Adrift: Lost at Sea is a challenging, 2 - 4 player, cooperative card game that focuses on bringing people together. It’s like the Oregon Trail meets a 16th Century shipwreck - As you make the journey back home on the unforgiving tides, your table becomes the lifeboat and you become the survivors. Plus, at the end of the game, you'll get a unique sea shanty about your voyage to sing (or chant) together and reminisce about your adventure!
On this journey home, you'll endure storms, navigate the seas, balance and repair your tiny lifeboat, fish for sustenance, and work together to help each other survive!
Every Game Generates an Entire Sea Shanty!
At the bottom of every Sea Card and Storm Card is a unique sea shanty verse! String all the cards you played together at the end of the game to get your very own song of survival. And, with 53 unique verses, there's over 35 trillion different sea shanties to be sung to your favorite nautical tune! *Some shanty lyrics, like those demonstrated in the video, are still being tweaked to fit the meter.
True Co-Op Gameplay
Unlike the oodles of games that pit players against each other, Adrift is all about working together and helping one another. There are no hidden identities or secret objectives. It's just you and your friends versus the sea! With so many games that define winning by beating someone else, Adrift is a game that redefines what winning is.
Gorgeous Digitally-Painted Assets
From the Boat Mat, to the cards and tokens, every game piece features a beautiful blend of digital oil-painting and modern styles. And with so many components, the whole table will be filled by this beautiful game!
Founded in Historical Fact
Throughout the game's development, the team communicated with maritime historian Manuel Minero, of the Museo del Mar in Puerto Rico, to ensure that Adrift had a strong historical foundation, and that maritime history/tradition could be found in every corner of the game.
Each player picks a character card for themselves and gets 3 Health Tokens. Characters have backstories and a special ability that can be used once per game!
Throughout the game, players use the Boat Mat to keep track of their resources, like their boat's structural integrity, and their fish and water!
If there is no fish or water left, the sailors lose health tokens, and if a sailors loses all of their health tokens, they are out of the game.
Each round of Adrift is broken into three steps: Flip a Card, Playing Actions, and Reset.
Flip a Card
Every round, players flip over the top card of the Route Home Deck, a stack of 8 Sea Cards that players construct randomly at the start of the game. This deck tells players what the sea is like on each leg of their journey. Anything can happen out on the open sea! Your fish could rot in the sun, a fellow crew member could contract scurvy! Your boat could even run aground on the shores of a 'deserted island!'
After flipping over the top card of the Route Home Deck and following its instructions, players use their Action Cards to overcome or take advantage of the conditions of the sea! This is the opportunity for players to regain their resources and ensure their survival.
Players can only play one Action Card per round, so they must strategize together how to best balance the needs of the players... and the boat!
That's right! Each Action card has a red or blue circle with a number inside it. The circle's color determines the side of the boat that action must be played on, and the number inside is its weight!
If the total weight is not equal on both sides, the boat is considered "unbalanced," and the boat will lose Integrity Tokens equal to the difference between the weight on both sides!
If this causes the boat to run out of Integrity Tokens, it's game over!
Finally, players reset the table for the next round. They discard the Action Cards they played and draw a new Action Card for themselves.
Players repeat these steps until there are no cards left in the Route Home Deck. At that point, players have completed the route home, and won the game!
The journey ahead is not all smooth sailing. Dangers lurk in the surrounding sea.
As players flip cards from their Route Home Deck, they'll encounter the dreaded, Storm A Brewin' Card.
Pulling this card throws players into a storm! They stop using the Route Home Deck every round, and start using the Storm Deck instead, which hits players hard and causes their resources to dwindle.
Players continue using the Storm Deck every round until they escape the storm, which can be done by using a Navigate Action Card, or pulling a light blue, "Storm Disperse" card from the Storm Deck.
Certain cards in the Route Home Deck will cause players to contract maladies!
All of the maladies cause sailors to lose health, and each complicates the game in a distinct way.
Hypothermia: Afflicted players cannot play Action Cards, and therefore cannot help their fellow sailors or help balance the boat! This malady can only be caught in Storms.
Heatstroke: Afflicted players must add an extra two weight to each Action Card they play, making the boat much harder to balance.
Scurvy: Afflicted players can only hold 2 Action Cards at a time (instead of 3), which harshly limits what players can do every round.
Stretch Goals come into play after we meet our initial funding goal, and go directly towards improving every copy of Adrift. Unlock the next stretch goal after reaching the first two!
Mid-campaign Social Goal
To participate, and help every copy of Adrift get extra fish token art:
Click this link to change your profile frame: https://www.facebook.com/profilepicframes?refid=69
Search for "AdriftGameFrame" Click "Use as Profile Picture" Write a post about Adrift and tag @AdriftBoardGame on Facebook!
We are beyond grateful for your support as we strive to realize our dream and have worked to ensure that every dollar is utilized in the most cost-effective manner: 94% of every contribution goes directly to the project.
Below is a breakdown of where the money goes:
We have partnered with The Gamecrafter for both the manufacturing and fulfillment of Adrift: Lost at Sea. Furthermore, any funds we raise over our goal of $4000 go directly towards sharing the game with even more people, and enhancing every copy!
Sully Zack - Lead Designer, Writer
Orson Wu - Designer, Artist
During the first semester of his freshman year, Sully began working on his class project "On Home-Bound Tides," Which was a cooperative resource management game about surviving a shipwreck and inspiring a feeling of gratitude in players. "On Home-Bound Tides" served as the early inspiration for what is now Adrift, not only in theme but also mechanically and in the emotional message of the game. Orson joined the team shortly thereafter, and from the gorgeous art to mechanics, has helped shape the game's development ever since. We were also blessed with two additional team members, Atsi and Mattie, and though they had to leave halfway through the process, they too helped make the game what it is today.
As a team, we've put in hundreds of hours of work, taken the game through two renowned game design classes at USC, shared the game at expositions and conventions, and 'playtested, iterated, and repeated' so much that we probably said it in our sleep! Just like our talented friends behind Tiny Trees, Robottery101, and Ducklings, we've poured our hearts into our game, and are beyond ecstatic to be bringing it to Kickstarter!
We would like to say a huge thank you to everyone who has helped us throughout Adrift's development!
To our families:
Sully says, "Thank you for loving me and supporting me. Thank you for all the help along the way, and of course, for always encouraging me to follow my dreams. I love you with all of my heart."
Orson says, "Looking back on the past 10 months, Adrift and I both have grown a lot, and I couldn't have achieved so much without my supportive family who always encourage me."
To our amazing professors and advisers at USC:
Michael, Jane, Jesse, Sean, Martzi, Collin, Sam, Danny, Richard, Tracy, and Prof. Moser, thank you for inspiring us, guiding us, and showing us what games can be.
To our absolutely incredible friends (and playtesters):
Michelle, Sam, Aimee, Stevie, Atsi, Quiana, Max, Nicholas, Maddie, Kai, Michael, JoJo, Kyle, Jordan, Lauren, Amanda, Mattie, Riah, Nathan, Dan, Maria, Heather, Charlie, Jerome, the Spiegels, Eli, Miles, Madi Madi, Joe, and everyone else (there are so many of you), thank you for supporting us, for pushing us, and for all the feedback along the way.
Keanu/Baba, Matt, and Paul:
Thank you for all you've done to help us throughout the process -- thank you for being fantastic friends, and for believing in us and the project! Thank you to Paul for all of the incredible music, Matt for the cinematography, and Keanu for all of the guidance and advice!
And last but not least, to you!
Seriously, thank YOU so much for checking out our game. Without you, this would not be possible. We're excited for you to play Adrift, and can't wait to hear sea-shanties about your crazy nautical adventures!
Check us out on Social Media
Risks and challenges
Though not our first game, Adrift is our first public-facing project! We're incredibly excited, and have taken the precautions to ensure that all's smooth sailing with Adrift!
We've spent 10 months 'playtesting, iterating, and repeating,' taken the game to expositions and conventions, taken the game through two classes at USC, the #1 game program in the nation, and secured our manufacturing and fulfillment.
Now all we need is you! This is our dream. With your help, we can make it a reality.
From all of us here on the Adrift team, thank you.Learn about accountability on Kickstarter
- (30 days)