About this project
Burning Rome is a quick tactical card game about the warfare, soldiers and tactics deployed on battlefields throughout the ancient world.
Put yourself in the shoes of history's greatest generals as they lead their armies to victory in some of the most iconic battles of the ancient world.
Master the skills of deck construction and fight short, intense battles with other players using any faction at your disposal.
Download a free Print'n'Play version here (free before and during the campaign).
Burning Rome simulates authentic synergies and plausible confrontation between soldiers and armies of the ancient era. Developed with a military mindset for both casual and avid gamers.
All units in Burning Rome are unique, bringing their own flavor and utility to the battlefield. Because of this, where and how you deploy your units is essential to building a good strategy.
Deploy your units with care, as the attack and defense values add up. The amount of attack you can't block will be dealt to your army as damage.
Tactics cards in Burning Rome can all be used differently. If used well, they can help you form powerful winning moves.
The game comes with 4 factions each consisting of 54 cards - 11 unique units in various quantities, 7 generals, 6 auxiliaries and 10 tactics unique to the faction - There is an endless number of ways to build and play your decks.
Burning Rome can be played almost anywhere.
Burning Rome is easy to grasp but has enough depth to keep you playing, learning and optimizing for a long time.
Check out the rules below and see what other players say about the game. You can also Print & Play your own full-color copy here (free before and during the campaign).
Download rulebook here: http://bit.ly/BurningRomeDropbox
Burning Rome has been play-tested by 400+ people (2017/08/12)
See the full preview and learn how to play from ConraDrago Recenserar here (Swedish).
Read the full preview from Everything Board Games here.
Read the full preview from Gaming Trend here.
See the full preview from How Lou Sees It here.
See preview and learn how to play from JoystickZ here.
See the full preview from Tantrum House here.
Read a preview from Papskubber.dk here (Danish).
Read the full preview from The Players' Aid here.
(preview from Theology of Games is coming).
Read the full preview from Vin d'jeu here (French).
Read the full preview from Windsor Gaming Resource here.
Burning Rome was nominated for Best Board Game in 2015 on Fastaval in Denmark.
- - - - -
Burning Rome comes with four factions - Rome, Carthage, Gaetuli and Celtiberia, all with unique playing styles, artwork and histories.
The game contains a total of 216 cards and 22 cardboard/wood components. Stretch goals will apply to all copies, digital and physical.
All pledges include stretch goals. Extra shipping/VAT might be added at the Kickstarter checkout depending on your location (consult the chart below).
You can add extra copies to your pledge by increasing your pledge (see the chart above).
Retailer: Please contact me on email@example.com, if you're interested in taking Burning Rome into retail.
Help us save Rome! The more funding we get, the more illustrations and quality we can add.
The greater our army of backers, the more Ancient battles we can develop and experience together.
You can also help us out by spreading the word.
We need your support to fund the physical production of Burning Rome and make it a reality, as well as to validate its viability in the market.
You can get involved and help us create fun tournament formats for Burning Rome, both on the local scene and at the big cons. You can play-test new cards, factions and mechanics.
A successful campaign will also pave the way for expanding the battlefield to the many tribes of Northern Europe, the Greek City States and the Eastern Empires.
Want to pit Caesar against Alexander, Carthage against Persia or Spartans against Cimbri Warbands? Future Burning Rome games will be stand-alone expansions that can be enjoyed individually or combined together.
Each illustrator has added their own unique style to the factions of Burning Rome.
- Rome is illustrated by Caner Inciucu
- Carthage is illustrated by Angelita Ramos
- Celtiberia is illustrated by Gabriel Barbabianca
- Gaetuli is illustrated by Carlos Cara Álvarez
The game components, box and rulebook are illustrated by Lukas Banas.
Fellow friend and expert on the era of ancient warfare is Morten Weilbach.
I'm the designer of Burning Rome. First Lieutenant in the Danish Army and the entrepreneur of SunTzuGames. I've previously designed and published the board game Burning Suns together with several novels. I enjoy the full support of my wonderful wife and our son, in my quest to build great experiences in both sci-fi and real world history :)
The timeline of the project is very straight-forward as there are no complicated components or third-party companies that the production relies upon.
Below you can see a breakdown of what the total funding will be used for, and how the money is distributed on the pledge level £19 (1 game).
Burning Rome can't be produced for £8,800. This is only made possible with my early investments of £1,800 for prototypes and marketing, £2,500 for illustrations and graphic design, plus a willingness to bear a deficit of £3,000 (extra landing costs) to be covered by later sales.
The digital production cost (£7) is where the margin will be found once the game has covered all early expenses (e.g. prototypes, illustrations, marketing) and the initial deficit. The margin will appear after a total funding of £30,000+ (though some is used for stretch goals).
Risks and challenges
: : : : TRANSPARENCY : : : :
If you've followed my other campaigns, you'll know that I’m always doing my very best to keep you informed about the status of the game, deadlines, agreements and the project as a whole - I believe in 100% transparency throughout both campaign and project.
: : : : DELAYS : : : :
My previous project (Burning Suns) was hit by a lot of delays, caused by huge scope creeps, bad collaborators/manufacturers and bad luck. Burning Suns is currently fulfilling its expansion materials. I've learned more than most and I've also decided to exchange all collaborators previously involved. I've chosen to work with a prominent manufacturer in China called Whatz Games, distributed through well-established companies like FunAgain Games.
Please keep in mind that the estimated delivery date of Feb’18 is only an estimate, and that some uncertain and ever-changing factors are beyond my control, such as machine breakdowns, customs, freight reroutes, strikes, illness - just to name a few.
While the digital production is 95% complete, reaching our stretch goals may result in a slight push of our deadlines. The game will be produced in China which comes with a few challenges due to the time difference and distance between me and the manufacturer. However this is all mitigated by the simplicity of the production, as there will only be one variant of the game, and the game contains fairly simple components.
I've tried to further reduce the risks by being in contact with the manufacturer throughout the last year, so they have had a chance to see the changes in the product and verify their capabilities to produce the game.
: : : : SHIPPING : : : :
Once the Kickstarter survey is sent out, it has to be answered within 4 weeks. It’s your responsibility to make sure you’ve put in the correct address before the deadline, as you’re fully liable for incorrect shipping details and will risk your pledge being unable to be delivered or lost in transit.
: : : : REFUND POLICY : : : :
Once the campaign has ended, I can refund you the full amount through PayPal minus Kickstarter fees (11%) until the 15th of Sep’17. After that point no refund will be possible.
: : : : TERMS & CONDITIONS : : : :
The game presented here may be subject to change in order to meet the final vision of the game, this goes for visuals, components and presentation.
By pledging to this Kickstarter you acknowledge the terms, risks and challenges above.
Thank you for your support!
Best regards Emil
Support this project
- (28 days)