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War for the Overworld is a next-generation Dungeon Management Game that sees you as a villainous god-like entity in charge of running your very own Dungeon.Influenced by Dungeon Keeper, Overlord and Evil Genius.
8,351 backers pledged £211,371 to help bring this project to life.

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WFTO Wednesday #116: Hands On

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Hey folks,

It’s been a long road since our initial kickstarter campaign and now the first full release of War for the Overworld is nearly upon us. In just under 8 days you’ll all be playing version 1.0 and experiencing the full campaign in all it’s glory!

Naturally, it’s full Steam ahead over here as there’s plenty left for us to do so we’ll only be covering a few topics today. Read on Underlords!

A Handy Development

We recently finished the implementation of our new 3D Hand. This has given us the opportunity to reanimate the hand from scratch and smooth out a few of the problems, both visual and under-the-hood, that it’s rather ancient 2D counterpart used to have.

When designing the new hand we’ve taken care to ensure that the “cursor point” is always in a fixed position and clearly indicated through the design, this should fix the long standing issues with determining the point position of the cursor.

Here’s a short video demonstrating the new hand in action.

Press Review Codes and Review Embargo

We’ve always prided ourselves on transparency with our community so we’re keen to let you in on the plans for getting the game out to press for reviews. Review codes are being sent out tomorrow to various press outlets across the world, these codes will enable reviewers to play through a nearly complete copy of the game, including the whole campaign.

From there all of the outlets will have a few days to write up their thoughts and prepare their articles for the embargo lifting on the 31st of March at 1PM GMT. Once the embargo has lifted you’ll start seeing reviews flooding in, giving you all that chance to read about all about the game prior to release!

Launch Livestream Event (April 1st @ 11PM UTC)

In anticipation of the launch at Midnight on April 2nd we’ll be hosting a short livestream as we tick over into release day! Come join us on the eve of launch as we count down the minutes until WFTO officially releases!

As always we’ll be answering your questions and be playing the game a little! Be sure to mark the time in your calendars and drop by with any questions you have on WFTO, the release and our plans for the future!

We’re nearing the final stretch now Underlords, and with just over a week to go we’ll have one more WFTO Wednesday before release, perfectly timed to April 1st, it’s sure to be a cracker! Until then we’ll leave you with this fabulous picture of your lord and saviour, Emperor Lucius! 

Until next time Underlord, 

 - WFTO Team 

 Click here to discuss this update on our forums! 

 Click here to view this update on our website!


WFTO Wednesday #115: No Rest for the Wicked

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 Hey Folks,

With just over 14 days left until release we’re all working hard it’s no surprise that we’ve had a couple of extremely busy weeks through march and this one is no exception! Read on for all the exciting things that have happened over here this week!

The Subterranean Games Office!

It seems like only a few days since we got back from EGX Rezzed and immediately we set about moving a few of us from the UK, Germany, France and Australia into our first ever office! Living up to our name we’re currently set up in the lower-ground floor of a house with some of us rooming up above! 

On our first day Nano and Stefan, two of our expert coders set up on the floor with beanbags and PCs to continue working on the game and the next patch! Braving bugs and backpain these diligent workers have been pressing on non-stop with further improvements.

Today we’ve received a shipment of desks which gave us all a small break from working on the game to put our man-skills to the test! We’re happy to say that we only suffered through five minor accidents but we can safely say we’ll be without backpain… now if only our office chairs had arrived! 

We’re expecting to continue to improve the Subterranean Games offices in the coming months but we’ve still got plenty of work to do in the game and now that we’re somewhat settled it’s full steam ahead for release! 

Patch 0.7.3 Due Soon! 

Consolidating our code team into one place has given us the chance to really dig down and bring out a quick bug fix and polish patch in the form of 0.7.3! This patch is bringing a number of bug fixes with it and some general improvements on visuals and clarity.

We’re also fixing a couple of issues identified by our community both at Rezzed and since 0.7.0 was released, the first of which is the new selection box UI which has caused some confusion and the second is a rather major crash on campaign 3.

 Jump into the patch notes to see the full list of bug fixes and changes coming in the patch! The patch will be winging it’s way to you within the next 24 hours! 

 EGX Rezzed Recap 

As you know from last week’s WFTO Wednesday some of our team attended the EGX Rezzed Expo from Thursday to Saturday last week. We usually compile an in-depth post-mortem filled with pictures of our time at these events sadly time is short this month so we’ll simply be pulling out a few of our highlights.

 This year we attended Rezzed as part of a collection of indies, as a group we took our own specific space within the event and exhibited together with cross-promotions and rewards galore for those who picked up our leaflets!

Set-up was the usual minefield of getting the game ready on PCs, power issues and various issues with PCs but within a few hours we were ready to go and awaiting for the first players to be let through and soon enough it was bustling! 

Overall the reception to the game was once again overwhelmingly positive, everyone was enjoying playing the game and it’s always great to see how happy the game makes players, both old veterans of dungeon management and new players! 

 As always we were giving away shirts for various challenges, this year we’ve had a few different challenges and it definitely gave our room a distinct feel when we had people dancing the Macarena in front of the windows for shirts, we even passed on the love by encouraging some fans to hug the chaps from Prison Architect! They were most impressed. 

We even got the chance to meet the outstanding Jesse Cox at the event and he stopped long enough to play through a couple of campaign levels. It was an honour for us to meet the man himself, an incredibly down to earth and fun guy you should check out his youtube channel!

That’s all for this week folks, we’ll be back in a weeks time for the penultimate War for the Overworld Wednesday before launch! We’re nearly there and we’re looking forward to the reaction when the game finally releases! To hold you over until then here's a lovely image of Handsome Pat and a rather bemused audio wizard.

 Until next time Underlord, 

 - WFTO Team 

Click here to discuss this update on our forums! 

Click here to view this update on our website!

P.S. This post previously said 0.7.1, this was an error and has been corrected.

WFTO Wednesday #114: Patch 0.7.0 & EGX Rezzed

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Hi Folks,
 

We’ve just made our way to London for EGX Rezzed as such the news this week is going to be kept short and sweet. But for this week we’re sure you’re going to be happy regardless, as Patch 0.7.0 will soon be making it's way to you!

Patch 0.7.0 Releasing Soon!

Patch 0.7.0 will be releasing in the next 24 hours! This patch sees the game finally hitting the feature-complete state and entering the final phases of beta development where we’ll be focusing on Bug fixes and polishing across the rest of the game.

There’s far too much for us to cover in this release as we’ve been teasing it for quite a few months now, however you can find the full list of patch notes right here!

We’re at EGX Rezzed!

Some of our team are now at our flat awaiting for the start of the EGX Rezzed Expo tomorrow. We’re excited to be back at EGX again for the fourth time exhibiting the game and can’t wait to see the reception of our fans and new players to the 0.7.0 patch!

Sadly we’ve had to leave a few of our prized coders behind working on the game. There’s not long left until release now and we need every little bit of time so our production team is heavily embroiled in finishing off the little parts of the game that still need polishing. It’s going to be a long road of coffee and energy drinks for these fellows, show them your love!

If you’re interested in finding out how we’re getting on at EGX be sure to follow our twitter feed and our facebook event, we’ll be posting regular updates each day on how we’re doing and how the game is being received. We'll be sure to fill you all in on the event once we're finished up

Livestream Recap

Yesterday we hosted a livestream in which we talked about the upcoming patch, if you’ve missed it you can now view the Video on Demand over on our youtube channel!

That’s it for this week Underlords! We’ll be seeing you all next week once we’ve recovered slightly from our work at EGX with some exciting news of developments at Subterranean Games!

Until next time Underlord,  

- WFTO Team  

 Click here to discuss this update on our forums!

 Click here to view this update on our website!

Livestream starting now.

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Hey folks,

We're about to go live with our livestream over at twitch.tv/wftogame. Drop by with your questions regarding the upcoming 0.7.0 patch and we'll be sure to answer them!

We're off to Rezzed tomorrow so we'll only be streaming for an hour tonight, so be sure to get in while we're still on air!

See you soon Underlords,

-WFTO Team

Tuesday Livestream Time Updated (10PM UTC)

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Hi Folks,

We're pushing this update to quickly let you know that we're pushing back the timing of our Livestream on Tuesday to 10PM UTC

Please be sure to update your calendars accordingly and drop by our twitch channel at the time above with your questions regarding the upcoming patch and we'll be sure to answer them!

Until Next Time Underlord,

-WFTO Team