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A mix of real time strategy and god game. Influenced by Dungeon Keeper, Overlord, StarCraft and Evil Genius.
War for the Overworld is a next-generation Dungeon Management Game that sees you as a villainous god-like entity in charge of running your very own Dungeon.Influenced by Dungeon Keeper, Overlord and Evil Genius.
War for the Overworld is a next-generation Dungeon Management Game that sees you as a villainous god-like entity in charge of running your very own Dungeon.Influenced by Dungeon Keeper, Overlord and Evil Genius.
8,351 backers pledged £211,371 to help bring this project to life.

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WFTO Wednesday #129: End of an Era


 The end is upon us Underlord and a new beginning just around the corner. Since the conclusion of our Kickstarter campaign two and a half years ago we’ve kept you up to date with our weekly updates. With 129 (130 if you include the one time we slipped into a thursday) weeks of consistent updates on development we’ve got quite the record under our belt.

With that said all things must come to an end, and now that 1.1 is out of the door we feel that we’re now at a good point to drop the weekly updates in favour of a more sustainable monthly update cycle.

Why are you stopping the weekly updates?

There are two problems we’ve been running into more and more often as we’ve moved towards launch and beyond:

  • The time it takes to make a WFTO Wednesday post, make sure it gets posted everywhere and generate associated media can cost up to a day of time, this could be better spent on other community related projects.
  • There are some occasions where there is simply nothing new to report, this has become all the more prevalent since all the information on our units was released

While alone neither of these are a huge issue alone when combined they mean that when we have nothing to report we waste everyone’s time and we feel that by switching it up we can save time while also bringing you more of the information you care about!

So what’s next?

To keep things short and snappy here’s what we’re going to be doing regarding news as we move forwards:

  • Update this site, our forums and our social media channels (Facebook, Twitter, Reddit, etc.) with important news as it occurs. Patch notes, livestreams, other developments will all be reported as soon as we can.
  • Produce a monthly newsletter, which you can now sign up to, that will recap everything in the above, provide and insight on development progress and in the future news of any new projects the WFTO Team undertakes.
  • Continue to keep you as informed as possible via interaction in our community forums, steam forums and across our social media space.

We’re always looking for feedback though so please let us know what YOU would like to hear from us and how.

What about WFTO?

Development is continuing in earnest. With Patch 1.1 out the door and with that being incredibly well received we’re working hard on patching up remaining issues as they’re reported to us. We’ve also started work on some of the features for Patch 1.2.

Here’s what you can expect in the coming months:

  • More minor patches to fix up issues as they’re identified
  • Patch 1.2 including new features, overhauls and other improvements
  • The Basic Map Editor for creating Skirmish & Multiplayer levels
  • Our first campaign expansion DLC, which will be free to players who purchased before or within the first month of release. The campaign is set shortly in the aftermath of the base campaign and features a new four mission campaign and new aspects in the Veins of Evil.
  • Enhanced Survival Mode

Then who knows where we’ll go from there! Keep your eyes peeled on our updates and check out the newsletter every month and you’ll be sure to find out!

Don’t miss out! Subscribe to our newsletter

Some FAQ

We know there’s a couple of issues still outstanding on your minds two in particular that we’re seeing regularly mentioned and that we’d like to ease your concerns about.

Q. Where are my Physical Kickstarter Rewards

A. We are still in the process of sourcing several of the physical rewards for different tiers, as we’re going to be sending all tiers out at once we will only begin shipping once we have all rewards in stock. We’re receiving quotes for the last big items, namely the blood imp statuette and are waiting on prototypes before production begins.

 We expect that all rewards should be shipped out within the next few months .

Q. Have you forgotten about the DRM-Free version? 

A. Not at all, in fact our code team is working on putting together the DRM-Free version of the game now, after that we need some way to distribute it to you so we’ll be keeping you posted on this in the next few weeks. 

Q. Will the newsletter be available on Kickstarter? 

A. We will not be rolling out our newsletter across the kickstarter updates system, Instead we will provide links to our latest newsletters to kickstarter backers each month. We will still be posting updates directly to kickstarter regarding the fulfillment of remaining rewards. 

 That’s it for this week and for War for the Overworld Wednesday in general, we’ll be back in the near future with our first newsletter and other news. Keep your eyes peeled! 

Until next time Underlord, 

 - WFTO Team 

 Click here to discuss this update on our forums! 

 Click here to view this update on our website! 

WFTO Wednesday #128: Penultimate Episode


 Hey folks,

We have a huge bundle of exciting things for you to salivate over this week! As such we’re going to try and keep our usual writing quite short and just drop you into each point! 

 Read on Underlords! 

Dev Diary & Interview w/ Richard Ridings 

A couple of days ago we posted up a youtube video featuring a number of the Subterranean Games team giving short interviews regarding the history of their project, their role and more. 

 We also feature an interview with the Legendary Richard Ridings, better known as the Mentor. 

Check it out below! 

 WFTO Wednesday to end next week 

Prior to 1.1’s launch we announced our plans to start winding WFTO Wednesday down, we want to instead focus on continued communication through our community forums and providing regular monthly updates to you via our Newsletter service! 

 Don’t worry this doesn’t mean we’re ceasing to update the game simply that news updates will come less regularly but be filled with more content. We’ll still be posting patch notes as often as they’re released and any other important information you’ll still find here at 

We will simply be summarising this into a monthly post instead of weekly updates that sometimes lack content. 

 If you want to be the first to hear the latest news regarding development, future content, plans and new projects from the WFTO Team then sign up to our newsletter here! 

Minor Patches Released 

Since releasing Patch 1.1 we’ve been working hard on fixing up any issues you’ve been reporting to us, our fantastic QA Team has been working around the clock to identify and report issues and our code team has patched them up. 

 We’ve released 5 minor patches since 1.1 came out and you can read their patch notes below: 

 Patches 1.1.1 - 1.1.4 Release Notes 

 Patch 1.1.5 Release Notes 

 Steam Sale 

As part of the Steam Sale the game is being sold at a 40% discount until the 17th of June at 6AM GMT+1, if you have friends who are interested in the game but have yet to take the plunge with this added incentive now is the time. 

 After the 40% Flash Sale ends the game will remain 20% off for the remainder of the Steam Sale, so even if you miss it there’s still plenty of chance to grab the game after! 

Head on over to our steam page to find out more! 

 Update regarding Kickstarter Rewards 

A few of you have been asking for some updates on the process of fulfilment of the Physical Kickstarter reward tiers. We can only thank you on your patience so far and Understand that you’re eager to get your hands on all the promised physical goodies.

While we don’t have an ETA for you we are working on sourcing all the physical goods and we expect that these will start coming into our offices over the next few months. We’ll be keeping you posted via Kickstarter updates even when WFTO Wednesday has ended and via the Newsletter. 

 That’s it for this week Underlords we’ll see you next week for our Final WFTO Wednesday! 

 Until next time Underlord, 

 - WFTO Team 

 Click here to discuss this update on our forums! 

 Click here to view this update on our website!

WFTO Wednesday #127: Patch 1.1 Now Available!


Greetings Underlords!

After a few weeks of Public Testing we’ve just released Patch 1.1 into the wilds of the public steam branch!

Key Features:

  • Posession Overhaul  
  • 4-Player Skirmish & Multiplayer  
  • Loads of new Skirmish & Multiplayer Maps  
  • Info Panel Overhaul  
  • Tonnes of Improvements & Bugfixes

Patch 1.1 Overview Video

As our 26th and Largest patch since launch we’re excited to see 1.1 finally make it’s way into the Public domain and we know many of you are no-doubt eager to try it out, as such we won’t bore you with long rambling instead we’ll simply direct you to our short overview video about the patch!

Patch 1.1 Release Notes

Now that you’ve been thoroughly versed in what 1.1 has to offer you, jump right on steam and download it now! If you wish to dig a little deeper into the dark expanses of Eternal Conflict then you can read the patch notes while you wait!

Click here to read the full patch notes!

Naturally just because the patch is out we've not stopped work here and we’ll be keeping our eyes open for any reports of issues and we’ll be looking to fix those in upcoming minor patches! We're hoping to have our first minor patch out within the next day!

See you soon Underlords and Good Luck!  

-WFTO Team

Click here to discuss this update on our forums!

Click here to read this update on our website!

WFTO Wednesday #126: Continue Testing

Hey folks,

As you probably already know we launched our Public Test Branch last week and the response has been fantastic, while we’ve done our best to ensure that the patch was as bug free as possible you’ve still found plenty for us to work on.

Each time a bug is reported it puts is that much closer to providing a completely polished patch for you all, so we can only thank those select few who have dedicated time to try out the 1.1 beta patch!

This week we’ve got some more news on the PTB and another upcoming patch headed there!

Patch 1.1 PTB v8(or later) due soon

We’ll soon be pushing a new update to the Public Test Branch, as soon as we’ve verified that some of the issues we’ve found during internal testing have been fixed. v8 will represent a significant step up from the current PTB Patch.

PTBv8 will include fixes for the majority of major remaining identified issues within the patch including:

  • Second player on teams not owning a Dungeon
  • Players sometimes sharing Dungeon Cores with AIs or other players when switching positions
  • Fixed Win conditions in Skirmish & Multiplayer games where you’re on a team with allies
  • Fixed win conditions on several of the newer maps
  • Several issues with Rally flags when placed on objects
  • Another attempt at fixing the “Too many threads” crash that some users experience

That and so much more in PTB v8, you can read the full patch notes as they’re updated in the PTB Patch Notes!

Patch 1.1: More maps!

A few weeks ago we highlighted some of the new maps coming in Patch 1.1, since then there’s been an additional 5 maps added into the Public Test Branch. That’s 2 additional 2 player maps, a second 3 player map and a couple more 4 player maps!

You can view all of these maps in the same Imgur album alongside a short description of what’s in them!

That about covers our update this week Underlords, keep your eyes peeled for Patch 1.1v8 on the PTB and for more news on when patch  

Until next time Underlord,

- WFTO Team  

 Click here to discuss this update on our forums!

 Click here to view this update on our website!

WFTO Wednesday #125: Testing the Waters


Hey folks,

We’re teetering on the very edge of a huge update to the game, Patch 1.1 is just around the corner and we’re nearly ready to take the plunge. However before we grab the goggles and dive right in we’d like to add an extra level of polish and fix up some remaining issues before it goes out to the public.

With that said we’re now at the stage where we’re happy that the vast majority of 1.1 is nailed down and we want to get it in your hands as soon as possible. To that end we’ve uploaded the current version to the Pre-Test Branch and it’s now available for you to access! Read on to find out how.

Patch 1.1 going live on Pre-Test Branch soon!

A few weeks ago we announced that we’ll be pushing Patch 1.1 our to a public test branch which you can opt into for an opportunity to play the patch early. You can now read about how to opt into the branch in this thread on our forums, ready for it’s launch tomorrow!

We’ve been working hard to try and limit the number of issues that have made it through the cracks before pushing the patch up to this opt-in branch but we expect a few bugs will still be present. If you do encounter any please report them to us in our PTB Bug report forums.

You can read the full patch notes for patch 1.1 on the PTB via this link.

Preview: New Maps included in Patch 1.1

Previously we’ve showcased three of the new levels that will be releasing in 1.1, today we’ve got a real treat for you as we’ve setup an Imgur Album which contains a full collection of mini maps for the new Skirmish & Multiplayer levels.

 There are twelve new maps in total which should give you plenty of opportunity to demonstrate your martial prowess to your friends, or perhaps even knock Steven Fright down a peg or two.  

View the full Imgur Album here!

Update on DRM-Free version

In WFTO Wednesday #122 we announced that the DRM-Free version of WFTO will be released with Patch 1.1. Unfortunately due to a number of issues, primarily that an appropriate installer file is not yet ready for distribution, we will be unable to release this alongside Patch 1.1. This is a result of us focussing most of our technical resources on the development of Patch 1.1.

Rest assured that we’re committed to delivering a DRM-Free version of the game shortly after Patch 1.1 once we can refocus resources towards implementing appropriate installer software and ensuring that an appropriate delivery method exists for said installer.

Until next time Underlord,  

- WFTO Team  

 Click here to discuss this update on our forums!

 Click here to view this update on our website!