Development of Patch 1.1 is in full swing and it’s shaping up to be quite the overhaul, building upon feedback from you we’ve been picking and choosing where to put our design resources, in some cases we’ve been taking suggestions direct from the community, especially for the new maps, which we’ll be touching on today with a few previews of more patch 1.1 content!
Patch 1.1 Preview: New Skirmish & Multiplayer Maps
One of the most hotly awaited features of this new patch is the upcoming overhauls to Skirmish and Multiplayer modes. We’re once again reintroducing 4-player maps after the optimisations and fixes we’ve made to them and we’re also implementing the new Lobby system which is vastly improved over the current one.
Alongside this overhaul we’ve implementing a whole host of new maps, some designed internally, others coming from community suggested maps (suggest your own over in this thread!)
We’re sure that you’re eager to get your hands on these new lands to conquer so we’ve assembled a few overviews of the maps you can expect to see. Read on Underlords!
Scorch (4 Player Map) by Nutter666
Scorch is a brand new 4-Player map which pits the Underlords in contention for a vast lava lake, with lava on all sides each player is going to have to carefully manage their spaces and defences as once the stone bridges start being laid down attacks can come from any side.
There is however one way to strike at your opponents without the benefits of fine masonry. A pocket of brimstone lies in the centre sealing each player off from one and other, when destroyed this will open up the center of the map and potentially your enemies for their impending demise. But beware such a central target is a prime place to attract the ire of all Rival Underlords, one would be foolish to get caught in the crossfire.
Flower (4 Player Map) by Marados
In contrast to Scorch where the lava encourages attacks from all sides once the necessary tech has been researched, Flower is a very different beast. Each player starts in a large area of dirt tiles surrounded by a thin sliver of impenetrable stone. Only a few entry ways exist into each players area allowing them to control the flow of units with clever use of choke points.
While those defensively minded Underlords may be tempted to hide away in their fortified areas, safe in the knowledge that the enemy cannot breach them... for now... those Underlords who find themselves more aggressively inclined will no doubt happen across plenty of rewards outside their protective shell. With plenty of Shrines, Gateways and Gold there are plenty of objects for you to fight over.
Lonely Mountain (2 Player Map) by Marados
All this talk about 4-Player may have left you feeling like we've forgotten those of you who prefer a more intimate duel. Rest assured there are plenty of 2-Player maps on their way in 1.1, Lonely mountain is just one of such maps.
Seperated by a maze of Impenetrable stone these rival Underlords will find it might be some time until they meet one and other, by which point their dungeons will have expanded into their respective sides of the map. Combat on this map is expected to be close and bloody with fighting occuring over the treasured Mana Shrines that sit in the center of the map. Controlling both of these shrines could easily determine the course of a battle and securing them will be paramount to any hope of destroying your opponent's Dungeon Core.
These are just a small selection of the maps available in the upcoming 1.1 build and there are many more to come. If you'd like to see more let us know and we'll look to include a few more in next week's WFTO Wednesday!
Patch 1.1 Preview: More Information!
Last week we gave you an insight into some of the changes coming to the Info panel in the next patch. The reception we received seemed to indicate that many of you are happy to see the changes coming in, with that in mind we thought we’d show off some more of the WIP Info Panel, this week focusing on the new unit panels.
As with the props we demonstrated last week we’ve completely gone over each unit to determine exactly the information we feel most important to reveal to you.
This means that the different unit types have their own information shown, beasts for example do not show the stats which are not relevant to them as such stats such as efficiency and wage will not be cluttering up your beast information.
Overall you’ll be seeing a lot more information placed right at your fingertips at all opportunities. Do you believe there are any areas thatl need special attention? Anything you think we might have missed? Be sure to leave a comment below and on our forums!
DRM-Free version coming with Patch 1.1
Many of you have been patiently awaiting news on the DRM-Free version of War for the Overworld and we’re happy to announce that this long-awaited version will finally be releasing alongside Patch 1.1.
This DRM-Free version will be available to anyone who has kickstarted the project or bought the game via the humble store on our website. Of course as we will be pulling steam features out of the game there will be a few key differences to the DRM-Free version:
- Online Multiplayer will not be accessible, LAN Multiplayer still supported
- Achievements will not be awarded
- Cloud Saving is removed
- DLC Support is currently up in the air, Access to exclusive themes may be limited
- Minor Patches will likely be less frequent than the steam version due to difficulty in delivery
We will be doing our best to ensure that the differences between versions are as minimal as possible so those of you itching to play the game but not wanting to do so on steam will have the best experience we can provide.
We’ll also be exploring options to return some features in the future. Keep your eyes peeled in the next few weeks for more news on the DRM-Free version as well as more news regarding 1.1.
That’s it for this week Underlord, tune in next week for more tantalising teasers of 1.1!
Until next time Underlord,
- WFTO Team
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