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A mix of real time strategy and god game. Influenced by Dungeon Keeper, Overlord, StarCraft and Evil Genius.
War for the Overworld is a next-generation Dungeon Management Game that sees you as a villainous god-like entity in charge of running your very own Dungeon.Influenced by Dungeon Keeper, Overlord and Evil Genius.
War for the Overworld is a next-generation Dungeon Management Game that sees you as a villainous god-like entity in charge of running your very own Dungeon.Influenced by Dungeon Keeper, Overlord and Evil Genius.
8,351 backers pledged £211,371 to help bring this project to life.

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Patch 1.2 Recap & Kickstarter Update


 Hello Backers!

We have a fantastically in-depth update for you today, especially anyone who is awaiting physical rewards!

Drop on by to read the full update for details on:

  • Physical Kickstarter Rewards Progress
  • Blood Imp Statues
  • Map Editor
  • Survival Mode
  • Patch 1.2.1
  • and more!

Until next time Underlords,

- WFTO Team

Click here to view this update on our website!

Click here to discuss this update on our forums!

Patch 1.2 Now Available!


Hello Backers!

We're just dropping by with this quick update for you to announce that Patch 1.2 is now available on steam!

You can read the full announcement over on our website!

Now that patch 1.2 is out the door we'll have a small kickstarter update coming early next week and our first newsletter shortly thereafter!

See you soon backers!

- WFTO Team

Click here to view this update on our website!

Click here to discuss this update on our forums!

DRM-Free now available!


Hi All,

Just a very quick update to let you know that the DRM-Free version should now be available to download over on Humble.

To download simply check your humble accounts and the download should be there.

You can read our FAQ for more info. 

We'll be having another Kickstarter update coming within the next few days, after the release of Patch 1.2.

Until next time Underlords,

-WFTO Team

State of the Game (August 10th 2015)


 Greetings Backers,

We realise it's been a little quiet here over the past few weeks since we stopped War for the Overworld Wednesday. Fear not we're still alive and we're working on our first newsletter, we expect the first one which will detail many features of the upcoming Patch 1.2 will be on it's way to your inbox within the next few weeks!

In the meantime we thought we'd take a breather and catch up on where we've come from in the past four months, as well as where we're headed to. You might remember that shortly after release we pushed out a news update that we called the "State of the Game" which helped to encapsulate where WFTO was at that time. 

With just over four months of post-release support we felt that we'd like to do another to quickly summarise just how far we've come in those four months and where we're headed to! 

 So head on over to our website and check our our latest "State of the Game" post to hear the latest news on the following:  

  • Summary of four months worth of post-release support 
  • Upcoming changes in Patch 1.2 
  • Future content beyond Patch 1.2 
  • DRM-Free build 
  • Physical Kickstarter Rewards

Keep your eyes peeled for more and we'll be sure to keep you informed as soon as we have more! 

Until next time,

-WFTO Team

Click here to read the full update on our website

WFTO Wednesday #129: End of an Era


 The end is upon us Underlord and a new beginning just around the corner. Since the conclusion of our Kickstarter campaign two and a half years ago we’ve kept you up to date with our weekly updates. With 129 (130 if you include the one time we slipped into a thursday) weeks of consistent updates on development we’ve got quite the record under our belt.

With that said all things must come to an end, and now that 1.1 is out of the door we feel that we’re now at a good point to drop the weekly updates in favour of a more sustainable monthly update cycle.

Why are you stopping the weekly updates?

There are two problems we’ve been running into more and more often as we’ve moved towards launch and beyond:

  • The time it takes to make a WFTO Wednesday post, make sure it gets posted everywhere and generate associated media can cost up to a day of time, this could be better spent on other community related projects.
  • There are some occasions where there is simply nothing new to report, this has become all the more prevalent since all the information on our units was released

While alone neither of these are a huge issue alone when combined they mean that when we have nothing to report we waste everyone’s time and we feel that by switching it up we can save time while also bringing you more of the information you care about!

So what’s next?

To keep things short and snappy here’s what we’re going to be doing regarding news as we move forwards:

  • Update this site, our forums and our social media channels (Facebook, Twitter, Reddit, etc.) with important news as it occurs. Patch notes, livestreams, other developments will all be reported as soon as we can.
  • Produce a monthly newsletter, which you can now sign up to, that will recap everything in the above, provide and insight on development progress and in the future news of any new projects the WFTO Team undertakes.
  • Continue to keep you as informed as possible via interaction in our community forums, steam forums and across our social media space.

We’re always looking for feedback though so please let us know what YOU would like to hear from us and how.

What about WFTO?

Development is continuing in earnest. With Patch 1.1 out the door and with that being incredibly well received we’re working hard on patching up remaining issues as they’re reported to us. We’ve also started work on some of the features for Patch 1.2.

Here’s what you can expect in the coming months:

  • More minor patches to fix up issues as they’re identified
  • Patch 1.2 including new features, overhauls and other improvements
  • The Basic Map Editor for creating Skirmish & Multiplayer levels
  • Our first campaign expansion DLC, which will be free to players who purchased before or within the first month of release. The campaign is set shortly in the aftermath of the base campaign and features a new four mission campaign and new aspects in the Veins of Evil.
  • Enhanced Survival Mode

Then who knows where we’ll go from there! Keep your eyes peeled on our updates and check out the newsletter every month and you’ll be sure to find out!

Don’t miss out! Subscribe to our newsletter

Some FAQ

We know there’s a couple of issues still outstanding on your minds two in particular that we’re seeing regularly mentioned and that we’d like to ease your concerns about.

Q. Where are my Physical Kickstarter Rewards

A. We are still in the process of sourcing several of the physical rewards for different tiers, as we’re going to be sending all tiers out at once we will only begin shipping once we have all rewards in stock. We’re receiving quotes for the last big items, namely the blood imp statuette and are waiting on prototypes before production begins.

 We expect that all rewards should be shipped out within the next few months .

Q. Have you forgotten about the DRM-Free version? 

A. Not at all, in fact our code team is working on putting together the DRM-Free version of the game now, after that we need some way to distribute it to you so we’ll be keeping you posted on this in the next few weeks. 

Q. Will the newsletter be available on Kickstarter? 

A. We will not be rolling out our newsletter across the kickstarter updates system, Instead we will provide links to our latest newsletters to kickstarter backers each month. We will still be posting updates directly to kickstarter regarding the fulfillment of remaining rewards. 

 That’s it for this week and for War for the Overworld Wednesday in general, we’ll be back in the near future with our first newsletter and other news. Keep your eyes peeled! 

Until next time Underlord, 

 - WFTO Team 

 Click here to discuss this update on our forums! 

 Click here to view this update on our website!