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Update #115

WFTO Wednesday #68: Patch Testing (Again)!

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Hey folks,

Patch 0.4.0 is almost ready! If you absolutely cannot wait for it to be finalised, we’ve updated our patch testing branch with a new build.

Before we proceed, a warning: The patch is still very much a work in progress and several features (specifically the new UI) are quite unstable. Please check out the patch notes and known issues before playing!

With that in mind, here are the steps you need to take in order to access this early build:

  • Open your Steam Library
  • Right click on War for the Overworld Bedrock Beta and go to 'Properties'
  • Go to the 'Betas' tab and type in patchtesting
  • Click 'Check Code' (do not hit enter)
  • Select 'Patch Testing' from the dropdown box
  • Restart your Steam client or go to the 'Local Files' tab and click 'Verify Integrity of Game Cache' to force the game to patch
  • Don't forget to switch back to 'NONE - Opt out of all beta programs' (repeat steps 1-3) when you are done!

If you encounter any bugs or issues please post up a thread in our bug report forums (and make sure you specify that you are on the patch testing branch!). If this is your first time using the bug report forum, please familiarise yourself with the bug report guidelines.

We'll be continuing to update this build over the next week with various fixes. Keep an eye on this week's WFTO Wednesday forum thread and our Twitter page for more info whenever that happens.

v0.4.0 will be as large as our last three patches... combined! We’ve added over 20 new Aspects for the aspiring Underlord to unlock, giving you myriad new and insidious ways to wreck havoc upon your enemies.

To whet your appetite for the glory that is soon to come we’re going to highlight a few of the new Aspects below.

Spell: Shockwave

Conjure down a vicious wave of energy to knock back enemies in a large radius. Smash them against walls, throw them into tunnel filled with traps and instill a sense of dread in those with Anemophobia.

Units caught within the radius will be blasted back based both on how close to the centre of the spell they are as well as their weight (much to the dismay of the underweight Cultist).

Spell: Magical Meat

Do your minions get a bit grouchy after spending days marauding through the labyrinthian complex that you still insist is a good idea even though you haven’t seen most of your minions in a week? Does your Chunder look a bit deflated after a long stretch in the Foundry? Magical Meat, my friend, is the cure to most of your minions’ worries!

Summon forth a succulent swarm of pre-cooked, free-range micropiglets to give your minions a meal that is sure to satisfy their hunger all day.

Defence: Replacement Wall

Are you obsessive compulsive? Did the enemy just carve a hole through your perfectly placed rooms and ruin the feng shui of your dungeon? Fortunately for you the industrious little creatures that trudge around your Foundry have, after many long years of study, figured out how to build a replacement wall for those bits of earth that are accidentally or antagonistically excavated.

Place this blueprint anywhere that needs some bricking up and marvel as a perfect, fortified rectangle is born anew!

Potion: Work-A-Lot

While slapping has its benefits (good for the complexion, excellent at improving blood flow) it has the downside of occasionally making the recipient a bit cross. The Crackpot, tired of his bottles being smashed by wayward backhands devised this potion to increase the effectiveness of all nearby creatures - and to save him all the trouble of constantly ordering new glassware.

Drop this bottle of distilled clobbering and watch as your minions work themselves into a frothéd frenzy for a short period of time.

Potion: Quick Freeze

When an army comes crashing through your front door sometimes it’s best for both parties to cool off a bit and talk about their differences instead of resorting to violence. Or perhaps you just need a few moments to mercilessly mock them as they stand frozen stiff.

Toss down a Quick Freeze potion to freeze a 3-by-3 area of the map solid - preventing units from taking action and blocks from being mined for a short period of time.

All of the above aspects (and plenty more) are available for use now in the patch testing build!

We’ll be back next week with (hopefully) all the issues cleared up and the final release of the patch.

Until next time Underlord,

- WFTO Team

Click here to view this update on our website!

Click here to discuss this update on our forums!


Update #114

WFTO Wednesday #67: The Matriarch, the Sentinel and the Video

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Hey folks,

The fires of war spread across the empire as they prepare for your invasion, we sent a few Oculi in to determine what new forces our enemy has in store for us…

Unit Spotlight: The Matriarch

While many pray to Kira for guidance, support, and power there are a chosen few who are born blessed by her divine power — the lucky souls who are anointed by the Goddess’ holy hand are able to act in her stead in times of great need.

These chosen women are born with the knowledge of the past, of the horrors that have come and gone and the endless struggle against the heralds of darkness. They wield the divine power to control the Light and, as long as they are alive, will do everything in their power to preserve the balance of life and death upon the realm that they are tasked with defending.

The Matriarch will use her holy powers to turn the tide of battle against those who blaspheme against the Goddess’ word and act as a balancing force when armies of undead threaten to overpower the living. She will preserve the souls of those who fall in battle and use their untapped potential to conjure up an army of defenders known as Sentinels.

Abilities:

  • Kira’s Presence (Passive): Increases morale of all nearby friendly units as well as granting them resistance to unholy attacks.
  • Unity (Passive): The Matriarch heals her Sentinels every time she uses her basic attack, and each Sentinel she commands increases the damage dealt by her basic attack. Additionally, the Matriarch can run on Mac and Linux.
  • Crusade (Active): The Matriarch marks a target for her Sentinels to attack.
  • Holy Fervor (Active): The Matriarch buffs one of her Sentinels, granting it significantly increased damage for a short period.
  • Army of the Dead (Active, Special): The Matriarch summons a temporary army of Sentinels to fight for her, but they will be released to the Aether after a short period.

Unit Spotlight: The Sentinel

By tapping into the energies released by a recently departed soul the Matriarch summons a guardian whose only desire is to prevent the forces of evil from causing another’s death.

They will fight tirelessly and without fear against any enemy — their noble efforts well-rewarded once a battle is won and their tethered spirits are released to enter the silent void of the Aether.

Abilities:

  • Ethereal (Passive): Sentinels are completely immune to physical attacks and cannot be picked up by the player.

Bedrock Beta v0.4.0 Preview 3

Here’s a 4 minutes of 0.4.0 gameplay (including the unit panel!), please note that the UI is very much a work in progress.

The update is almost ready... and it’s absolutely massive (20 new aspects in the Veins of Evil!). Thanks so much for bearing with us, it won’t be too much longer.

We’ll see you all next week, hopefully with some patch notes!

Until next time Underlord,

- WFTO Team

Click here to view this update on our website!

Click here to discuss this update on our forums!


Update #113

WFTO Wednesday #66: A Good Night's Rest

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Hey folks,

We’re hard at work finalizing and polishing the features and content for our 0.4.0 patch! To keep you temporarily sated we’ve spotlit a few of the coming improvements below. 

Bedrock Beta v0.4.0 Preview 2

Click here to see the first Bedrock Beta v0.4.0 preview

Unique Lairs 

While we appreciate a good death as much as the next Underlord, we’ve decided that units committing suicide instead of sleeping has wrecked too much havoc on our insurance rates.

As part of the lawsuit related to the aforementioned: we are now legally obligated to give minions their own unique beds

Sealed Ceilings 

After months of training seminars workers are now capable of crafting a more suitable ceiling for your dungeon that doesn’t resemble the endless dark void of the Aether.

We’ve tracked minion feedback and have noticed a 32% increase in claustrophobia. This is slightly above what HR deems “acceptable”

Less Blinding Tile Toppers

We heard you loud and clear regarding tile toppers and have reworked them to be far more aesthetically pleasing (see also: less blinding).

Several extra-dimensional spaceships have since crashed now that we have removed their landing strips. The strange green creatures that inhabited them have been… dealt with in the Crypt

OS X Update

We’re happy to announce that the QA team over at Unity has been able to replicate the problem that has been preventing us from updating our OS X build of the game. They’ve escalated it to their engineers who are now working on a fix, which means we’ll hopefully see this resolved in the near future.

As we learn more we’ll continue to update this post.

Introducing: The Foundry

You may have noticed the handful of members with red ‘QA Team’ banners about the forums recently — they are members of ‘The Foundry’, which up until now has been our top secret volunteer QA team. For the past year (or so) they’ve had access to our internal build which plays host to legions of bugs that, generally thanks to this group, are squashed before we push it live.

While they felt safe in their den of bug-riddled misery we think they deserve a bit of public recognition for making the live build (mostly) stable when patches are released. As an official part of the team now (with a few added responsibilities) they will continue to lurk the forums and help us record, track, reproduce and fix bugs reported by the rest of the community.

If you see them around the forums (and you certainly will if you post a bug report) remember: never look them in the eye. They go into a blind rage when that happens and we’ve already lost too many...

We are constantly on the look out for new members to incorporate into the unholy fold of the Foundry. If you want to increase your chances all you have to do is consistently post positive, constructive, and helpful comments in the forums! If you really want to go the extra mile you can assist us in the Bug Reports forum. We’ll be watching.

That’s it for this week, we’ll see you all in another seven days with your weekly dose of all things WFTO.

Until next time Underlord,

- WFTO Team

Click here to view this update on our website!

Click here to discuss this update on our forums!


Update #112

WFTO Wednesday #65: Patch Testing, Rezzed Recap & A Cynical Imp

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 Hey folks,

We’ve got a relatively brief update for you this week as we're recovering from Rezzed, although there’s some good news if you are looking forward to the next patch...

Patch v0.4.0 Testing

The first preview build of Bedrock Beta v0.4.0 is now available for those of you who have opted in to patch testing. For more details and information on how to join the test, head on over to this thread.

Rezzed Recap

We spent this past weekend in the lovely Birmingham to show off WFTO at the small but brilliant EGX Rezzed. Check out this imgur gallery for our highlights from the show.

The Cynical Imp

In case you missed out on our completely serious update yesterday, you can check it out here.

Until next time Underlord,

- WFTO Team

Click here to view this update on our website!

Click here to discuss this update on our forums!


Update #111

Unit Spotlight: The Cynical Imp

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Hey folks,

As a few of us all sat in a conference room over the weekend at Rezzed we had one of the brightest ideas we've had in ages. Unfortunately we've already written our WFTO Wednesday so we’re going to have to grace you with our invention today — we hope you don’t mind two updates this week.

Unit Spotlight: The Cynical Imp 

 

The Cynical Imp will be the standard-bearer behind which all other minions will rally. Who knows what secrets hide beneath that dapper hat? What secrets lie within the twinkling, monocle-covered eye? How on earth does he keep that facial hair so well groomed?

These are all questions that will be answered in due time. For now we hope you will be sated by learning the unique abilities that this worker has at his disposal.

Abilities: 

  • FoV Slider (Active): The Cynical Imp can use his monocle to adjust his field of view, allowing him to mine blocks at a great distance.
  • No Requests (Passive): The Cynical Imp knows better than you do, as such he will ignore any and all commands you give and mine whatever blocks he wishes. 
  • Copyright Strike (Passive): Any unit that dares attack or insult The Cynical Imp is immediately removed from the game. Sorry about that.

Until next time Underlord,

- WFTO Team

Click here to view this update on our website!

Click here to discuss this update on our forums!


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