Buy votes, make free trade agreements, manipulate the IMF, extract wealth, ruin everything. The map is upside-down. Read more
This project was successfully funded on February 2, 2013.
Two years of development
This weekend is the two-year anniversary of Neocolonialism and also it’s the weekend of Boston FiG, so I’ve put Neocolonialism on sale on Amazon for half-price ($5). “Like” Neocolonialism on Facebook to spread the word.
Also, if you’re attending Boston FiG tomorrow, be sure to stop by booth #54!
So I’ve been working on this game for two years. That’s a really long time. Granted, I’ve been working on it full-time for a bit less than one year–before that, it was just a side project. Still. Hmm.
Things have come a long way since September 2011… This is one of the earliest builds of the game:
Notice how disorienting the map used to be. By the time I first released the alpha onto the Internet in July 2012, I had fixed it:
This is what the game looked like during the Kickstarter campaign in January 2013:
And this is what it looks like now: