Update #19: Locked in the Foundry Episode 4: Veins of Evil
Well, after successfully dodging that rolling boulder, bounding across the pitfall and narrowly avoiding the poisoned darts we were certain that we had outwitted you... it was only too late that we realized our frantic path through the dank halls had landed us right where you wanted.
The shackles are on, the doors have been welded shut, and there seems to be something growling in the corner where our escape tunnel is... once again we find ourselves
Locked in the Foundry — Episode 4: Veins of Evil
The Veins of Evil are a concept that we’ve talked about only in passing, and today we’re excited to give you an in-depth look at what exactly they do.
The Veins of Evil will be your tool for unlocking the various spells, traps, rooms, rituals, and defences in War for the Overworld.
In each level you will naturally accumulate research points over time, these research points are used in the Veins of Evil to purchase unlocks. The rate at which you receive research points can be improved by having units work in the Archive. As a general rule: unlocks in the Veins of Evil will progressively become more powerful as you advance through a single tree. Because of our emphasis on allowing different strategies (or honing existing ones) you will have the power to choose different paths through the Veins of Evil in every level.
Sloth focuses upon various traps and defenses, with a heavy strategic emphasis on turtling and using ingeniously lethal defenses to thwart your foes. One of the early unlocks will include the Foundry which will allow you to create traps and doors. Later on you’ll have the power to build a room that recharges your Blood pool more swiftly — naturally, such a fiendish room will demand certain... sacrifices to function properly. Further unlocks in the vein of Sloth include an offensive trap called the Underminer which will leave the fortified walls of your enemies in sundered ruin, and a particularly inspired trap that reduces your enemies’ Area of Influence — making no-man’s-land nothing more an easily forgotten memory.
The vein of Greed focuses on research, economy and rituals with a markéd emphasis on late-game strategies that sabotage your foes’ strengths. Some of the earlier unlocks in the vein of Greed include the Treasury room and the Archive, which will allow your spellcasting minions to research new spells to burn, freeze, and otherwise rain misery down upon their enemies in addition to improving the rate at which you accumulate research points. Further delving into this vein will unlock the ritual necessary to convert Cultists into the vicious and powerful Blood Mage. Within this vein you will also find a room that will entice the unhinged Alchemist — a unit who can create potions that will improve the efficiency of your units both at work and in battle, in addition to using his alchemical tools to fabricate gold — to your dungeon.
Wrath focuses on aggressive map control and unit strength, with an emphasis on assaulting enemy dungeons head-on. The early unlocks in the vein of Wrath include the Barracks, which will allow you to begin training your troops for battle, and the Beast Pen, which will grant you access and control over the violent and unstable creatures that roam the depths. Other unlocks include Prophecy, which grants vision of a targeted area for some time (the perfect tool for discovering weak defenses and lone heroes to pounce upon) and a spell that temporarily abolishes your enemies’ Area of Influence — allowing you to engage in enemy territory without fear of spells raining down upon your forces.
note: all unlocks, designs, and concepts are not final and may be changed, removed, or reworked at any time.
You may have noticed that regardless which Vein of Evil that you choose to specialize in (if any) the various benefits will always grant you the powers necessary to achieve your black-hearted desires. We want to promote a diverse way of playing not only the game in general, but in each and every level. Our intended result is vast replayability and an experience that represents and embodies your own personal style of play — a customized experience for each Underlord. We look forward to your feedback on the Veins of Evil throughout the Bedrock Beta.
We’re out of content to divert you with, but while you were distracted we managed to unlock the Underminer and Stumpy has deployed it for us. You’ll have to conjure up some new tricks if you want to lock us in the Foundry again.
We'll have an update every day this week, so check back daily!
Until next time Underlord,