Initially a programmer, Alejandro has moved onto more of a Producer role due to his nature of always wanting to help people and find ways to overcome obstacles that arise so that the team can continue working smoothly. He also helps with the design of the game, bouncing off ideas with Zack. His main concern is keeping the game on track, within budget and increase the game's awareness.
Favorite Game: Shadow of the Colossus
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The man behind the pretty in-game art. When working with a programmer who prefers to implement features quickly, you need an artist that is just as fast to keep up. Hunter is definitely that artist, being able to produce high quality assets in record time.
Favorite Games: can my answer be "video games are trash"
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Temmie (Tem) is a 21-year-old animation student who likes to pixel, draw, and animate stuff. She also occasionally helps out with other indie titles including, the Momodora series and Undertale.
Tem loves pomeranians, Touhou and Breath of Fire, a lot.
Favorite Games: Breath of Fire, Touhou, The Legend of Zelda series
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In addition to scoring the BAFTA-nominated soundtrack for Sony Playstation’s The Unfinished Swan and creating original music for Hohokum, Joel’s work includes songwriting, production, sound design, installation programming and musical interface design.
A longtime and frequent collaborator with Leviathan (best known for the visuals behind Amon Tobin’s ISAM tour), Joel’s material exists in the musical space where worlds collide - where music meets sound design and bleeding-edge technology meets heart and soul.
Favorite Game: Metroid (1986)
The people that can make this possible! Thanks to your support, we will be able to make this project a reality and deliver a game that is both fun to play and high quality.
When making games, money isn't the only important aspect. Being able to get feedback almost instantly on game decisions, be it related to the design, art or sound, is invaluable. This is why we want to encourage each and every one of you to help us shape this experience! So even if you can't support us by pledging to our project directly, you can still be a backer by following our project through social media, website and DevLog. Be open to share your opinion with us. We will really appreciate it!
Favorite Game: SUPER III
Seriously, we wouldn't be able to pull this off without your help. Thank you so much for stopping by and offering your support! Together, we can build a game that we can be proud of and that will bring joy to everyone. Let's make this dream a reality!