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War for the Overworld is a next-generation Dungeon Management Game that sees you as a villainous god-like entity in charge of running your very own Dungeon.Influenced by Dungeon Keeper, Overlord and Evil Genius.
8,351 backers pledged £211,371 to help bring this project to life.

Update #3: Modding, Dungeoneer, and Nexus

Hey folks,

You’ve unlocked Door #2, well done. Venture inside our Playable Showcase to see what you’ve unlocked. We are working on some quick fixes to make the showcase play a bit better — thanks for your feedback!

Today we’re going to talk about Nexus, the Dungeoneer tool, and modding WFTO.

Nexus Mods: We wanted to cultivate a relationship with our players who enjoyed creating (or just downloading) mods for their games. So we chose to partner with Nexus Mods to help build a modding community for War for the Overworld. Click here to visit the WFTO Nexus page!

Dungeoneer: We’ve briefly overviewed that Dungeoneer is the tool we are using to build the game, however we’re going to go more in-depth today and explain what it means for players with and without modding experience — and why it’s going to be awesome for everyone.

Modding: For our players that do not have modding experience but enjoy tools that enable map creation (similar to the Warcraft & Starcraft map editors) Dungeoneer will be everything you want. All the tools we use to create our levels will be easily accessible through a user-friendly GUI which will allow you to create maps using the assets that we have included in the game. You’ll also be able to import other assets into the tool quite easily.

We know how tedious it can be to create and implement your mods — Dungeoneer is our solution. Dungeoneer is being built by the same minds that created some of the most popular mods on Nexus such as “EVE” by weijesen (Jack Wong), “Reanimated” by Alendor (Patrick DiLillo), and “ElectroCity” by MGE (David Brodsky). These mods have been downloaded millions of times by Nexus users.

We've got a lot planned this week, here’s some of the highlights:

  • Wednesday: We will post our first community vote and talk about an exciting feature of the game.
  • Friday: Join your fellow backers in a criminally fun competition to win some early WFTO swag (Hint: drink lots of tea, pet many cats).

Until next time Underlord,

-WFTO Team


    1. Creator Stephan Hammes on December 6, 2012

      Dat voice...

      Dante has to be the narrator of the intro or something like the region-descriptor from Dungeon Keeper.

    2. Creator Yacob on December 4, 2012

      If you don't reach the 225 goal for Richard, Dante should totally narrate the game!

    3. Creator Subterranean Games on December 4, 2012

      Thank you everyone! Dante's voice also thanks everyone for the words of encouragement. :)


    4. Creator Stefan Ernst on December 4, 2012

      That... voice...

    5. Creator James on December 4, 2012

      This is the most exciting Kickstarter update I have ever seen, not even kidding.

    6. Creator Mark Newcombe on December 4, 2012

      Dante - EPIC!!

    7. Creator Freyar on December 4, 2012

      ... the more I hear of this.. the more I want it.

    8. Creator Kongming on December 3, 2012

      I agree, his voice is so deep and intoxicating, almost like Ridings' voice.

    9. Creator Anders Mellon Skov Hermansen on December 3, 2012

      Oh my goodness Dante's voice is epic. He needs to do an important and often heard voice role for sure.

    10. Creator Judicator on December 3, 2012

      Great! Thanks SG.

    11. Creator MrWahloh on December 3, 2012

      I love Dante's voice! You gotta use his voice in the game somewhere, but I bet you already got that covered.

    12. Creator Bakshi Mushailov on December 3, 2012

      omg that voice.... the deep awesome voice.... I'm sold right there!!

    13. Creator Chris on December 3, 2012

      Are we going to be drinking gallons of tea, getting water poisoning, while petting cats, hoping that the hair we swallow absorbs the water, reducing the poisoning?